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147
engines/m4/riddle/rooms/section8/room818.cpp
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147
engines/m4/riddle/rooms/section8/room818.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/riddle/rooms/section8/room818.h"
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#include "m4/graphics/gr_series.h"
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#include "m4/riddle/vars.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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void Room818::preload() {
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_G(player).walker_in_this_scene = false;
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LoadWSAssets("other script", _G(master_palette));
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_G(player).walker_type = WALKER_ALT;
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_G(player).shadow_type = SHADOW_ALT;
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}
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void Room818::init() {
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player_set_commands_allowed(false);
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interface_hide();
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digi_preload("950_s45", 950);
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digi_play_loop("950_s45", 3, 100, -1, 950);
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if (inv_object_in_scene("CRANK", 808)) {
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series_show("808 HANDLE SPRITE", 3840, 16, -1, -1, 0, 100, 0, 0);
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}
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series_play("818merc", 3840, 0, -1, 7, -1, 100, 0, 0, 0, -1);
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series_play("818fire", 3840, 0, -1, 5, -1, 100, 0, 0, 0, -1);
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series_play("818baron", 256, 0, -1, 10, -1, 100, 0, 0, 0, -1);
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_818All1Series = series_load("818all1", -1, nullptr);
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_xMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 256, 0, triggerMachineByHashCallback, "x");
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sendWSMessage_10000(1, _xMach, _818All1Series, 1, 148, 5, _818All1Series, 148, 148, 4);
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}
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void Room818::pre_parser() {
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// Nothing
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}
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void Room818::parser() {
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// Nothing
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}
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void Room818::daemon() {
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int32 edx = _dword1A18DC + 1;
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switch (_G(kernel).trigger) {
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case 1:
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player_set_commands_allowed(true);
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break;
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case 5:
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_dword1A18DC = 0;
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digi_play("818_s01", 1, 255, 10, 818);
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sendWSMessage_10000(1, _xMach, _818All1Series, 149, 179, 10, _818All1Series, 179, 179, 4);
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break;
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case 10:
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if (_dword1A18DC != 0) {
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_dword1A18DC = 0;
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sendWSMessage_10000(1, _xMach, _818All1Series, 179, 197, 15, _818All1Series, 187, 194, 1);
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digi_play("808r41", 1, 255, 15, -1);
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} else {
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_dword1A18DC = edx;
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}
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break;
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case 15:
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if (_dword1A18DC != 0) {
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_dword1A18DC = 0;
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sendWSMessage_10000(1, _xMach, _818All1Series, 195, 218, 20, _818All1Series, 218, 218, 0);
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} else {
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_dword1A18DC = edx;
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}
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break;
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case 20:
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sendWSMessage_10000(1, _xMach, _818All1Series, 218, 240, 22, _818All1Series, 240, 240, 0);
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digi_play("808m10", 1, 255, 22, -1);
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break;
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case 22:
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if (_dword1A18DC != 0) {
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_dword1A18DC = 0;
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sendWSMessage_10000(1, _xMach, _818All1Series, 242, 269, 23, _818All1Series, 263, 269, 1);
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digi_play("808r42", 1, 255, 23, -1);
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} else {
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_dword1A18DC = edx;
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}
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break;
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case 23:
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if (_dword1A18DC != 0) {
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_dword1A18DC = 0;
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sendWSMessage_10000(1, _xMach, _818All1Series, 270, 300, 25, _818All1Series, 300, 300, 1);
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} else {
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_dword1A18DC = edx;
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}
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break;
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case 25:
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sendWSMessage_10000(1, _xMach, _818All1Series, 301, 328, 30, _818All1Series, 328, 328, 1);
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disable_player_commands_and_fade_init(-1);
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midi_fade_volume(0, 70);
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kernel_timing_trigger(70, 30, nullptr);
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break;
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case 30:
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_G(game).setRoom(917);
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break;
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default:
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break;
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}
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}
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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