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engines/m4/riddle/rooms/section9/room996.h
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78
engines/m4/riddle/rooms/section9/room996.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_RIDDLE_ROOMS_SECTION9_ROOM996_H
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#define M4_RIDDLE_ROOMS_SECTION9_ROOM996_H
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#include "m4/riddle/rooms/room.h"
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#include "m4/wscript/ws_machine.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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class Room996 : public Room {
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public:
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Room996() : Room() {}
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~Room996() override {}
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void preload() override;
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void init() override;
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void pre_parser() override;
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void parser() override;
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void daemon() override;
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private:
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int32 _flagArray[12] = {};
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int32 _journalIndex = 1;
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int32 _moveValue = 0;
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bool _check201Fl = false;
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bool _check207Fl = false;
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bool _check208Fl = false;
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bool _check209Fl = false;
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machine *_roomStates_ear2 = nullptr;
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machine *_roomStates_field4 = nullptr;
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machine *_roomStates_field8 = nullptr;
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machine *_roomStates_field18 = nullptr;
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machine *_roomStates_field24 = nullptr;
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machine *_roomStates_field4C = nullptr;
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machine *_roomStates_loop0 = nullptr;
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machine *_roomStates_loop1 = nullptr;
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machine *_roomStates_loop2 = nullptr;
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machine *_roomStates_loop3 = nullptr;
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machine *_roomStates_loop4 = nullptr;
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machine *_roomStates_loop5 = nullptr;
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machine *_roomStates_loop6 = nullptr;
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machine *_roomStates_loop7 = nullptr;
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machine *_roomStates_pu = nullptr;
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machine *_roomStates_ripTalk = nullptr;
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machine *_roomStates_ripTalker = nullptr;
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machine *_roomStates_ripTalking = nullptr;
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machine *_roomStates_tt = nullptr;
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machine *_roomStates_untie = nullptr;
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};
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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#endif
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