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engines/m4/riddle/rooms/section8/room805.h
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81
engines/m4/riddle/rooms/section8/room805.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_RIDDLE_ROOMS_SECTION8_ROOM805_H
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#define M4_RIDDLE_ROOMS_SECTION8_ROOM805_H
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#include "m4/riddle/rooms/room.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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class Room805 : public Room {
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public:
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Room805() : Room() {}
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~Room805() override {}
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void preload() override;
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void init() override;
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void parser() override;
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void daemon() override;
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private:
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int32 _lastRnd = 1;
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int32 _meiHandsBehindBack = 0;
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int32 _meiSpookedPos2 = 0;
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int32 _meiTalkPos3 = 0;
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int32 _meiTrekTalkerSeries = 0;
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int32 _ripHeadTurnPos3 = 0;
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int32 _ripLookDownPos3 = 0;
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int32 _ripLooksUpSeries = 0;
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int32 _ripLowReachPos2 = 0;
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int32 _ripMedHiReachPos2 = 0;
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int32 _ripMedHiReachPos3 = 0;
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int32 _ripPos3LookAround = 0;
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int32 _ripSiftsDirtSeries = 0;
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int32 _ripTalkerPos3 = 0;
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bool _unkFlag1 = false;
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machine *_chariotRestMach = nullptr;
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machine *_fallenBeamOnFloorMach = nullptr;
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machine *_farSoldiersShieldMach = nullptr;
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machine *_jadeDoorsOpenMach = nullptr;
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machine *_mcMach = nullptr;
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machine *_nearSoldiersShieldMach = nullptr;
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machine *_ripChariotInMach = nullptr;
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machine *_ripSiftsDirtMach = nullptr;
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void initSub2();
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void initHotspots();
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void daemonSub1();
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void daemonSub2(const char *seriesName1, const char *seriesName2);
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void daemonSub3(const char *seriesName1, const char *seriesName2);
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void daemonSub4(const char *seriesName1);
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void parserSub1(const char *name, uint channel, int32 vol, int32 trigger, int32 room_num);
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};
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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#endif
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