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engines/m4/riddle/rooms/section7/room701.h
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115
engines/m4/riddle/rooms/section7/room701.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_RIDDLE_ROOMS_SECTION7_ROOM701_H
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#define M4_RIDDLE_ROOMS_SECTION7_ROOM701_H
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#include "m4/riddle/rooms/room.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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class Room701 : public Room {
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public:
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Room701() : Room() {}
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~Room701() override {}
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void preload() override;
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void init() override;
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void pre_parser() override;
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void parser() override;
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void daemon() override;
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void syncGame(Common::Serializer &s) override;
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private:
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void conv701a();
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void updateCounter();
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int32 inventoryCheck();
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const char *_field58_digiName = nullptr;
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const char *_field5C_digiName = nullptr;
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const char *_field60_digiName = nullptr; // Useless: Never set
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const char *_field64_digiName = nullptr; // Useless: Never set
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const char *_itemDigiName = nullptr;
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Common::String _convDigiName_1 = ""; // Useless: Assigned but not used?
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Common::String _convDigiName_2 = "";
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bool _field88 = false;
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bool _field8C_unusedFl = false; // Set but never used
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bool _field90 = false;
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bool _fieldBC_unusedFl = false;
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bool _field130 = false;
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bool _alreadyBeenHereFl = false;
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int32 _field50_counter = 0;
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int32 _agentMode = 0;
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int32 _agentShould = 0;
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int32 _field72_triggerNum = -1; // Useless : always -1
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int32 _ripleyMode = 0;
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int32 _ripleyShould = 0;
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int32 _field9E_triggerNum = -1; // Useless : always -1
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int32 _conv701aNode = 0;
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int32 _travelDest = 0;
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int32 _lastInventoryCheck = 0;
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int32 _fieldC8 = 0; // Useless: Set but never used
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int32 _inventoryCheckArray[12] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; // Useless: Most likely a residual of debug trace
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int32 _inventoryCheckCounter = 0;
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int32 _hasCrystalSkull = 0;
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int32 _hasStickAnsShellMap = 0;
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int32 _hasWheeledToy = 0;
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int32 _hasRebusAmulet = 0;
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int32 _hasShrunkenHead = 0;
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int32 _hasSilverButterfly = 0;
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int32 _hasPostageStamp = 0;
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int32 _hasGermanBankNote = 0;
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int32 _hasWhaleBoneHorn = 0;
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int32 _hasChisel = 0;
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int32 _hasIncenseBurner = 0;
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int32 _hasRomanovEmerald = 0;
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int32 _701rp01Series = 0;
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int32 _701rp99Series = 0;
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int32 _agentExchangeMoneySeries = 0;
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int32 _agentGetTelegramSeries = 0;
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int32 _agentGiveParcelSeries = 0;
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int32 _agentShowMapSeries = 0;
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int32 _agentSignsForMoneySeries = 0;
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int32 _agentTalkLoopTjSeries = 0;
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int32 _ripSketchingInNotebookPos3Series = 0;
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int32 _ripTrekHandTalkPos3Series = 0;
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int32 _ripTrekMedReachPos3Series = 0;
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int32 _ripTrekTalkerPos3Series = 0;
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machine *_agentPoshExpressMach = nullptr;
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machine *_agentPoshExpressMach02 = nullptr;
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machine *_agentPoshExpressMach03 = nullptr;
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machine *_ripTalksAgentMach = nullptr;
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machine *_safariShadow3Mach = nullptr;
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};
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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#endif
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