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engines/m4/riddle/rooms/section8/room808.h
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84
engines/m4/riddle/rooms/section8/room808.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_RIDDLE_ROOMS_SECTION8_ROOM808_H
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#define M4_RIDDLE_ROOMS_SECTION8_ROOM808_H
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#include "m4/riddle/rooms/section8/section8_room.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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class Room808 : public Section8Room {
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public:
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Room808() : Section8Room() {}
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~Room808() override {}
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void preload() override;
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void init() override;
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void pre_parser() override;
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void parser() override;
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void daemon() override;
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private:
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void addMcHotspot(int32 val1);
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bool getWalkPath(machine *machine, int32 walk_x, int32 walk_y);
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void setBridgeHotspots(int val1, bool activeFl);
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void setPosMachInfo();
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int32 _dword1A195C_facing = 0;
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int32 _dword1A1958 = 0;
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int32 _dword1A1960_rand4 = 0;
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int32 _dword1A1964_facing = 0;
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const char *_posMachName = nullptr;
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int32 _posMachFrameNum = 0;
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int32 _posMachIndex = 0;
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int32 _807Rp04Series = 0;
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int32 _808McupSeries = 0;
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int32 _808Rp01Series = 0;
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int32 _808Rp02Series = 0;
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int32 _808RpupSeries = 0;
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int32 _mctd61Series = 0;
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int32 _mctd82aSeries = 0;
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int32 _meiChenHandsBehindBackSeries = 0;
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int32 _ripLooksAroundInAweSeries = 0;
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int32 _ripMedReach1HandPos2Series = 0;
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int32 _ripPos3LookAroundSeries = 0;
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int32 _ripTalkerPos5Series = 0;
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int32 _rptmr15Series = 0;
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machine *_808ChainMach = nullptr;
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machine *_808HandleSpriteMach = nullptr;
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machine *_808PosMach = nullptr;
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machine *_808RipFallShovelNearSideMach = nullptr;
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machine *_mcTrekMach = nullptr;
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machine *_safariShadowMach = nullptr;
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};
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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#endif
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