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engines/m4/riddle/rooms/section8/room801.h
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engines/m4/riddle/rooms/section8/room801.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_RIDDLE_ROOMS_SECTION8_ROOM801_H
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#define M4_RIDDLE_ROOMS_SECTION8_ROOM801_H
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#include "m4/riddle/rooms/room.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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class Room801 : public Room {
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public:
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Room801() : Room() {}
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~Room801() override {}
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void preload() override;
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void init() override;
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void pre_parser() override;
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void parser() override;
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void daemon() override;
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void syncGame(Common::Serializer &s) override;
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private:
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void room801_conv801a();
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int32 _cellarDoorClosedSeries = 0;
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int32 _cellarDoorOpenSeries = 0;
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int32 _farmerDisplacementSeries = 0;
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int32 _farmerEarthquakeGestureSeries = 0;
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int32 _farmerGiveTakeBowSeries = 0;
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int32 _farmerLooksToZeroSeries = 0;
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int32 _farmerTalkLoopSeries = 0;
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int32 _meiLookToZeroSeries = 0;
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int32 _meiPrattleLoopSeries = 0;
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int32 _mtcsh1Series = 0;
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int32 _planeShadowSeries = 0;
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int32 _ripClosesCellarSeries = 0;
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int32 _ripEntersRootCellarSeries = 0;
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int32 _ripKneelPotterySeries = 0;
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int32 _ripLooksLRDownSeries = 0;
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int32 _ripLooksToZeroSeries = 0;
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int32 _farmerShould = 0;
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int32 _ripReturnsFromRootCellarSeries = 0;
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int32 _ripTrekHandOnChinSeries = 0;
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int32 _ripTrekHandsBehBackSeries = 0;
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int32 _ripTrekHandsHipPos5Series = 0;
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int32 _ripTrekHatTipPos5Series = 0;
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int32 _ripTrekHeadTurnSeries = 0;
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int32 _ripTrekNodPos4Series = 0;
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int32 _rptmr15Series = 0;
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int32 _shovelSeries = 0;
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int32 _counter = 0;
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int32 _ripleyShould = 0;
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int32 _meiShould = 0;
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int32 _ripleyMode = 0;
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int32 _meiMode = 0;
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int32 _farmerMode = 0;
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bool _unkFlag1 = false;
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bool _unkFlag2 = false;
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bool _unkFlag3 = false;
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bool _cellarOpenFl = false;
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machine *_cellarDoorClosedMach = nullptr;
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machine *_cellarDoorOpenMach = nullptr;
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machine *_farmerDisplacementMach = nullptr;
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machine *_farmerShadowMach = nullptr;
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machine *_mcTrekMach = nullptr;
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machine *_planeShadowMach = nullptr;
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machine *_ripAnimationMach = nullptr;
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machine *_safariShadow5Mach = nullptr;
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machine *_safariShadow5Mach2 = nullptr;
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machine *_shovelMach = nullptr;
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};
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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#endif
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