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77
engines/m4/riddle/rooms/section8/section8.cpp
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77
engines/m4/riddle/rooms/section8/section8.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "m4/riddle/rooms/section8/section8.h"
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#include "m4/riddle/vars.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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const int16 S8_SHADOW_DIRS1[] = { 230, 231, 232, 233, 234, -1 };
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const char *S8_SHADOW_NAMES1[] = {
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"mctsh1",
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"mctsh2",
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"mctsh3",
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"mctsh4",
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"mctsh5"
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};
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const int16 S8_SHADOW_DIRS2[] = {220, 221, 222, 223, 224, -1};
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const char *S8_SHADOW_NAMES2[] = {
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"mei chen trek walk pos1",
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"mei chen trek walk pos2",
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"mei chen trek walk pos3",
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"mei chen trek walk pos4",
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"mei chen trek walk pos5"
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};
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Section8::Section8() : Rooms::Section() {
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add(801, &_room801);
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add(802, &_room802);
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add(803, &_room803);
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add(804, &_room804);
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add(805, &_room805);
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add(806, &_room806);
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add(807, &_room807);
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add(808, &_room808);
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add(809, &_room809);
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add(810, &_room810);
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add(811, &_room811);
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add(814, &_room814);
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add(818, &_room818);
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add(824, &_room824);
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add(834, &_room834);
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add(844, &_room844);
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add(850, &_room850);
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add(852, &_room852);
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add(860, &_room860);
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add(861, &_room861);
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}
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void Section8::daemon() {
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_G(kernel).continue_handling_trigger = true;
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}
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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