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engines/m4/riddle/rooms/section8/section8_room.h
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engines/m4/riddle/rooms/section8/section8_room.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_RIDDLE_ROOMS_SECTION8_SECTION8ROOM_H
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#define M4_RIDDLE_ROOMS_SECTION8_SECTION8ROOM_H
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#include "m4/riddle/rooms/room.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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class Section8Room : public Room {
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public:
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Section8Room() : Room() {}
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~Section8Room() override {}
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void preload() override;
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void init() override {}
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void pre_parser() override;
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void parser() override;
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void daemon() override;
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protected:
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int32 _byte1A19BC = 0;
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int32 _field68 = 0;
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// The array seems to be set and never read. Idem for the index
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int32 _unkArrayIndex = 0;
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int32 _unkArray[8];
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int32 _824fire2Serie = 0;
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int32 _case7RandVal = 0;
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int32 _coordArrayId = 0;
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int32 _counter1 = 0;
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int32 _currentRoom = 0;
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int32 _dynSerie1 = 0;
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int32 _guessFacing = 0;
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int32 _guessIndex = 0;
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int32 _guessX = 0;
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int32 _mctdSerie = 0;
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int32 _meiHandsBehindBack = 0;
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int32 _ripAttemptsPush = 0;
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int32 _ripLooksAround = 0;
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int32 _ripTakerPos5 = 0;
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int32 _ripTrekLowReach = 0;
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int32 _rptldSerie = 0;
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int32 _savedNextRoom = 0;
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int32 _savedPlayerInfoFacing = 0;
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int32 _savedPlayerInfoX = 0;
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int32 _savedPlayerInfoY = 0;
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int32 _savedRandom = 0;
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int32 _var1 = 0;
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int32 _var2 = 0;
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int32 _var3 = 0;
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int32 _var4 = 0;
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int32 _var5 = 0;
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Common::String _currentSeriesName;
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Common::String _guessHotspotName;
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machine *_824fire1Mach = nullptr;
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machine *_824fire2Mach = nullptr;
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machine *_844postMach = nullptr;
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machine *_dynSerie1Mach = nullptr;
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machine *_machArr[4] = {nullptr, nullptr, nullptr, nullptr};
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machine *_mcTrekMach = nullptr;
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machine *_ripPushMach = nullptr;
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int32 getStatueIndex(int32 val1);
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int32 subCE52E(int32 val1);
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void moveScreen(int32 dx, int32 dy);
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void getSeriesName(int32 val1, bool true_or_False);
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int32 daemonSub1(int32 dx, bool ascendingFl);
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};
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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#endif
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