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122
engines/m4/riddle/rooms/section9/room903.cpp
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122
engines/m4/riddle/rooms/section9/room903.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/m4.h"
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#include "m4/riddle/rooms/section9/room903.h"
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#include "m4/graphics/gr_series.h"
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#include "m4/gui/gui_sys.h"
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#include "m4/platform/keys.h"
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#include "m4/riddle/vars.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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void Room903::preload() {
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_G(player).walker_type = WALKER_ALT;
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_G(player).shadow_type = SHADOW_ALT;
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_G(player).walker_in_this_scene = false;
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}
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void Room903::escapePressed(void *, void *) {
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_G(kernel).trigger_mode = KT_DAEMON;
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disable_player_commands_and_fade_init(56);
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}
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void Room903::init() {
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player_set_commands_allowed(false);
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digi_preload("INTMOAN", 901);
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digi_preload("ricochet", 902);
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series_load("903 hold frame");
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interface_hide();
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AddSystemHotkey(KEY_ESCAPE, escapePressed);
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_G(kernel).call_daemon_every_loop = true;
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kernel_timing_trigger(150, 100, nullptr);
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}
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void Room903::daemon() {
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switch (_G(kernel).trigger) {
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case 10:
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kernel_timing_trigger(300, 20, nullptr);
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break;
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case 20:
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case 201:
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disable_player_commands_and_fade_init(30);
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break;
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case 30:
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digi_stop(3);
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adv_kill_digi_between_rooms(false);
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_G(game).setRoom(905);
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break;
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case 55:
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_G(game).setRoom(304);
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break;
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case 56:
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_G(game).setRoom(494);
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break;
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case 100:
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_roomStates_field4 = series_stream("EVERYTHING IN 903", 6, 2560, 200);
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series_stream_break_on_frame(_roomStates_field4, 59, 102);
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break;
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case 102:
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digi_play("gunshot2", 3, 255, -1, 902);
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series_stream_break_on_frame(_roomStates_field4, 63, 104);
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break;
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case 104:
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digi_play("ricochet", 2, 255, -1, 902);
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series_stream_break_on_frame(_roomStates_field4, 292, 106);
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break;
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case 106:
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digi_play("INTMOAN", 2, 255, -1, 901);
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break;
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case 200:
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digi_unload("introcu-");
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digi_unload("gunshot1");
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digi_unload("gunshot2");
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digi_unload("ricochet");
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series_plain_play("903 hold frame", -1, 0, 100, 256, 3000, -1, false);
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kernel_timing_trigger(120, 201, nullptr);
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break;
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default:
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break;
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}
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if (_G(MouseState).ButtonState)
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_buttonDown = true;
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else if (_buttonDown) {
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_buttonDown = false;
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disable_player_commands_and_fade_init(55);
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}
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}
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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