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engines/m4/riddle/rooms/section8/section8.h
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engines/m4/riddle/rooms/section8/section8.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_RIDDLE_ROOMS_SECTION8_H
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#define M4_RIDDLE_ROOMS_SECTION8_H
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#include "m4/riddle/rooms/section.h"
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#include "m4/riddle/rooms/section8/room801.h"
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#include "m4/riddle/rooms/section8/room802.h"
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#include "m4/riddle/rooms/section8/room803.h"
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#include "m4/riddle/rooms/section8/room804.h"
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#include "m4/riddle/rooms/section8/room805.h"
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#include "m4/riddle/rooms/section8/room806.h"
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#include "m4/riddle/rooms/section8/room807.h"
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#include "m4/riddle/rooms/section8/room808.h"
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#include "m4/riddle/rooms/section8/room809.h"
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#include "m4/riddle/rooms/section8/room810.h"
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#include "m4/riddle/rooms/section8/room811.h"
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#include "m4/riddle/rooms/section8/room814.h"
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#include "m4/riddle/rooms/section8/room818.h"
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#include "m4/riddle/rooms/section8/room824.h"
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#include "m4/riddle/rooms/section8/room834.h"
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#include "m4/riddle/rooms/section8/room844.h"
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#include "m4/riddle/rooms/section8/room850.h"
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#include "m4/riddle/rooms/section8/room852.h"
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#include "m4/riddle/rooms/section8/room860.h"
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#include "m4/riddle/rooms/section8/room861.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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extern const int16 S8_SHADOW_DIRS1[];
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extern const char *S8_SHADOW_NAMES1[];
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extern const int16 S8_SHADOW_DIRS2[];
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extern const char *S8_SHADOW_NAMES2[];
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class Section8 : public Section {
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private:
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Room801 _room801;
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Room802 _room802;
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Room803 _room803;
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Room804 _room804;
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Room805 _room805;
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Room806 _room806;
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Room807 _room807;
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Room808 _room808;
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Room809 _room809;
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Room810 _room810;
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Room811 _room811;
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Room814 _room814;
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Room818 _room818;
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Room824 _room824;
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Room834 _room834;
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Room844 _room844;
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Room850 _room850;
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Room852 _room852;
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Room860 _room860;
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Room861 _room861;
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public:
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Section8();
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virtual ~Section8() {}
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void daemon() override;
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};
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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#endif
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