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247
engines/m4/riddle/rooms/section9/room918.cpp
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247
engines/m4/riddle/rooms/section9/room918.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/riddle/rooms/section9/room918.h"
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#include "m4/graphics/gr_series.h"
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#include "m4/riddle/vars.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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void Room918::preload() {
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_G(player).walker_type = WALKER_ALT;
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_G(player).shadow_type = SHADOW_ALT;
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_G(player).walker_in_this_scene = false;
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}
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void Room918::init() {
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player_set_commands_allowed(false);
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digi_preload("908m06", 908);
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digi_preload("908R04", 908);
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digi_preload("908m07", 908);
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digi_preload("908r05", 908);
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digi_preload("908r05a", 908);
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digi_preload("908m07z", 908);
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digi_preload("908m08", 908);
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digi_preload("908m08a", 908);
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digi_preload("908r06", 908);
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digi_preload("908m09", 908);
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digi_preload("908m09a", 908);
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digi_preload("908m09b", 908);
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digi_preload("908r07", 908);
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digi_preload("908r07a", 908);
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digi_preload("908r07b", 908);
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digi_preload("908r07c", 908);
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digi_preload("908m10", 908);
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digi_preload("908m10a", 908);
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digi_preload("908m10b", 908);
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digi_preload("950_s48e", 950);
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digi_preload("950_s48f", 950);
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digi_preload("950_s48a", 950);
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digi_preload("950_s50", 950);
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digi_preload("950_s47", 950);
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interface_hide();
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_G(kernel).call_daemon_every_loop = true;
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digi_play_loop("950_s47", 3, 70, -1, 950);
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_roomStates_field4 = series_stream("918all", 5, 256, 10);
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series_stream_break_on_frame(_roomStates_field4, 3, 1);
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}
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void Room918::daemon() {
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switch (_G(kernel).trigger) {
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case 1:
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series_stream_break_on_frame(_roomStates_field4, 35, 30);
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digi_play("908m06", 2, 255, -1, 908);
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break;
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case 30:
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series_stream_break_on_frame(_roomStates_field4, 64, 40);
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series_set_frame_rate(_roomStates_field4, 6);
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digi_play("908R04", 1, 255, -1, 908);
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break;
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case 40:
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series_stream_break_on_frame(_roomStates_field4, 103, 50);
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series_set_frame_rate(_roomStates_field4, 5);
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digi_play("908m07", 1, 255, -1, 908);
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break;
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case 50:
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series_stream_break_on_frame(_roomStates_field4, 121, 60);
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series_set_frame_rate(_roomStates_field4, 5);
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digi_play("908r05", 1, 255, -1, 908);
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break;
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case 60:
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series_stream_break_on_frame(_roomStates_field4, 133, 70);
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series_set_frame_rate(_roomStates_field4, 5);
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digi_play("908r05a", 1, 255, -1, 908);
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break;
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case 70:
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series_stream_break_on_frame(_roomStates_field4, 144, 75);
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digi_play("908m07z", 2, 255, -1, 908);
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break;
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case 75:
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series_stream_break_on_frame(_roomStates_field4, 174, 80);
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digi_play("908m08", 2, 255, -1, 908);
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break;
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case 80:
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series_set_frame_rate(_roomStates_field4, 5);
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series_stream_break_on_frame(_roomStates_field4, 210, 90);
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digi_play("908m08a", 2, 255, -1, 908);
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break;
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case 90:
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series_stream_break_on_frame(_roomStates_field4, 245, 100);
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series_set_frame_rate(_roomStates_field4, 6);
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digi_play("908r06", 1, 255, -1, 908);
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break;
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case 100:
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series_stream_break_on_frame(_roomStates_field4, 271, 102);
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series_set_frame_rate(_roomStates_field4, 5);
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digi_play("908m09", 2, 255, -1, 908);
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break;
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case 102:
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series_stream_break_on_frame(_roomStates_field4, 291, 104);
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series_set_frame_rate(_roomStates_field4, 5);
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digi_play("908m09a", 2, 255, -1, 908);
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break;
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case 104:
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series_stream_break_on_frame(_roomStates_field4, 326, 110);
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series_set_frame_rate(_roomStates_field4, 5);
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digi_play("908m09b", 2, 255, -1, 908);
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break;
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case 110:
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series_stream_break_on_frame(_roomStates_field4, 333, 112);
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series_set_frame_rate(_roomStates_field4, 6);
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digi_play("908r07", 1, 255, -1, 908);
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break;
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case 112:
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series_stream_break_on_frame(_roomStates_field4, 339, 114);
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series_set_frame_rate(_roomStates_field4, 6);
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digi_play("908r07a", 1, 255, -1, 908);
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break;
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case 114:
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series_stream_break_on_frame(_roomStates_field4, 354, 116);
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series_set_frame_rate(_roomStates_field4, 6);
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digi_play("908r07b", 1, 255, -1, 908);
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break;
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case 116:
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series_stream_break_on_frame(_roomStates_field4, 382, 120);
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series_set_frame_rate(_roomStates_field4, 6);
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digi_play("908r07c", 1, 255, -1, 908);
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break;
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case 120:
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series_stream_break_on_frame(_roomStates_field4, 390, 122);
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series_set_frame_rate(_roomStates_field4, 5);
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digi_play("908m10", 2, 255, -1, 908);
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break;
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case 122:
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series_stream_break_on_frame(_roomStates_field4, 435, 130);
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series_set_frame_rate(_roomStates_field4, 5);
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digi_play("908m10a", 2, 255, -1, 908);
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break;
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case 130:
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digi_play("908m10b", 2, 255, -1, 908);
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series_stream_break_on_frame(_roomStates_field4, 470, 290);
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break;
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case 200:
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digi_stop(2);
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break;
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case 290:
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digi_play("950_s48e", 1, 255, -1, -1);
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series_stream_break_on_frame(_roomStates_field4, 480, 300);
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break;
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case 300:
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series_set_frame_rate(_roomStates_field4, 7);
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series_stream_break_on_frame(_roomStates_field4, 486, 320);
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digi_play("950_s48f", 2, 255, 310, -1);
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break;
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case 310:
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digi_play("950_s48a", 1, 255, 325, -1);
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digi_stop(3);
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digi_play("950_s50", 3, 180, -1, -1);
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break;
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case 320:
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disable_player_commands_and_fade_init(-1);
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break;
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case 325:
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digi_play("908f01", 1, 255, 340, 908);
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break;
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case 340:
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adv_kill_digi_between_rooms(false);
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digi_stop(1);
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digi_stop(2);
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digi_unload("908m06");
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digi_unload("908R04");
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digi_unload("908m07");
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digi_unload("908r05");
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digi_unload("908r05a");
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digi_unload("908m07z");
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digi_unload("908m08");
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digi_unload("908m08a");
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digi_unload("908r06");
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digi_unload("908m09");
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digi_unload("908m09a");
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digi_unload("908m09b");
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digi_unload("908r07");
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digi_unload("908r07a");
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digi_unload("908r07b");
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digi_unload("908r07c");
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digi_unload("908m10");
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digi_unload("908m10a");
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digi_unload("908m10b");
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digi_unload("950_s48e");
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digi_unload("950_s48f");
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digi_unload("950_s48a");
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digi_unload("950_s47");
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_G(game).setRoom(917);
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break;
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default:
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break;
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}
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}
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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