Initial commit
This commit is contained in:
1632
engines/m4/riddle/rooms/section7/room701.cpp
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1632
engines/m4/riddle/rooms/section7/room701.cpp
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File diff suppressed because it is too large
Load Diff
115
engines/m4/riddle/rooms/section7/room701.h
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115
engines/m4/riddle/rooms/section7/room701.h
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@@ -0,0 +1,115 @@
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/* ScummVM - Graphic Adventure Engine
|
||||
*
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||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_RIDDLE_ROOMS_SECTION7_ROOM701_H
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#define M4_RIDDLE_ROOMS_SECTION7_ROOM701_H
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#include "m4/riddle/rooms/room.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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class Room701 : public Room {
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public:
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Room701() : Room() {}
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~Room701() override {}
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void preload() override;
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void init() override;
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void pre_parser() override;
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void parser() override;
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void daemon() override;
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void syncGame(Common::Serializer &s) override;
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private:
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void conv701a();
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void updateCounter();
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int32 inventoryCheck();
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const char *_field58_digiName = nullptr;
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const char *_field5C_digiName = nullptr;
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const char *_field60_digiName = nullptr; // Useless: Never set
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const char *_field64_digiName = nullptr; // Useless: Never set
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const char *_itemDigiName = nullptr;
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Common::String _convDigiName_1 = ""; // Useless: Assigned but not used?
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Common::String _convDigiName_2 = "";
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bool _field88 = false;
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bool _field8C_unusedFl = false; // Set but never used
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bool _field90 = false;
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bool _fieldBC_unusedFl = false;
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bool _field130 = false;
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bool _alreadyBeenHereFl = false;
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int32 _field50_counter = 0;
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int32 _agentMode = 0;
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int32 _agentShould = 0;
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int32 _field72_triggerNum = -1; // Useless : always -1
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int32 _ripleyMode = 0;
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int32 _ripleyShould = 0;
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int32 _field9E_triggerNum = -1; // Useless : always -1
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int32 _conv701aNode = 0;
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int32 _travelDest = 0;
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int32 _lastInventoryCheck = 0;
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int32 _fieldC8 = 0; // Useless: Set but never used
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int32 _inventoryCheckArray[12] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; // Useless: Most likely a residual of debug trace
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int32 _inventoryCheckCounter = 0;
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int32 _hasCrystalSkull = 0;
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int32 _hasStickAnsShellMap = 0;
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int32 _hasWheeledToy = 0;
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int32 _hasRebusAmulet = 0;
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int32 _hasShrunkenHead = 0;
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int32 _hasSilverButterfly = 0;
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int32 _hasPostageStamp = 0;
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int32 _hasGermanBankNote = 0;
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int32 _hasWhaleBoneHorn = 0;
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int32 _hasChisel = 0;
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int32 _hasIncenseBurner = 0;
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int32 _hasRomanovEmerald = 0;
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int32 _701rp01Series = 0;
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int32 _701rp99Series = 0;
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int32 _agentExchangeMoneySeries = 0;
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int32 _agentGetTelegramSeries = 0;
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int32 _agentGiveParcelSeries = 0;
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int32 _agentShowMapSeries = 0;
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int32 _agentSignsForMoneySeries = 0;
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int32 _agentTalkLoopTjSeries = 0;
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int32 _ripSketchingInNotebookPos3Series = 0;
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int32 _ripTrekHandTalkPos3Series = 0;
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int32 _ripTrekMedReachPos3Series = 0;
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int32 _ripTrekTalkerPos3Series = 0;
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machine *_agentPoshExpressMach = nullptr;
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machine *_agentPoshExpressMach02 = nullptr;
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machine *_agentPoshExpressMach03 = nullptr;
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machine *_ripTalksAgentMach = nullptr;
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machine *_safariShadow3Mach = nullptr;
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};
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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#endif
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714
engines/m4/riddle/rooms/section7/room702.cpp
Normal file
714
engines/m4/riddle/rooms/section7/room702.cpp
Normal file
@@ -0,0 +1,714 @@
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/* ScummVM - Graphic Adventure Engine
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||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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||||
*
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||||
*/
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#include "m4/riddle/rooms/section7/room702.h"
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#include "m4/graphics/gr_series.h"
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#include "m4/riddle/vars.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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void Room702::preload() {
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_G(player).walker_type = WALKER_ALT;
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_G(player).shadow_type = SHADOW_ALT;
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LoadWSAssets("OTHER SCRIPT", _G(master_palette));
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}
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void Room702::init() {
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_alreadyBeen702Fl = player_been_here(702);
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_G(flags)[V212] = 0;
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if (_G(game).previous_room != KERNEL_RESTORING_GAME) {
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_field40 = 0;
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_ripleyMode = 0;
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_ripleyShould = 0;
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_field4C_triggerNum = -1;
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_guardMode = 0;
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_guardShould = 0;
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_field58 = -1;
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}
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if (_G(game).previous_room == 703) {
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_safariShadow1Series = series_load("SAFARI SHADOW 1", -1, nullptr);
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_guardTalksAndBowsSeries = series_load("GUARD TALKS AND BOWS", -1, nullptr);
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_guardStepsAsideTalksSeries = series_load("GUARD STEPS ASIDE TALKS", -1, nullptr);
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_702GuardShadow1Series = series_load("702 GUARD SHADOW1", -1, nullptr);
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_702GuardShadow2Series = series_load("702 GUARD SHADOW2", -1, nullptr);
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_ripShowsRingSeries = series_load("RIP SHOWS RING", -1, nullptr);
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_ripSafariWalkerPos1Series = series_load("RIP SAFARI WALKER POSITION 1", -1, nullptr);
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_ringCloseupSeries = series_load("Ring closeup", -1, nullptr);
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_G(flags)[V210] = 0;
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_field40 = 0;
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if (_G(flags)[V224] == 0) {
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_guardMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, -53, 100, 768, false, callback, "guard");
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sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 1, 1, -1, _guardTalksAndBowsSeries, 1, 1, 0);
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_guardShadowMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 487, 326, 100, 1024, false, callback, "guard shadow");
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sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 1, 1, -1, _702GuardShadow1Series, 1, 1, 0);
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} else {
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hotspot_set_active(_G(currentSceneDef).hotspots, "GUARD", false);
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hotspot_set_active(_G(currentSceneDef).hotspots, "RING", false);
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}
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player_first_walk(519, 322, 5, 534, 346, 1, true);
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} else {
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digi_preload("950_s39");
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_safariShadow1Series = series_load("SAFARI SHADOW 1", -1, nullptr);
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_guardTalksAndBowsSeries = series_load("GUARD TALKS AND BOWS", -1, nullptr);
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_guardStepsAsideTalksSeries = series_load("GUARD STEPS ASIDE TALKS", -1, nullptr);
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_702GuardShadow1Series = series_load("702 GUARD SHADOW1", -1, nullptr);
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_702GuardShadow2Series = series_load("702 GUARD SHADOW2", -1, nullptr);
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_ripShowsRingSeries = series_load("RIP SHOWS RING", -1, nullptr);
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_ripSafariWalkerPos1Series = series_load("RIP SAFARI WALKER POSITION 1", -1, nullptr);
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_ringCloseupSeries = series_load("Ring closeup", -1, nullptr);
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_G(flags)[V210] = 0;
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_field40 = 0;
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if (_G(flags)[V224] == 0) {
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_guardMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, -53, 100, 768, false, callback, "guard");
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sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 1, 1, -1, _guardTalksAndBowsSeries, 1, 1, 0);
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_guardShadowMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 487, 326, 100, 1024, false, callback, "guard shadow");
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sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 1, 1, -1, _702GuardShadow1Series, 1, 1, 0);
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} else {
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hotspot_set_active(_G(currentSceneDef).hotspots, "GUARD", false);
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hotspot_set_active(_G(currentSceneDef).hotspots, "RING", false);
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}
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if (_G(game).previous_room != KERNEL_RESTORING_GAME) {
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player_first_walk(660, 347, 11, 524, 342, 11, true);
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}
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}
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digi_play_loop("950_s39", 3, 255, -1, -1);
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}
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void Room702::pre_parser() {
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if (player_said_any(" ", " ") && _G(flags)[V211] && _G(flags)[V210] && _G(flags)[V212]) {
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_G(player).need_to_walk = false;
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_G(player).ready_to_walk = true;
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_G(player).waiting_for_walk = false;
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}
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if (_G(flags)[V224] && player_said_any(" ", " ")) {
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_G(player).need_to_walk = false;
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_G(player).ready_to_walk = true;
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_G(player).waiting_for_walk = false;
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}
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}
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void Room702::parser() {
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const bool lookFl = player_said_any("look", "look at");
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const bool talkFl = player_said_any("talk", "talk to");
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const bool takeFl = player_said("take");
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const bool gearFl = player_said_any("push", "pull", "gear", "open", "close");
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if (player_said("CIGAR BAND", "GUARD") && inv_player_has("CIGAR BAND") && !_G(flags)[V211]) {
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_G(flags)[V211] = 1;
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_G(flags)[V228] = 1;
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_G(kernel).trigger_mode = KT_DAEMON;
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kernel_timing_trigger(10, 40, nullptr);
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_G(kernel).trigger_mode = KT_PARSE;
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} else if (player_said("conv702a")) {
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if (_G(kernel).trigger != 1) {
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conv702a();
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_G(flags)[V210] = 1;
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_G(flags)[V228] = 1;
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} else {
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const int32 who = conv_whos_talking();
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if (who <= 0) {
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_guardShould = 2101;
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} else if (who == 1) {
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_ripleyShould = 1103;
|
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}
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conv_resume(conv_get_handle());
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}
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} else if (talkFl && player_said("GUARD")) {
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player_set_commands_allowed(false);
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if (!_field40) {
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_field58 = -1;
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_ripleyMode = 1000;
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_ripleyShould = 1100;
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_G(kernel).trigger_mode = KT_DAEMON;
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kernel_trigger_dispatchx(kernel_trigger_create(100));
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_G(kernel).trigger_mode = KT_PARSE;
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} else {
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_field40 = 0;
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sendWSMessage_10000(1, _guardMach, _guardStepsAsideTalksSeries, 27, 1, 100, _guardStepsAsideTalksSeries, 1, 1, 0);
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sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow2Series, 1, 1, -1, _702GuardShadow2Series, 1, 1, 0);
|
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_G(flags)[V212] = 0;
|
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_field58 = -1;
|
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_ripleyMode = 1000;
|
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_ripleyShould = 1100;
|
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}
|
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} else if (lookFl && player_said("TEMPLE"))
|
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digi_play("702R02", 1, 255, -1, -1);
|
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else if (lookFl && player_said("WALL"))
|
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digi_play("702R03", 1, 255, -1, -1);
|
||||
else if (lookFl && player_said("CEREMONIAL TORANA"))
|
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digi_play("702R04", 1, 255, -1, -1);
|
||||
else if (lookFl && player_said("Ring")) {
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
player_set_commands_allowed(false);
|
||||
_ringCloseupMach = series_place_sprite("Ring closeup", 0, 0, -53, 100, 0);
|
||||
digi_play("702_S01", 1, 255, 2, -1);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
terminateMachine(_ringCloseupMach);
|
||||
player_set_commands_allowed(true);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} else if (lookFl && player_said("GUARD")) {
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
player_set_commands_allowed(false);
|
||||
if (!_G(flags)[V214] && !_G(flags)[V228]) {
|
||||
digi_play("702R05", 1, 255, 2, -1);
|
||||
} else {
|
||||
digi_play("702R05", 1, 255, 3, -1);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
digi_play("702R05A", 1, 255, 3, -1);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
player_set_commands_allowed(true);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} // ecx && player_said("GUARD")
|
||||
else if (takeFl && _G(player).click_y <= 374) {
|
||||
switch (imath_ranged_rand(1, 6)) {
|
||||
case 1:
|
||||
digi_play("com006", 1, 255, -1, -1);
|
||||
break;
|
||||
case 2:
|
||||
digi_play("com007", 1, 255, -1, -1);
|
||||
break;
|
||||
case 3:
|
||||
digi_play("com008", 1, 255, -1, -1);
|
||||
break;
|
||||
case 4:
|
||||
digi_play("com009", 1, 255, -1, -1);
|
||||
break;
|
||||
case 5:
|
||||
digi_play("com010", 1, 255, -1, -1);
|
||||
break;
|
||||
case 6:
|
||||
digi_play("com011", 1, 255, -1, -1);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} // esi && _G(player).click_y <= 374
|
||||
else if (player_said(" ") && _G(flags)[V224]) {
|
||||
player_set_commands_allowed(false);
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
ws_walk(_G(my_walker), 500, 287, nullptr, 2, 11, false);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
ws_walk(_G(my_walker), 396, 184, nullptr, -1, 11, true);
|
||||
kernel_timing_trigger(180, 3, nullptr);
|
||||
|
||||
break;
|
||||
|
||||
case 3:
|
||||
disable_player_commands_and_fade_init(4);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
adv_kill_digi_between_rooms(false);
|
||||
digi_play_loop("950_s39", 3, 255, -1, -1);
|
||||
_G(game).setRoom(703);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} // player_said(" ") && _G(flags)[V224]
|
||||
else if (player_said("exit")) {
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
disable_player_commands_and_fade_init(4);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
if (_G(flags)[V211] && !_G(flags)[V210])
|
||||
_G(flags)[V213] = 1;
|
||||
|
||||
_G(game).setRoom(701);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} // player_said("exit")
|
||||
else if (player_said_any(" ", " ") || (player_said("CIGAR BAND", "GUARD") && _G(flags)[V211])) {
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
player_set_commands_allowed(false);
|
||||
if (_G(flags)[V224])
|
||||
kernel_timing_trigger(10, 84, nullptr);
|
||||
else if (!_G(flags)[V211])
|
||||
kernel_timing_trigger(10, 5, nullptr);
|
||||
else if (_G(flags)[V210])
|
||||
kernel_timing_trigger(10, _G(flags)[V212] ? 84 : 83, nullptr);
|
||||
else {
|
||||
setGlobals1(_ripShowsRingSeries, 1, 10, 10, 10, 0, 10, 19, 19, 19, 0, 19, 30, 30, 30, 0, 0, 0, 0, 0, 0);
|
||||
sendWSMessage_110000(_G(my_walker), 80);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
ws_walk(_G(my_walker), 396, 184, nullptr, -1, 11, true);
|
||||
kernel_timing_trigger(180, 3, nullptr);
|
||||
|
||||
break;
|
||||
|
||||
case 3:
|
||||
disable_player_commands_and_fade_init(4);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
adv_kill_digi_between_rooms(false);
|
||||
digi_play_loop("950_s39", 3, 255, -1, -1);
|
||||
if (_G(flags)[V211] && !_G(flags)[V210]) {
|
||||
_G(flags)[V213] = 1;
|
||||
}
|
||||
|
||||
_G(game).setRoom(703);
|
||||
|
||||
break;
|
||||
|
||||
case 5:
|
||||
digi_play("702G20", 1, 255, 6, -1);
|
||||
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 8, 11, -1, _guardTalksAndBowsSeries, 8, 11, 1);
|
||||
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 8, 11, -1, _702GuardShadow1Series, 8, 11, 1);
|
||||
|
||||
break;
|
||||
|
||||
case 6:
|
||||
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 8, 8, -1, _guardTalksAndBowsSeries, 8, 8, 0);
|
||||
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 8, 8, -1, _702GuardShadow1Series, 8, 8, 0);
|
||||
kernel_timing_trigger(10, 8, nullptr);
|
||||
|
||||
break;
|
||||
|
||||
case 7:
|
||||
sendWSMessage_150000(_G(my_walker), 8);
|
||||
break;
|
||||
|
||||
case 8:
|
||||
player_set_commands_allowed(true);
|
||||
break;
|
||||
|
||||
case 80:
|
||||
sendWSMessage_120000(_G(my_walker), 81);
|
||||
break;
|
||||
|
||||
case 81:
|
||||
sendWSMessage_130000(_G(my_walker), 82);
|
||||
break;
|
||||
|
||||
case 82:
|
||||
sendWSMessage_150000(_G(my_walker), 83);
|
||||
break;
|
||||
|
||||
case 83:
|
||||
sendWSMessage_10000(1, _guardMach, _guardStepsAsideTalksSeries, 1, 27, 84, _guardStepsAsideTalksSeries, 27, 27, 0);
|
||||
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow2Series, 1, 27, -1, _702GuardShadow2Series, 27, 27, 0);
|
||||
|
||||
break;
|
||||
|
||||
case 84:
|
||||
ws_walk(_G(my_walker), 500, 287, nullptr, 2, 11, false);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} // player_said_any(" ", " ") || (player_said("CIGAR BAND", "GUARD") && _G(flags)[V211])
|
||||
else if (lookFl && player_said(" ")) {
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
player_set_commands_allowed(false);
|
||||
digi_play("702R01", 1, 255, 2, -1);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
if (_G(flags)[V227]) {
|
||||
kernel_timing_trigger(10, 3, nullptr);
|
||||
} else {
|
||||
_G(flags)[V227] = 1;
|
||||
digi_play("702R01A", 1, 255, 3, -1);
|
||||
}
|
||||
break;
|
||||
|
||||
case 3:
|
||||
player_set_commands_allowed(true);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} // ecx && player_said(" ")
|
||||
else if (player_said("GUARD", "CIGAR") || player_said("GUARD", "CIGAR WITHOUT BAND"))
|
||||
digi_play("com083", 1, 255, -1, -1);
|
||||
else if (!takeFl && !gearFl && player_said("GUARD"))
|
||||
digi_play("702R21", 1, 255, -1, -1);
|
||||
else
|
||||
return;
|
||||
|
||||
_G(player).command_ready = false;
|
||||
}
|
||||
|
||||
void Room702::daemon() {
|
||||
switch (_G(kernel).trigger) {
|
||||
case 40:
|
||||
player_set_commands_allowed(false);
|
||||
setGlobals1(_ripShowsRingSeries, 1, 10, 10, 10, 0, 10, 19, 19, 19, 0, 19, 30, 30, 30, 0, 0, 0, 0, 0, 0);
|
||||
if (_G(flags)[V210]) {
|
||||
sendWSMessage_110000(_G(my_walker), 41);
|
||||
} else {
|
||||
_G(flags)[V210] = 1;
|
||||
sendWSMessage_110000(_G(my_walker), 60);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 41:
|
||||
digi_play("702R06", 1, 255, 42, -1);
|
||||
break;
|
||||
|
||||
case 42:
|
||||
sendWSMessage_120000(_G(my_walker),43);
|
||||
break;
|
||||
|
||||
case 43:
|
||||
digi_play("702R07",1,255,44,-1);
|
||||
break;
|
||||
|
||||
case 44:
|
||||
sendWSMessage_130000(_G(my_walker), 45);
|
||||
break;
|
||||
|
||||
case 45:
|
||||
sendWSMessage_150000(_G(my_walker), 46);
|
||||
break;
|
||||
|
||||
case 46:
|
||||
kernel_timing_trigger(1,47,nullptr);
|
||||
break;
|
||||
|
||||
case 47:
|
||||
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 36, 46, 48, _guardTalksAndBowsSeries,46,46,0);
|
||||
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 36, 46, -1, _702GuardShadow1Series,46,46,0);
|
||||
|
||||
break;
|
||||
|
||||
case 48:
|
||||
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 46, 36, 49, _guardTalksAndBowsSeries, 1, 1, 0);
|
||||
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 46, 36, -1, _702GuardShadow1Series, 1, 1, 0);
|
||||
|
||||
break;
|
||||
|
||||
case 49:
|
||||
digi_play("702G03", 1, 255, 50, -1);
|
||||
sendWSMessage_10000(1, _guardMach, _guardStepsAsideTalksSeries, 1, 27, -1, _guardStepsAsideTalksSeries,27,29,1);
|
||||
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow2Series, 1, 27, -1, _702GuardShadow2Series,27,29,1);
|
||||
|
||||
break;
|
||||
|
||||
case 50:
|
||||
sendWSMessage_10000(1, _guardMach, _guardStepsAsideTalksSeries, 29, 40, -1, _guardStepsAsideTalksSeries, 40, 40, 0);
|
||||
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow2Series, 29, 40, -1, _702GuardShadow2Series, 40, 40, 0);
|
||||
_G(flags)[V212] = 1;
|
||||
|
||||
digi_play("702R11",1,255,51,-1);
|
||||
|
||||
break;
|
||||
|
||||
case 51:
|
||||
digi_play("702G04", 1, 255, 52, -1);
|
||||
sendWSMessage_10000(1, _guardMach, _guardStepsAsideTalksSeries, 41, 46, -1, _guardStepsAsideTalksSeries, 46, 41, 1);
|
||||
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow2Series, 41, 46, -1, _702GuardShadow2Series, 46, 41, 1);
|
||||
|
||||
break;
|
||||
|
||||
case 52:
|
||||
sendWSMessage_10000(1, _guardMach, _guardStepsAsideTalksSeries, 46, 46, -1, _guardStepsAsideTalksSeries, 46, 46, 0);
|
||||
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow2Series, 46, 46, -1, _702GuardShadow2Series, 46, 46, 0);
|
||||
_field40 = 1;
|
||||
player_set_commands_allowed(true);
|
||||
|
||||
break;
|
||||
|
||||
case 60:
|
||||
digi_play("702R08", 1, 255, 61, -1);
|
||||
break;
|
||||
|
||||
case 61:
|
||||
sendWSMessage_120000(_G(my_walker), 62);
|
||||
break;
|
||||
|
||||
case 62:
|
||||
digi_play("702G01", 1, 255, 63, -1);
|
||||
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 8, 11, -1, _guardTalksAndBowsSeries, 8, 11, 1);
|
||||
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 8, 11, -1, _702GuardShadow1Series, 8, 11, 1);
|
||||
break;
|
||||
|
||||
case 63:
|
||||
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 11, 11, -1, _guardTalksAndBowsSeries, 11, 11, 0);
|
||||
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 11, 11, -1, _702GuardShadow1Series, 11, 11, 0);
|
||||
digi_play("702R09", 1, 255, 64, -1);
|
||||
sendWSMessage_130000(_G(my_walker), -1);
|
||||
|
||||
break;
|
||||
|
||||
case 64:
|
||||
digi_play("702G02", 1, 255, 65, -1);
|
||||
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 8, 11, -1, _guardTalksAndBowsSeries, 8, 11, 1);
|
||||
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 8, 11, -1, _702GuardShadow1Series, 8, 11, 1);
|
||||
sendWSMessage_150000(_G(my_walker), -1);
|
||||
|
||||
break;
|
||||
|
||||
case 65:
|
||||
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 11, 11, -1, _guardTalksAndBowsSeries, 11, 11, 0);
|
||||
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 11, 11, -1, _702GuardShadow1Series, 11, 11, 0);
|
||||
digi_play("702R10", 1, 255, 47, -1);
|
||||
|
||||
break;
|
||||
|
||||
case 100:
|
||||
if (_field4C_triggerNum != -1) {
|
||||
kernel_trigger_dispatchx(_field4C_triggerNum);
|
||||
_field4C_triggerNum = -1;
|
||||
}
|
||||
|
||||
kernel_timing_trigger(1, 101, nullptr);
|
||||
|
||||
break;
|
||||
|
||||
case 101:
|
||||
if (_ripleyMode == 1000) {
|
||||
switch (_ripleyShould) {
|
||||
case 1100:
|
||||
ws_hide_walker(_G(my_walker));
|
||||
player_set_commands_allowed(false);
|
||||
player_update_info(_G(my_walker), &_G(player_info));
|
||||
_ripTalksGuardMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, _G(player_info).x, _G(player_info).y, _G(player_info).scale, 256, true, callback, "rip talks guard");
|
||||
_ripTalksGuardShadowMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, _G(player_info).x, _G(player_info).y, _G(player_info).scale, 256, false, callback, "rip talks guard SHADOW");
|
||||
sendWSMessage_10000(1, _ripTalksGuardMach, _ripShowsRingSeries, 1, 1, -1, _ripShowsRingSeries, 1, 1, 0);
|
||||
sendWSMessage_10000(1, _ripTalksGuardShadowMach, _safariShadow1Series, 1, 1, 100, _safariShadow1Series, 1, 1, 0);
|
||||
|
||||
_ripleyShould = 1102;
|
||||
_guardMode = 2000;
|
||||
_guardShould = 2100;
|
||||
|
||||
kernel_trigger_dispatchx(kernel_trigger_create(110));
|
||||
|
||||
break;
|
||||
|
||||
case 1102:
|
||||
conv_load("conv702a",10,10,103);
|
||||
conv_export_value_curr(_G(flags)[V211], 0);
|
||||
conv_export_value_curr(_G(flags)[V213], 1);
|
||||
conv_export_value_curr(_G(flags)[V222], 2);
|
||||
conv_play(conv_get_handle());
|
||||
|
||||
_ripleyShould = 1103;
|
||||
|
||||
kernel_trigger_dispatchx(kernel_trigger_create(100));
|
||||
|
||||
break;
|
||||
|
||||
case 1103:
|
||||
case 1104:
|
||||
sendWSMessage_10000(1, _ripTalksGuardMach, _ripShowsRingSeries, 1, 1, 100, _ripShowsRingSeries, 1, 1, 0);
|
||||
break;
|
||||
|
||||
case 1105:
|
||||
terminateMachine(_ripTalksGuardMach);
|
||||
terminateMachine(_ripTalksGuardShadowMach);
|
||||
|
||||
_guardShould = 2106;
|
||||
|
||||
ws_unhide_walker(_G(my_walker));
|
||||
player_set_commands_allowed(true);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 102:
|
||||
kernel_trigger_dispatchx(kernel_trigger_create(100));
|
||||
break;
|
||||
|
||||
case 103:
|
||||
_ripleyShould = 1105;
|
||||
break;
|
||||
|
||||
case 110:
|
||||
if (_guardMode == 2000) {
|
||||
switch (_guardShould) {
|
||||
case 2100:
|
||||
case 2101:
|
||||
case 2103:
|
||||
case 2104:
|
||||
case 2106:
|
||||
case 2107:
|
||||
case 2108:
|
||||
case 2109:
|
||||
kernel_timing_trigger(1, 111, nullptr);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 111:
|
||||
if (_guardMode == 2000) {
|
||||
switch (_guardShould) {
|
||||
case 2100:
|
||||
case 2101:
|
||||
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 8, 8, 110, _guardTalksAndBowsSeries, 8, 8, 0);
|
||||
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 8, 8, -1, _702GuardShadow1Series, 8, 8, 0);
|
||||
_guardShould = 2101;
|
||||
|
||||
break;
|
||||
|
||||
case 2103:
|
||||
_G(kernel).trigger_mode = KT_PARSE;
|
||||
digi_play(conv_sound_to_play(), 1, 255, 1, -1);
|
||||
_G(kernel).trigger_mode = KT_DAEMON;
|
||||
_guardShould = 2104;
|
||||
kernel_timing_trigger(1, 111, nullptr);
|
||||
|
||||
break;
|
||||
case 2104: {
|
||||
const int32 rnd = imath_ranged_rand(8, 10);
|
||||
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, rnd, rnd, 110, _guardTalksAndBowsSeries, rnd, rnd, 0);
|
||||
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, rnd, rnd, -1, _702GuardShadow1Series, rnd, rnd, 0);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 2106:
|
||||
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 8, 8, -1, _guardTalksAndBowsSeries, 8, 8, 0);
|
||||
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 8, 8, -1, _702GuardShadow1Series, 8, 8, 0);
|
||||
|
||||
break;
|
||||
|
||||
case 2107:
|
||||
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 48, 58, 110, _guardTalksAndBowsSeries, 58, 58, 0);
|
||||
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 48, 58, -1, _702GuardShadow1Series, 58, 58, 0);
|
||||
_guardShould = 2108;
|
||||
|
||||
break;
|
||||
|
||||
case 2108:
|
||||
digi_play("702_S01", 1, 255, -1, -1);
|
||||
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 58, 82, 110, _guardTalksAndBowsSeries, 82, 82, 0);
|
||||
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 58, 82, -1, _702GuardShadow1Series, 82, 82, 0);
|
||||
_guardShould = 2109;
|
||||
|
||||
break;
|
||||
|
||||
case 2109:
|
||||
terminateMachine(_ringCloseupMach);
|
||||
_guardShould = 2103;
|
||||
kernel_timing_trigger(1, 111, nullptr);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Room702::callback(frac16 myMessage, machine *sender) {
|
||||
kernel_trigger_dispatchx(myMessage);
|
||||
}
|
||||
|
||||
void Room702::conv702a() {
|
||||
if (conv_sound_to_play() == nullptr) {
|
||||
conv_resume(conv_get_handle());
|
||||
return;
|
||||
}
|
||||
|
||||
const int32 who = conv_whos_talking();
|
||||
if (who == 0) {
|
||||
const int32 node = conv_current_node();
|
||||
const int32 entry = conv_current_entry();
|
||||
|
||||
if (node == 1 && (entry == 1 || entry == 2)) {
|
||||
_guardShould = 2107;
|
||||
} else {
|
||||
_guardShould = 2103;
|
||||
}
|
||||
} else if (who == 1) {
|
||||
_ripleyShould = 1104;
|
||||
digi_play(conv_sound_to_play(), 1, 255, 1, -1);
|
||||
}
|
||||
}
|
||||
|
||||
void Room702::syncGame(Common::Serializer &s) {
|
||||
s.syncAsSint32LE(_field40);
|
||||
s.syncAsSint32LE(_ripleyMode);
|
||||
s.syncAsSint32LE(_ripleyShould);
|
||||
s.syncAsSint32LE(_field4C_triggerNum);
|
||||
s.syncAsSint32LE(_guardMode);
|
||||
s.syncAsSint32LE(_guardShould);
|
||||
s.syncAsSint32LE(_field58);
|
||||
}
|
||||
} // namespace Rooms
|
||||
} // namespace Riddle
|
||||
} // namespace M4
|
||||
77
engines/m4/riddle/rooms/section7/room702.h
Normal file
77
engines/m4/riddle/rooms/section7/room702.h
Normal file
@@ -0,0 +1,77 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef M4_RIDDLE_ROOMS_SECTION7_ROOM702_H
|
||||
#define M4_RIDDLE_ROOMS_SECTION7_ROOM702_H
|
||||
|
||||
#include "m4/riddle/rooms/room.h"
|
||||
|
||||
namespace M4 {
|
||||
namespace Riddle {
|
||||
namespace Rooms {
|
||||
|
||||
class Room702 : public Room {
|
||||
public:
|
||||
Room702() : Room() {}
|
||||
~Room702() override {}
|
||||
|
||||
void preload() override;
|
||||
void init() override;
|
||||
void pre_parser() override;
|
||||
void parser() override;
|
||||
void daemon() override;
|
||||
void syncGame(Common::Serializer &s) override;
|
||||
|
||||
private:
|
||||
static void callback(frac16 myMessage, machine *sender);
|
||||
void conv702a();
|
||||
|
||||
bool _alreadyBeen702Fl = false; // Unused : Set but never used
|
||||
|
||||
int32 _field40 = 0;
|
||||
int32 _ripleyMode = 0;
|
||||
int32 _ripleyShould = 0;
|
||||
int32 _field4C_triggerNum = 0;
|
||||
int32 _guardMode = 0;
|
||||
int32 _guardShould = 0;
|
||||
int32 _field58 = 0; // Useless (but synchronized?) - Always -1?
|
||||
|
||||
int32 _702GuardShadow1Series = 0;
|
||||
int32 _702GuardShadow2Series = 0;
|
||||
int32 _guardStepsAsideTalksSeries = 0;
|
||||
int32 _guardTalksAndBowsSeries = 0;
|
||||
int32 _ringCloseupSeries = 0;
|
||||
int32 _ripSafariWalkerPos1Series = 0;
|
||||
int32 _ripShowsRingSeries = 0;
|
||||
int32 _safariShadow1Series = 0;
|
||||
|
||||
machine *_ringCloseupMach = nullptr;
|
||||
machine *_guardMach = nullptr;
|
||||
machine *_guardShadowMach = nullptr;
|
||||
machine *_ripTalksGuardMach = nullptr;
|
||||
machine *_ripTalksGuardShadowMach = nullptr;
|
||||
};
|
||||
|
||||
} // namespace Rooms
|
||||
} // namespace Riddle
|
||||
} // namespace M4
|
||||
|
||||
#endif
|
||||
1226
engines/m4/riddle/rooms/section7/room703.cpp
Normal file
1226
engines/m4/riddle/rooms/section7/room703.cpp
Normal file
File diff suppressed because it is too large
Load Diff
71
engines/m4/riddle/rooms/section7/room703.h
Normal file
71
engines/m4/riddle/rooms/section7/room703.h
Normal file
@@ -0,0 +1,71 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef M4_RIDDLE_ROOMS_SECTION7_ROOM703_H
|
||||
#define M4_RIDDLE_ROOMS_SECTION7_ROOM703_H
|
||||
|
||||
#include "m4/riddle/rooms/room.h"
|
||||
|
||||
namespace M4 {
|
||||
namespace Riddle {
|
||||
namespace Rooms {
|
||||
|
||||
class Room703 : public Room {
|
||||
public:
|
||||
Room703() : Room() {}
|
||||
~Room703() override {}
|
||||
|
||||
void preload() override;
|
||||
void init() override;
|
||||
void pre_parser() override;
|
||||
void parser() override;
|
||||
void daemon() override;
|
||||
|
||||
private:
|
||||
static void callback(frac16 myMessage, machine *sender);
|
||||
void conv703a();
|
||||
void playCheckBrochureAnim(const char *digiName, int32 trigger);
|
||||
void useWheelOnNiche(int32 trigger, int val1);
|
||||
|
||||
machine *_monkMach = nullptr;
|
||||
machine *_prayerWheelMach = nullptr;
|
||||
machine *_ripStairsMach = nullptr;
|
||||
|
||||
int32 _field5C_mode = 0;
|
||||
int32 _field60_should = 0;
|
||||
|
||||
int32 _703Eye4aSeries = 0;
|
||||
int32 _703RipGoesDownStairsSeries = 0;
|
||||
int32 _monk1Series = 0;
|
||||
int32 _monk2Series = 0;
|
||||
int32 _monk3Series = 0;
|
||||
int32 _monk4Series = 0;
|
||||
int32 _ripChecksBrochureSeries = 0;
|
||||
int32 _ripGoesUpStairsSeries = 0;
|
||||
int32 _ripLooksDownSeries = 0;
|
||||
int32 _ripTrekMedReachHandPos1Series = 0;
|
||||
};
|
||||
|
||||
} // namespace Rooms
|
||||
} // namespace Riddle
|
||||
} // namespace M4
|
||||
|
||||
#endif
|
||||
1133
engines/m4/riddle/rooms/section7/room704.cpp
Normal file
1133
engines/m4/riddle/rooms/section7/room704.cpp
Normal file
File diff suppressed because it is too large
Load Diff
71
engines/m4/riddle/rooms/section7/room704.h
Normal file
71
engines/m4/riddle/rooms/section7/room704.h
Normal file
@@ -0,0 +1,71 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef M4_RIDDLE_ROOMS_SECTION7_ROOM704_H
|
||||
#define M4_RIDDLE_ROOMS_SECTION7_ROOM704_H
|
||||
|
||||
#include "m4/riddle/rooms/room.h"
|
||||
|
||||
namespace M4 {
|
||||
namespace Riddle {
|
||||
namespace Rooms {
|
||||
|
||||
class Room704 : public Room {
|
||||
public:
|
||||
Room704() : Room() {}
|
||||
~Room704() override {}
|
||||
|
||||
void preload() override;
|
||||
void init() override;
|
||||
void pre_parser() override;
|
||||
void parser() override;
|
||||
void daemon() override;
|
||||
|
||||
private:
|
||||
static void callback(frac16 myMessage, machine *sender);
|
||||
void conv704a();
|
||||
void playCheckBrochureAnim(int32 trigger, const char *digiName);
|
||||
void useWheelOnNiche(int32 trigger, int val1);
|
||||
|
||||
int32 _field58_mode = 0;
|
||||
int32 _field5C_should = 0;
|
||||
|
||||
int32 _704Eye2aSeries = 0;
|
||||
int32 _704Monk1Series = 0;
|
||||
int32 _704Monk2Series = 0;
|
||||
int32 _704Monk3Series = 0;
|
||||
int32 _704Monk4Series = 0;
|
||||
int32 _ripChecksBrochureSeries = 0;
|
||||
int32 _ripGoesDownStairsSeries = 0;
|
||||
int32 _ripGoesUpStairsSeries = 0;
|
||||
int32 _ripLooksDownSeries = 0;
|
||||
int32 _ripTrekMedReachHandPos1Series = 0;
|
||||
|
||||
machine *_monkMach = nullptr;
|
||||
machine *_prayerWheelMach = nullptr;
|
||||
machine *_ripStairsMach = nullptr;
|
||||
};
|
||||
|
||||
} // namespace Rooms
|
||||
} // namespace Riddle
|
||||
} // namespace M4
|
||||
|
||||
#endif
|
||||
1589
engines/m4/riddle/rooms/section7/room705.cpp
Normal file
1589
engines/m4/riddle/rooms/section7/room705.cpp
Normal file
File diff suppressed because it is too large
Load Diff
75
engines/m4/riddle/rooms/section7/room705.h
Normal file
75
engines/m4/riddle/rooms/section7/room705.h
Normal file
@@ -0,0 +1,75 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef M4_RIDDLE_ROOMS_SECTION7_ROOM705_H
|
||||
#define M4_RIDDLE_ROOMS_SECTION7_ROOM705_H
|
||||
|
||||
#include "m4/riddle/rooms/room.h"
|
||||
|
||||
namespace M4 {
|
||||
namespace Riddle {
|
||||
namespace Rooms {
|
||||
|
||||
class Room705 : public Room {
|
||||
public:
|
||||
Room705() : Room() {}
|
||||
~Room705() override {}
|
||||
|
||||
void preload() override;
|
||||
void init() override;
|
||||
void pre_parser() override;
|
||||
void parser() override;
|
||||
void daemon() override;
|
||||
|
||||
private:
|
||||
void conv705a();
|
||||
void conv705b();
|
||||
void playCheckBrochureAnim(int32 trigger, const char *digiName);
|
||||
void useWheelOnLeftNiche(int32 trigger, int val1);
|
||||
void useWheelOnRightNiche(int32 trigger, int val1);
|
||||
|
||||
int32 _field60_mode = 0;
|
||||
int32 _field64_should = 0;
|
||||
|
||||
int32 _705Eye1aSeries = 0;
|
||||
int32 _705Eye4aSeries = 0;
|
||||
int32 _705Monk1Series = 0;
|
||||
int32 _705Monk2Series = 0;
|
||||
int32 _705Monk3Series = 0;
|
||||
int32 _705Monk4Series = 0;
|
||||
int32 _705RipGoesUpStairsSeries = 0;
|
||||
int32 _ripChecksBrochureSeries = 0;
|
||||
int32 _ripGoesDownStairsSeries = 0;
|
||||
int32 _ripLooksDownSeries = 0;
|
||||
int32 _ripTrekMedReachPos1Series = 0;
|
||||
|
||||
machine *_leftWheelMach = nullptr;
|
||||
machine *_monkMach = nullptr;
|
||||
machine *_rightWheelMach = nullptr;
|
||||
machine *_ripStairsMach = nullptr;
|
||||
|
||||
};
|
||||
|
||||
} // namespace Rooms
|
||||
} // namespace Riddle
|
||||
} // namespace M4
|
||||
|
||||
#endif
|
||||
1190
engines/m4/riddle/rooms/section7/room706.cpp
Normal file
1190
engines/m4/riddle/rooms/section7/room706.cpp
Normal file
File diff suppressed because it is too large
Load Diff
74
engines/m4/riddle/rooms/section7/room706.h
Normal file
74
engines/m4/riddle/rooms/section7/room706.h
Normal file
@@ -0,0 +1,74 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef M4_RIDDLE_ROOMS_SECTION7_ROOM706_H
|
||||
#define M4_RIDDLE_ROOMS_SECTION7_ROOM706_H
|
||||
|
||||
#include "m4/riddle/rooms/room.h"
|
||||
|
||||
namespace M4 {
|
||||
namespace Riddle {
|
||||
namespace Rooms {
|
||||
|
||||
class Room706 : public Room {
|
||||
public:
|
||||
Room706() : Room() {}
|
||||
~Room706() override {}
|
||||
|
||||
void preload() override;
|
||||
void init() override;
|
||||
void pre_parser() override;
|
||||
void parser() override;
|
||||
void daemon() override;
|
||||
|
||||
private:
|
||||
void conv706a();
|
||||
void playCheckBrochureAnim(int32 trigger, const char *digiName);
|
||||
void useWheelOnNiche(int32 trigger, int32 val1);
|
||||
|
||||
int32 _field78_mode = 0;
|
||||
int32 _field7C_should = 0;
|
||||
|
||||
int32 _706eye3aSeries = 0;
|
||||
int32 _706Monk1Series = 0;
|
||||
int32 _706Monk2Series = 0;
|
||||
int32 _706Monk3Series = 0;
|
||||
int32 _706Monk4Series = 0;
|
||||
int32 _706RipGoesDownStairsSeries = 0;
|
||||
int32 _706RipGoesUpStairsSeries = 0;
|
||||
int32 _ripChecksBrochureSeries = 0;
|
||||
int32 _ripLooksDownSeries = 0;
|
||||
int32 _ripShieldsFaceSeries = 0;
|
||||
int32 _ripStepsDownSeries = 0;
|
||||
int32 _ripTrekMedReachHandPos1Series = 0;
|
||||
|
||||
machine *_downToMazeMach = nullptr;
|
||||
machine *_monkMach = nullptr;
|
||||
machine *_prayerWheelMach = nullptr;
|
||||
machine *_ripStairsMach = nullptr;
|
||||
};
|
||||
|
||||
|
||||
} // namespace Rooms
|
||||
} // namespace Riddle
|
||||
} // namespace M4
|
||||
|
||||
#endif
|
||||
407
engines/m4/riddle/rooms/section7/room707.cpp
Normal file
407
engines/m4/riddle/rooms/section7/room707.cpp
Normal file
@@ -0,0 +1,407 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "m4/riddle/rooms/section7/room707.h"
|
||||
#include "m4/graphics/gr_series.h"
|
||||
#include "m4/gui/gui_vmng_screen.h"
|
||||
#include "m4/riddle/vars.h"
|
||||
|
||||
namespace M4 {
|
||||
namespace Riddle {
|
||||
namespace Rooms {
|
||||
|
||||
void Room707::preload() {
|
||||
_G(player).walker_type = WALKER_ALT;
|
||||
_G(player).shadow_type = SHADOW_ALT;
|
||||
LoadWSAssets("OTHER SCRIPT", _G(master_palette));
|
||||
}
|
||||
|
||||
void Room707::init() {
|
||||
ws_demand_location(_G(my_walker), 299, 200);
|
||||
ws_demand_facing(_G(my_walker), 4);
|
||||
if (!player_been_here(707)) {
|
||||
_field44 = 0;
|
||||
}
|
||||
|
||||
_peerIntoCupolaPos2Series = series_load("PEER INTO CUPOLA POS2", -1, nullptr);
|
||||
_peerIntoCupolaPos1Series = series_load("PEER INTO CUPOLA POS1", -1, nullptr);
|
||||
|
||||
switch (_G(game).previous_room) {
|
||||
case 703:
|
||||
ws_demand_location(_G(my_walker), 421, 150);
|
||||
ws_demand_facing(_G(my_walker), 4);
|
||||
player_set_commands_allowed(false);
|
||||
ws_hide_walker(_G(my_walker));
|
||||
_ripWalksUpLeftStairsSeries = series_load("RIP WALKS UP LEFT STAIRS", -1, nullptr);
|
||||
_ripStairsMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0, false, triggerMachineByHashCallback, "rip stairs machine");
|
||||
sendWSMessage_10000(1, _ripStairsMach, _ripWalksUpLeftStairsSeries, 1, 22, 11, _ripWalksUpLeftStairsSeries, 22, 22, 0);
|
||||
|
||||
break;
|
||||
|
||||
case 704:
|
||||
ws_demand_location(_G(my_walker), 374, 252);
|
||||
ws_demand_facing(_G(my_walker), 2);
|
||||
_ripUpStairsPos2Series = series_load("RIP UP STAIRS POSITION 2", -1, nullptr);
|
||||
player_set_commands_allowed(false);
|
||||
ws_hide_walker(_G(my_walker));
|
||||
_ripStairsMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0, false, triggerMachineByHashCallback, "rip stairs machine");
|
||||
sendWSMessage_10000(1, _ripStairsMach, _ripUpStairsPos2Series, 1, 37, 11, _ripUpStairsPos2Series, 37, 37, 0);
|
||||
|
||||
break;
|
||||
|
||||
case 705:
|
||||
MoveScreenDelta(_G(game_buff_ptr), -640, 0);
|
||||
ws_demand_location(_G(my_walker), 930, 248);
|
||||
ws_demand_facing(_G(my_walker), 10);
|
||||
player_set_commands_allowed(false);
|
||||
ws_hide_walker(_G(my_walker));
|
||||
_ripUpStairsPos10Series = series_load("RIP UP STAIRS POSITION 10", -1, nullptr);
|
||||
_ripStairsMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0, false, triggerMachineByHashCallback, "rip stairs machine");
|
||||
sendWSMessage_10000(1, _ripStairsMach, _ripUpStairsPos10Series, 1, 37, 11, _ripUpStairsPos10Series, 37, 37, 0);
|
||||
|
||||
break;
|
||||
|
||||
case 706:
|
||||
MoveScreenDelta(_G(game_buff_ptr), -640, 0);
|
||||
ws_demand_location(_G(my_walker), 860, 149);
|
||||
ws_demand_facing(_G(my_walker), 8);
|
||||
player_set_commands_allowed(false);
|
||||
ws_hide_walker(_G(my_walker));
|
||||
_ripWalksUpFarStairsSeries = series_load("RIP WALKS UP FAR STAIRS", -1, nullptr);
|
||||
_ripStairsMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0, false, triggerMachineByHashCallback, "rip stairs machine");
|
||||
sendWSMessage_10000(1, _ripStairsMach, _ripWalksUpFarStairsSeries, 1, 22, 11, _ripWalksUpFarStairsSeries, 22, 22, 0);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
digi_preload("950_s39", -1);
|
||||
break;
|
||||
}
|
||||
|
||||
digi_play_loop("950_s39", 3, 255, -1, -1);
|
||||
}
|
||||
|
||||
void Room707::pre_parser() {
|
||||
// No implementation
|
||||
}
|
||||
|
||||
void Room707::parser() {
|
||||
const bool lookFl = player_said_any("look", "look at");
|
||||
|
||||
if (lookFl && player_said("VOTIVE STUPA"))
|
||||
digi_play("707r03", 1, 255, -1, -1);
|
||||
else if (lookFl && player_said("WINDOW")) {
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
player_set_commands_allowed(false);
|
||||
setGlobals1(_peerIntoCupolaPos2Series, 1, 13, 13, 13, 0, 13, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
||||
sendWSMessage_110000(_G(my_walker), 2);
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
_popUpMach = series_place_sprite("707 LEFT SLIT POPUP", 0, 0, 0, 100, 256);
|
||||
kernel_timing_trigger(100, 3, nullptr);
|
||||
|
||||
break;
|
||||
|
||||
case 3:
|
||||
digi_play("707r05", 1, 255, 4, -1);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
terminateMachine(_popUpMach);
|
||||
sendWSMessage_120000(_G(my_walker), 5);
|
||||
break;
|
||||
|
||||
case 5:
|
||||
sendWSMessage_150000(_G(my_walker), 6);
|
||||
break;
|
||||
|
||||
case 6:
|
||||
player_set_commands_allowed(true);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} // lookFl && player_said("WINDOW")
|
||||
|
||||
else if (lookFl && player_said("WINDOW ")) {
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
player_set_commands_allowed(false);
|
||||
setGlobals1(_peerIntoCupolaPos2Series, 1, 13, 13, 13, 0, 13, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
||||
sendWSMessage_110000(_G(my_walker), 2);
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
_popUpMach = series_place_sprite("707 RIGHT SLIT POPUP", 0, 0, 0, 100, 256);
|
||||
kernel_timing_trigger(100, 3, nullptr);
|
||||
|
||||
break;
|
||||
|
||||
case 3:
|
||||
digi_play("707r05", 1, 255, 4, -1);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
terminateMachine(_popUpMach);
|
||||
sendWSMessage_120000(_G(my_walker), 5);
|
||||
break;
|
||||
|
||||
case 5:
|
||||
sendWSMessage_150000(_G(my_walker), 6);
|
||||
break;
|
||||
|
||||
case 6:
|
||||
player_set_commands_allowed(true);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} // lookFl && player_said("WINDOW ")
|
||||
|
||||
else if (lookFl && player_said("GRATE")) {
|
||||
player_set_commands_allowed(false);
|
||||
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
player_update_info(_G(my_walker), &_G(player_info));
|
||||
switch (_G(player_info).facing) {
|
||||
case 1:
|
||||
case 11:
|
||||
_ripLooksDownSeries = series_load("RIP LOOKS DOWN POS1", -1, nullptr);
|
||||
setGlobals1(_ripLooksDownSeries, 1, 14, 14, 14, 0, 14, 29, 29, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
||||
sendWSMessage_110000(_G(my_walker), 2);
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
case 10:
|
||||
_ripLooksDownSeries = series_load("RIP LOOKS DOWN POS2", -1, nullptr);
|
||||
setGlobals1(_ripLooksDownSeries, 1, 14, 14, 14, 0, 14, 29, 29, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
||||
sendWSMessage_110000(_G(my_walker), 2);
|
||||
|
||||
break;
|
||||
|
||||
case 3:
|
||||
case 9:
|
||||
_ripLooksDownSeries = series_load("RIP TREK LOOK DOWN POS3", -1, nullptr);
|
||||
setGlobals1(_ripLooksDownSeries, 1, 11, 11, 11, 0, 11, 22, 22, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
||||
sendWSMessage_110000(_G(my_walker), 2);
|
||||
|
||||
break;
|
||||
|
||||
case 4:
|
||||
case 8:
|
||||
_ripLooksDownSeries = series_load("RIP LOOKS DOWN POS4", -1, nullptr);
|
||||
setGlobals1(_ripLooksDownSeries, 1, 16, 16, 16, 0, 16, 33, 33, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
||||
sendWSMessage_110000(_G(my_walker), 2);
|
||||
|
||||
break;
|
||||
|
||||
case 5:
|
||||
case 7:
|
||||
_ripLooksDownSeries = series_load("RIP LOOKS DOWN POS5", -1, nullptr);
|
||||
setGlobals1(_ripLooksDownSeries, 1, 15, 15, 15, 0, 15, 31, 31, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
||||
sendWSMessage_110000(_G(my_walker), 2);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
digi_play(_field44 ? "707r04" : "707r04a", 1, 255, -1, -1);
|
||||
kernel_timing_trigger(10, 3, nullptr);
|
||||
|
||||
break;
|
||||
|
||||
case 3:
|
||||
sendWSMessage_120000(_G(my_walker), 4);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
sendWSMessage_150000(_G(my_walker), 5);
|
||||
break;
|
||||
|
||||
case 5:
|
||||
series_unload(_ripLooksDownSeries);
|
||||
player_set_commands_allowed(true);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} // lookFl && player_said("GRATE")
|
||||
|
||||
else if (player_said("RM704")) {
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
player_set_commands_allowed(false);
|
||||
ws_hide_walker(_G(my_walker));
|
||||
_ripDownStairsPos8Series = series_load("RIP DOWN STAIRS POSITION 8", -1, nullptr);
|
||||
_ripStairsMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0, false, triggerMachineByHashCallback, "rip stairs machine");
|
||||
sendWSMessage_10000(1, _ripStairsMach, _ripDownStairsPos8Series, 4, 27, 2, _ripDownStairsPos8Series, 27, 27, 0);
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
sendWSMessage_10000(1, _ripStairsMach, _ripDownStairsPos8Series, 28, 37, -1, _ripDownStairsPos8Series, 37, 37, 0);
|
||||
disable_player_commands_and_fade_init(3);
|
||||
|
||||
break;
|
||||
|
||||
case 3:
|
||||
terminateMachine(_ripStairsMach);
|
||||
player_set_commands_allowed(true);
|
||||
adv_kill_digi_between_rooms(false);
|
||||
digi_play_loop("950_s39", 3, 255, -1, -1);
|
||||
_G(game).setRoom(704);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} // player_said("RM704")
|
||||
|
||||
else if (player_said("RM705")) {
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
player_set_commands_allowed(false);
|
||||
ws_hide_walker(_G(my_walker));
|
||||
_ripDownStairsPos4Series = series_load("RIP DOWN STAIRS POSITION 4", -1, nullptr);
|
||||
_ripStairsMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0, false, triggerMachineByHashCallback, "rip stairs machine going to rm704");
|
||||
sendWSMessage_10000(1, _ripStairsMach, _ripDownStairsPos4Series, 4, 27, 2, _ripDownStairsPos4Series, 27, 27, 0);
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
sendWSMessage_10000(1, _ripStairsMach, _ripDownStairsPos4Series, 28, 37, -1, _ripDownStairsPos4Series, 37, 37, 0);
|
||||
disable_player_commands_and_fade_init(3);
|
||||
|
||||
break;
|
||||
|
||||
case 3:
|
||||
terminateMachine(_ripStairsMach);
|
||||
player_set_commands_allowed(true);
|
||||
adv_kill_digi_between_rooms(false);
|
||||
digi_play_loop("950_s39", 3, 255, -1, -1);
|
||||
_G(game).setRoom(705);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} // player_said("RM705")
|
||||
|
||||
else if (player_said("RM703")) {
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
player_set_commands_allowed(false);
|
||||
ws_hide_walker(_G(my_walker));
|
||||
_ripWalksDownLeftStairsSeries = series_load("RIP WALKS DOWN LEFT STAIRS", -1, nullptr);
|
||||
_ripStairsMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0, false, triggerMachineByHashCallback, "rip stairs machine going to rm704");
|
||||
sendWSMessage_10000(1, _ripStairsMach, _ripWalksDownLeftStairsSeries, 1, 14, 2, _ripWalksDownLeftStairsSeries, 14, 14, 0);
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
sendWSMessage_10000(1, _ripStairsMach, _ripWalksDownLeftStairsSeries, 15, 19, -1, _ripWalksDownLeftStairsSeries, 19, 19, 0);
|
||||
disable_player_commands_and_fade_init(3);
|
||||
|
||||
break;
|
||||
|
||||
case 3:
|
||||
terminateMachine(_ripStairsMach);
|
||||
player_set_commands_allowed(true);
|
||||
adv_kill_digi_between_rooms(false);
|
||||
digi_play_loop("950_s39", 3, 255, -1, -1);
|
||||
_G(game).setRoom(703);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} // player_said("RM703")
|
||||
|
||||
else if (player_said("RM706")) {
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
player_set_commands_allowed(false);
|
||||
ws_hide_walker(_G(my_walker));
|
||||
_ripWalksDownFarStairsSeries = series_load("RIP WALKS DOWN FAR STAIRS", -1, nullptr);
|
||||
_ripStairsMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0, false, triggerMachineByHashCallback, "rip stairs machine going to rm704");
|
||||
sendWSMessage_10000(1, _ripStairsMach, _ripWalksDownFarStairsSeries, 1, 14, 2, _ripWalksDownFarStairsSeries, 14, 14, 0);
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
sendWSMessage_10000(1, _ripStairsMach, _ripWalksDownFarStairsSeries, 15, 19, -1, _ripWalksDownFarStairsSeries, 19, 19, 0);
|
||||
disable_player_commands_and_fade_init(3);
|
||||
|
||||
break;
|
||||
|
||||
case 3:
|
||||
terminateMachine(_ripStairsMach);
|
||||
player_set_commands_allowed(true);
|
||||
adv_kill_digi_between_rooms(false);
|
||||
digi_play_loop("950_s39", 3, 255, -1, -1);
|
||||
_G(game).setRoom(706);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} // player_said("RM706")
|
||||
|
||||
else if (lookFl && player_said(" "))
|
||||
digi_play("707r01", 1, 255, -1, -1);
|
||||
else if (player_said("GRATE"))
|
||||
digi_play("707r02", 1, 255, -1, -1);
|
||||
else
|
||||
return;
|
||||
|
||||
_G(player).command_ready = false;
|
||||
}
|
||||
|
||||
void Room707::daemon() {
|
||||
if (_G(kernel).trigger == 11) {
|
||||
player_set_commands_allowed(true);
|
||||
ws_unhide_walker(_G(my_walker));
|
||||
terminateMachine(_ripStairsMach);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Rooms
|
||||
} // namespace Riddle
|
||||
} // namespace M4
|
||||
65
engines/m4/riddle/rooms/section7/room707.h
Normal file
65
engines/m4/riddle/rooms/section7/room707.h
Normal file
@@ -0,0 +1,65 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef M4_RIDDLE_ROOMS_SECTION7_ROOM707_H
|
||||
#define M4_RIDDLE_ROOMS_SECTION7_ROOM707_H
|
||||
|
||||
#include "m4/riddle/rooms/room.h"
|
||||
|
||||
namespace M4 {
|
||||
namespace Riddle {
|
||||
namespace Rooms {
|
||||
|
||||
class Room707 : public Room {
|
||||
public:
|
||||
Room707() : Room() {}
|
||||
~Room707() override {}
|
||||
|
||||
void preload() override;
|
||||
void init() override;
|
||||
void pre_parser() override;
|
||||
void parser() override;
|
||||
void daemon() override;
|
||||
|
||||
private:
|
||||
int32 _field44 = 0;
|
||||
|
||||
int32 _peerIntoCupolaPos1Series = 0;
|
||||
int32 _peerIntoCupolaPos2Series = 0;
|
||||
int32 _ripDownStairsPos4Series = 0;
|
||||
int32 _ripDownStairsPos8Series = 0;
|
||||
int32 _ripLooksDownSeries = 0;
|
||||
int32 _ripUpStairsPos10Series = 0;
|
||||
int32 _ripUpStairsPos2Series = 0;
|
||||
int32 _ripWalksDownFarStairsSeries = 0;
|
||||
int32 _ripWalksDownLeftStairsSeries = 0;
|
||||
int32 _ripWalksUpFarStairsSeries = 0;
|
||||
int32 _ripWalksUpLeftStairsSeries = 0;
|
||||
|
||||
machine *_popUpMach = nullptr;
|
||||
machine *_ripStairsMach = nullptr;
|
||||
};
|
||||
|
||||
} // namespace Rooms
|
||||
} // namespace Riddle
|
||||
} // namespace M4
|
||||
|
||||
#endif
|
||||
1276
engines/m4/riddle/rooms/section7/room709.cpp
Normal file
1276
engines/m4/riddle/rooms/section7/room709.cpp
Normal file
File diff suppressed because it is too large
Load Diff
95
engines/m4/riddle/rooms/section7/room709.h
Normal file
95
engines/m4/riddle/rooms/section7/room709.h
Normal file
@@ -0,0 +1,95 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef M4_RIDDLE_ROOMS_SECTION7_ROOM709_H
|
||||
#define M4_RIDDLE_ROOMS_SECTION7_ROOM709_H
|
||||
|
||||
#include "m4/riddle/rooms/room.h"
|
||||
|
||||
namespace M4 {
|
||||
namespace Riddle {
|
||||
namespace Rooms {
|
||||
|
||||
struct Maze709Room {
|
||||
byte _left;
|
||||
byte _right;
|
||||
byte _up;
|
||||
byte _down;
|
||||
};
|
||||
|
||||
class Room709 : public Room {
|
||||
public:
|
||||
Room709();
|
||||
~Room709() override {}
|
||||
|
||||
void preload() override;
|
||||
void init() override;
|
||||
void pre_parser() override;
|
||||
void parser() override;
|
||||
void daemon() override;
|
||||
void syncGame(Common::Serializer &s) override;
|
||||
|
||||
private:
|
||||
bool _chiselActiveFl = false;
|
||||
bool _incenseBurnerActiveFl = false;
|
||||
bool _pullCenterFl = false;
|
||||
bool _pullLeftFl = false;
|
||||
bool _pullNearFl = false;
|
||||
bool _pullRightFl = false;
|
||||
|
||||
int32 _mazeCurrentIndex = 0;
|
||||
|
||||
int32 _709NearDoorLiteSeries = 0;
|
||||
int32 _709rpro1Series = 0;
|
||||
int32 _709rpro2Series = 0;
|
||||
int32 _709rpro3Series = 0;
|
||||
int32 _709rpro4Series = 0;
|
||||
int32 _mazeCenterDoorLiteSeries = 0;
|
||||
int32 _mazeLeftDoorLiteSeries = 0;
|
||||
int32 _mazeRightDoorLiteSeries = 0;
|
||||
int32 _ripTrekHeadTurnPos1Series = 0;
|
||||
int32 _ripTrekLowReachPos2Series = 0;
|
||||
|
||||
machine *_709ChiselMach = nullptr;
|
||||
machine *_709IncenseHolderMach = nullptr;
|
||||
machine *_709rpro5Mach = nullptr;
|
||||
machine *_709rpro6Mach = nullptr;
|
||||
machine *_709rpro7Mach = nullptr;
|
||||
machine *_709rpro8Mach = nullptr;
|
||||
machine *_ripPullMach = nullptr;
|
||||
machine *_ripPullMach02 = nullptr;
|
||||
machine *_ripPullMach03 = nullptr;
|
||||
machine *_ripPullMach04 = nullptr;
|
||||
machine *_ripPullMach05 = nullptr;
|
||||
machine *_safariShadow1Mach = nullptr;
|
||||
|
||||
void debugRoomChanged();
|
||||
|
||||
static const Maze709Room _rooms[100];
|
||||
|
||||
static void clearPressed(void *, void *);
|
||||
};
|
||||
|
||||
} // namespace Rooms
|
||||
} // namespace Riddle
|
||||
} // namespace M4
|
||||
|
||||
#endif
|
||||
601
engines/m4/riddle/rooms/section7/room710.cpp
Normal file
601
engines/m4/riddle/rooms/section7/room710.cpp
Normal file
@@ -0,0 +1,601 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "m4/riddle/rooms/section7/room710.h"
|
||||
#include "m4/graphics/gr_series.h"
|
||||
#include "m4/riddle/vars.h"
|
||||
|
||||
namespace M4 {
|
||||
namespace Riddle {
|
||||
namespace Rooms {
|
||||
|
||||
void Room710::preload() {
|
||||
_G(player).walker_type = WALKER_ALT;
|
||||
_G(player).shadow_type = SHADOW_ALT;
|
||||
LoadWSAssets("OTHER SCRIPT", _G(master_palette));
|
||||
}
|
||||
|
||||
void Room710::init() {
|
||||
_710Rpld2Series = series_load("710RPLD2", -1, nullptr);
|
||||
_710Rpld3Series = series_load("710RPLD3", -1, nullptr);
|
||||
_ripPullsRopeForLaderSeries = series_load("RIP PULLS ROPE FOR LADER", -1, nullptr);
|
||||
_laderComesDownSeries = series_load("LADER COMES DOWN", -1, nullptr);
|
||||
_ripTrekMedReachHandPos1Series = series_load("RIP TREK MED REACH HAND POS1", -1, nullptr);
|
||||
_710Rpro1Series = series_load("710RPRO1", -1, nullptr);
|
||||
_710Rpro2Series = series_load("710RPRO2", -1, nullptr);
|
||||
_710Rpro3Series = series_load("710RPRO3", -1, nullptr);
|
||||
_710Rpro4Series = series_load("710RPRO4", -1, nullptr);
|
||||
_mazeCentreDoorLiteSeries = series_load("MAZE CENTRE DOOR LITE", -1, nullptr);
|
||||
|
||||
digi_preload("710_s02", -1);
|
||||
digi_preload("710_s01", -1);
|
||||
|
||||
_centerDoorPullAnimationFl = false;
|
||||
|
||||
_ripContraptionMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, -53, 100, 256, false, triggerMachineByHashCallback, "rip contraption machine");
|
||||
_ripReacherMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, -53, 100, 1792, false, triggerMachineByHashCallback, "rip reacher machine");
|
||||
_710Rprs3Mach = series_place_sprite("710RPRS3", 0, 0, -53, 100, 2565);
|
||||
_710Rprs2Mach = series_place_sprite("710RPRS2", 0, 0, -53, 100, 2053);
|
||||
_710Rprs1Mach = series_place_sprite("710RPRS1", 0, 0, -53, 100, 517);
|
||||
_710Rprs4Mach = series_place_sprite("710RPRS4", 0, 0, -53, 100, 1029);
|
||||
|
||||
switch (_G(game).previous_room) {
|
||||
case KERNEL_RESTORING_GAME:
|
||||
digi_preload("950_s41", -1);
|
||||
if (_G(flags)[V223]) {
|
||||
_ladderActiveFl = true;
|
||||
_710Rpld4Mach = series_place_sprite("710rpld4", 0, 0, -53, 100, 1541);
|
||||
_710Rpld5Mach = series_place_sprite("710rpld5", 0, 0, -53, 100, 3840);
|
||||
} else {
|
||||
_ladderActiveFl = false;
|
||||
_710Rpld4Mach = series_place_sprite("710rpld3", 0, 0, -53, 100, 3840);
|
||||
_710Rpld5Mach = series_place_sprite("710rpld5", 0, 0, -53, 100, 3840);
|
||||
hotspot_set_active(_G(currentSceneDef).hotspots, "Ladder", false);
|
||||
}
|
||||
break;
|
||||
|
||||
case 709:
|
||||
ws_demand_location(_G(my_walker), 320, 282);
|
||||
ws_demand_facing(_G(my_walker), 5);
|
||||
|
||||
if (_G(flags)[V223]) {
|
||||
_ladderActiveFl = true;
|
||||
_710Rpld4Mach = series_place_sprite("710rpld4", 0, 0, -53, 100, 1541);
|
||||
_710Rpld5Mach = series_place_sprite("710rpld5", 0, 0, -53, 100, 3840);
|
||||
} else {
|
||||
_ladderActiveFl = false;
|
||||
hotspot_set_active(_G(currentSceneDef).hotspots, "Ladder", false);
|
||||
_710Rpld4Mach = series_place_sprite("710rpld3", 0, 0, -53, 100, 3840);
|
||||
_710Rpld5Mach = series_place_sprite("710rpld5", 0, 0, -53, 100, 3840);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 711:
|
||||
digi_preload("950_s41", -1);
|
||||
ws_demand_location(_G(my_walker), 320, 308);
|
||||
ws_demand_facing(_G(my_walker), 1);
|
||||
ws_hide_walker(_G(my_walker));
|
||||
player_set_commands_allowed(false);
|
||||
|
||||
_710Rpld4Mach = series_place_sprite("710rpld4", 0, 0, -53, 100, 1541);
|
||||
_710Rpld5Mach = series_place_sprite("710rpld5", 0, 0, -53, 100, 4095);
|
||||
|
||||
_ladderActiveFl = true;
|
||||
hotspot_set_active(_G(currentSceneDef).hotspots, "Ladder", true);
|
||||
sendWSMessage_10000(1, _ripContraptionMach, _710Rpld2Series, 86, 83, 30, _710Rpld2Series, 83, 83, 0);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
digi_preload("950_s41", -1);
|
||||
ws_demand_location(_G(my_walker), 282, 282);
|
||||
ws_demand_facing(_G(my_walker), 4);
|
||||
|
||||
if (_G(flags)[V223]) {
|
||||
_ladderActiveFl = true;
|
||||
_710Rpld4Mach = series_place_sprite("710rpld4", 0, 0, -53, 100, 1541);
|
||||
_710Rpld5Mach = series_place_sprite("710rpld5", 0, 0, -53, 100, 4095);
|
||||
} else {
|
||||
_ladderActiveFl = false;
|
||||
_710Rpld4Mach = series_place_sprite("710rpld3", 0, 0, -53, 100, 3840);
|
||||
_710Rpld5Mach = series_place_sprite("710rpld5", 0, 0, -53, 100, 4095);
|
||||
hotspot_set_active(_G(currentSceneDef).hotspots, "Ladder", false);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (player_been_here(710))
|
||||
midi_play("drama1", 127, false, -1, 949);
|
||||
|
||||
digi_play_loop("950_s41", 3, 255, -1, -1);
|
||||
}
|
||||
|
||||
void Room710::pre_parser() {
|
||||
// No implementation
|
||||
}
|
||||
|
||||
void Room710::parser() {
|
||||
const bool lookFl = player_said_any("look", "look at");
|
||||
const bool talkFl = player_said_any("talk", "talk to", "take");
|
||||
const bool gearFl = player_said_any("push", "pull", "gear", "open", "close");
|
||||
|
||||
if (talkFl && player_said("LADDER")) {
|
||||
digi_play("710R09", 1, 255, -1, -1);
|
||||
} else if (talkFl && player_said("LADDER ")) {
|
||||
digi_play(_ladderActiveFl ? "710R09" : "710R10", 1, 255, -1, -1);
|
||||
} else if (talkFl && player_said("ROPE")) {
|
||||
digi_play("710R08", 1, 255, -1, -1);
|
||||
} else if (lookFl && player_said_any("LADDER", "LADDER ")) {
|
||||
player_set_commands_allowed(false);
|
||||
|
||||
if (_ladderActiveFl) {
|
||||
digi_play("710R21", 1, 255, -1, -1);
|
||||
} else if (_G(flags)[kLeftCastleUnderground] == 0) {
|
||||
digi_play("710R02", 1, 255, -1, -1);
|
||||
} else {
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
digi_play("710R02", 1, 255, 2, -1);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
digi_play("710R03", 1, 255, -1, -1);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
player_set_commands_allowed(true);
|
||||
} // ecx && player_said_any("LADDER", "LADDER ")
|
||||
|
||||
else if (lookFl && player_said("Rope")) {
|
||||
player_set_commands_allowed(false);
|
||||
digi_play("710R04", 1, 255, -1, -1);
|
||||
player_set_commands_allowed(true);
|
||||
} else if (lookFl && player_said("Mooring") && _ladderActiveFl) {
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
player_set_commands_allowed(false);
|
||||
digi_play("710R05", 1, 255, 2, -1);
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
digi_play("710R07", 1, 255, -1, -1);
|
||||
player_set_commands_allowed(true);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} // ecx && player_said("Mooring") && _ladderActiveFl
|
||||
|
||||
else if (lookFl && player_said("MOORING")) {
|
||||
player_set_commands_allowed(false);
|
||||
digi_play("710R05", 1, 255, -1, -1);
|
||||
player_set_commands_allowed(true);
|
||||
} else if (lookFl && player_said("MACHINERY")) {
|
||||
player_set_commands_allowed(false);
|
||||
digi_play("710R06", 1, 255, -1, -1);
|
||||
player_set_commands_allowed(true);
|
||||
} else if (lookFl && player_said(" ")) {
|
||||
player_set_commands_allowed(false);
|
||||
digi_play(_ladderActiveFl ? "710R20" : "710R01", 1, 255, -1, -1);
|
||||
player_set_commands_allowed(true);
|
||||
} else if (gearFl && player_said("Rope")) {
|
||||
if (_G(flags)[V223]) {
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
player_set_commands_allowed(false);
|
||||
player_update_info(_G(my_walker), &_G(player_info));
|
||||
ws_hide_walker(_G(my_walker));
|
||||
_safariShadow1Mach = series_place_sprite("SAFARI SHADOW 1", 0, _G(player_info).x, _G(player_info).y, _G(player_info).scale, 3840);
|
||||
_ripPullsKeyropeMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, -53, 100, 3840, false, triggerMachineByHashCallback, "rip pulls keyrope machine");
|
||||
sendWSMessage_10000(1, _ripPullsKeyropeMach, _ripPullsRopeForLaderSeries, 1, 15, 1, _ripPullsRopeForLaderSeries, 15, 15, 0);
|
||||
|
||||
break;
|
||||
|
||||
case 1:
|
||||
sendWSMessage_10000(1, _ripPullsKeyropeMach, _ripPullsRopeForLaderSeries, 16, 21, 21, _ripPullsRopeForLaderSeries, 21, 21, 0);
|
||||
digi_play("710_s03a", 2, 255, -1, -1);
|
||||
kernel_timing_trigger(10, 2, nullptr);
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
hotspot_set_active(_G(currentSceneDef).hotspots, "Ladder", false);
|
||||
_ladderActiveFl = false;
|
||||
|
||||
terminateMachine(_710Rpld4Mach);
|
||||
terminateMachine(_710Rpld5Mach);
|
||||
|
||||
_ripContractionMach02 = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, -53, 100, 1541, false, triggerMachineByHashCallback, "rip contraption machine");
|
||||
sendWSMessage_10000(1, _ripContractionMach02, _laderComesDownSeries, 47, 37, 31, _laderComesDownSeries, 37, 37, 0);
|
||||
digi_play("710_s01", 1, 255, -1, -1);
|
||||
|
||||
break;
|
||||
|
||||
case 3:
|
||||
terminateMachine(_ripContractionMach02);
|
||||
_710Rpld4Mach = series_place_sprite("710rpld3", 0, 0, -53, 100, 3840);
|
||||
_G(flags)[V223] = 0;
|
||||
player_set_commands_allowed(true);
|
||||
|
||||
break;
|
||||
|
||||
case 21:
|
||||
sendWSMessage_10000(1, _ripPullsKeyropeMach, _ripPullsRopeForLaderSeries, 22, 44, 22, _ripPullsRopeForLaderSeries, 44, 44, 0);
|
||||
break;
|
||||
|
||||
case 22:
|
||||
terminateMachine(_ripPullsKeyropeMach);
|
||||
_710Rpld5Mach = series_place_sprite("710rpld5", 0, 0, -53, 100, 3840);
|
||||
terminateMachine(_safariShadow1Mach);
|
||||
ws_unhide_walker(_G(my_walker));
|
||||
ws_walk(_G(my_walker), _G(player_info).x, _G(player_info).y, nullptr, -1, 5, true);
|
||||
|
||||
break;
|
||||
|
||||
case 31:
|
||||
sendWSMessage_10000(1, _ripContractionMach02, _laderComesDownSeries, 36, 1, 3, _laderComesDownSeries, 1, 1, 0);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
_ladderActiveFl = true;
|
||||
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
player_set_commands_allowed(false);
|
||||
player_update_info(_G(my_walker), &_G(player_info));
|
||||
_safariShadow1Mach = series_place_sprite("SAFARI SHADOW 1", 0, _G(player_info).x, _G(player_info).y, _G(player_info).scale, 3840);
|
||||
ws_hide_walker(_G(my_walker));
|
||||
hotspot_set_active(_G(currentSceneDef).hotspots, "Ladder", true);
|
||||
terminateMachine(_710Rpld5Mach);
|
||||
_ripPullsKeyropeMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, -53, 100, 3840, false, triggerMachineByHashCallback, "rip pulls keyrope machine");
|
||||
sendWSMessage_10000(1, _ripPullsKeyropeMach, _ripPullsRopeForLaderSeries, 1, 15, 1, _ripPullsRopeForLaderSeries, 15, 15, 0);
|
||||
|
||||
break;
|
||||
|
||||
case 1:
|
||||
digi_play("710_s03", 2, 255, -1, -1);
|
||||
sendWSMessage_10000(1, _ripPullsKeyropeMach, _ripPullsRopeForLaderSeries, 16, 21, 2, _ripPullsRopeForLaderSeries, 21, 21, 0);
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
sendWSMessage_10000(1, _ripPullsKeyropeMach, _ripPullsRopeForLaderSeries, 22, 44, 21, _ripPullsRopeForLaderSeries, 44, 44, 0);
|
||||
kernel_timing_trigger(10, 22, nullptr);
|
||||
|
||||
break;
|
||||
|
||||
case 3:
|
||||
terminateMachine(_ripContractionMach02);
|
||||
_710Rpld4Mach = series_place_sprite("710rpld4", 0, 0, -53, 100, 1541);
|
||||
_G(flags)[V223] = 1;
|
||||
player_set_commands_allowed(true);
|
||||
digi_play("710r07", 1, 255, -1, -1);
|
||||
|
||||
break;
|
||||
|
||||
case 21:
|
||||
terminateMachine(_ripPullsKeyropeMach);
|
||||
_710Rpld5Mach = series_place_sprite("710rpld5", 0, 0, -53, 100, 3840);
|
||||
terminateMachine(_safariShadow1Mach);
|
||||
ws_unhide_walker(_G(my_walker));
|
||||
player_update_info(_G(my_walker), &_G(player_info));
|
||||
ws_walk(_G(my_walker), _G(player_info).x, _G(player_info).y, nullptr, -1, 5, true);
|
||||
|
||||
break;
|
||||
|
||||
case 22:
|
||||
terminateMachine(_710Rpld4Mach);
|
||||
_ripContractionMach02 = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, -53, 100, 1541, false, triggerMachineByHashCallback, "rip contraption machine");
|
||||
sendWSMessage_10000(1, _ripContractionMach02, _laderComesDownSeries, 1, 18, 31, _laderComesDownSeries, 18, 18, 0);
|
||||
|
||||
break;
|
||||
|
||||
case 31:
|
||||
sendWSMessage_10000(1, _ripContractionMach02, _laderComesDownSeries, 19, 47, 3, _laderComesDownSeries, 47, 47, 0);
|
||||
digi_play("710_s01", 1, 255, -1, -1);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
} // esi && player_said("Rope")
|
||||
|
||||
else if (lookFl && player_said_any("rope ", "rope ", "rope ", "rope "))
|
||||
digi_play("com110", 1, 255, -1, 997);
|
||||
else if (gearFl && player_said("rope ")) {
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
player_set_commands_allowed(false);
|
||||
terminateMachine(_710Rprs3Mach);
|
||||
_ripPullMach02 = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, -53, 100, 3840, false, triggerMachineByHashCallback, "rip pull machine");
|
||||
player_update_info(_G(my_walker), &_G(player_info));
|
||||
_safariShadow1Mach = series_place_sprite("SAFARI SHADOW 1", 0, _G(player_info).x, _G(player_info).y, _G(player_info).scale, 3840);
|
||||
ws_hide_walker(_G(my_walker));
|
||||
sendWSMessage_10000(1, _ripPullMach02, _710Rpro3Series, 1, 16, 1, _710Rpro3Series, 16, 16, 0);
|
||||
|
||||
break;
|
||||
|
||||
case 1:
|
||||
digi_play("950_s42", 2, 255, -1, -1);
|
||||
sendWSMessage_10000(1, _ripPullMach02, _710Rpro3Series, 17, 38, 2, _710Rpro3Series, 1, 1, 0);
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
if (_centerDoorPullAnimationFl)
|
||||
kernel_timing_trigger(5, 3, nullptr);
|
||||
else {
|
||||
_ripPullMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 3845, false, triggerMachineByHashCallback, "rip pull machine");
|
||||
sendWSMessage_10000(1, _ripPullMach, _mazeCentreDoorLiteSeries, 1, 10, 3, _mazeCentreDoorLiteSeries, 10, 10, 0);
|
||||
_centerDoorPullAnimationFl = true;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 3:
|
||||
terminateMachine(_ripPullMach02);
|
||||
_710Rprs3Mach = series_place_sprite("710RPRS3", 0, 0, -53, 100, 2565);
|
||||
terminateMachine(_safariShadow1Mach);
|
||||
ws_unhide_walker(_G(my_walker));
|
||||
|
||||
player_set_commands_allowed(true);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} // esi && player_said("rope ")
|
||||
|
||||
else if (gearFl && player_said("rope ")) {
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
player_set_commands_allowed(false);
|
||||
terminateMachine(_710Rprs1Mach);
|
||||
_ripPullMach02 = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, -53, 100, 512, false, triggerMachineByHashCallback, "rip pull machine");
|
||||
player_update_info(_G(my_walker), &_G(player_info));
|
||||
_safariShadow1Mach = series_place_sprite("SAFARI SHADOW 3", 0, _G(player_info).x, _G(player_info).y, _G(player_info).scale, 3840);
|
||||
ws_hide_walker(_G(my_walker));
|
||||
sendWSMessage_10000(1, _ripPullMach02, _710Rpro1Series, 1, 15, 1, _710Rpro1Series, 15, 15, 0);
|
||||
|
||||
break;
|
||||
|
||||
case 1:
|
||||
digi_play("950_s42", 2, 255, -1, -1);
|
||||
sendWSMessage_10000(1, _ripPullMach02, _710Rpro1Series, 15, 38, 3, _710Rpro1Series, 1, 1, 0);
|
||||
|
||||
break;
|
||||
|
||||
case 3:
|
||||
terminateMachine(_ripPullMach02);
|
||||
_710Rprs1Mach = series_place_sprite("710RPRS1", 0, 0, -53, 100, 517);
|
||||
terminateMachine(_safariShadow1Mach);
|
||||
ws_unhide_walker(_G(my_walker));
|
||||
|
||||
player_set_commands_allowed(true);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} // esi && player_said("rope ")
|
||||
|
||||
else if (gearFl && player_said("rope ")) {
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
player_set_commands_allowed(false);
|
||||
terminateMachine(_710Rprs2Mach);
|
||||
_ripPullMach02 = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, -53, 100, 1024, false, triggerMachineByHashCallback, "rip pull machine");
|
||||
player_update_info(_G(my_walker), &_G(player_info));
|
||||
_safariShadow1Mach = series_place_sprite("SAFARI SHADOW 3", 0, _G(player_info).x, _G(player_info).y, _G(player_info).scale, 3840);
|
||||
ws_hide_walker(_G(my_walker));
|
||||
sendWSMessage_10000(1, _ripPullMach02, _710Rpro2Series, 1, 16, 1, _710Rpro2Series, 16, 16, 0);
|
||||
|
||||
break;
|
||||
|
||||
case 1:
|
||||
digi_play("950_s42", 2, 255, -1, -1);
|
||||
sendWSMessage_10000(1, _ripPullMach02, _710Rpro2Series, 16, 38, 3, _710Rpro2Series, 1, 1, 0);
|
||||
|
||||
break;
|
||||
|
||||
case 3:
|
||||
terminateMachine(_ripPullMach02);
|
||||
_710Rprs2Mach = series_place_sprite("710RPRS2", 0, 0, -53, 100, 2053);
|
||||
terminateMachine(_safariShadow1Mach);
|
||||
ws_unhide_walker(_G(my_walker));
|
||||
|
||||
player_set_commands_allowed(true);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} // esi && player_said("rope ")
|
||||
|
||||
else if (gearFl && player_said("rope ")) {
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
player_set_commands_allowed(false);
|
||||
terminateMachine(_710Rprs4Mach);
|
||||
_ripPullMach02 = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, -53, 100, 512, false, triggerMachineByHashCallback, "rip pull machine");
|
||||
player_update_info(_G(my_walker), &_G(player_info));
|
||||
_safariShadow1Mach = series_place_sprite("SAFARI SHADOW 3", 0, _G(player_info).x, _G(player_info).y, _G(player_info).scale, 3840);
|
||||
ws_hide_walker(_G(my_walker));
|
||||
sendWSMessage_10000(1, _ripPullMach02, _710Rpro4Series, 1, 17, 1, _710Rpro4Series, 17, 17, 0);
|
||||
|
||||
break;
|
||||
|
||||
case 1:
|
||||
digi_play("950_s42", 2, 255, -1, -1);
|
||||
sendWSMessage_10000(1, _ripPullMach02, _710Rpro4Series, 17, 38, 3, _710Rpro4Series, 1, 1, 0);
|
||||
|
||||
break;
|
||||
|
||||
case 3:
|
||||
terminateMachine(_ripPullMach02);
|
||||
_710Rprs4Mach = series_place_sprite("710RPRS4", 0, 0, -53, 100, 1029);
|
||||
terminateMachine(_safariShadow1Mach);
|
||||
ws_unhide_walker(_G(my_walker));
|
||||
|
||||
player_set_commands_allowed(true);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} // esi && player_said("rope ")
|
||||
|
||||
else if (gearFl && player_said("LADDER") && _ladderActiveFl) {
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
player_set_commands_allowed(false);
|
||||
ws_hide_walker(_G(my_walker));
|
||||
sendWSMessage_10000(1, _ripContraptionMach, _710Rpld2Series, 1, 25, 1, _710Rpld2Series, 25, 25, 0);
|
||||
|
||||
break;
|
||||
|
||||
case 1:
|
||||
sendWSMessage_10000(1, _ripContraptionMach, _710Rpld2Series, 26, 40, 2, _710Rpld2Series, 40, 40, 0);
|
||||
digi_play("710_s02", 2, 255, -1, -1);
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
sendWSMessage_10000(1, _ripContraptionMach, _710Rpld2Series, 41, 60, 3, _710Rpld2Series, 60, 60, 0);
|
||||
digi_play("710_s02", 2, 255, -1, -1);
|
||||
|
||||
break;
|
||||
|
||||
case 3:
|
||||
sendWSMessage_10000(1, _ripContraptionMach, _710Rpld2Series, 61, 80, -1, _710Rpld2Series, 80, 86, 0);
|
||||
digi_play("710_s02", 2, 255, -1, -1);
|
||||
disable_player_commands_and_fade_init(5);
|
||||
|
||||
break;
|
||||
|
||||
case 5:
|
||||
midi_stop();
|
||||
player_set_commands_allowed(true);
|
||||
_G(game).setRoom(711);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} // esi && player_said("LADDER") && _ladderActiveFl
|
||||
|
||||
else if (player_said("rm709")) {
|
||||
if (!_centerDoorPullAnimationFl)
|
||||
digi_play("708R01", 1, 255, -1, -1);
|
||||
else {
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
player_set_commands_allowed(false);
|
||||
disable_player_commands_and_fade_init(2);
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
player_set_commands_allowed(true);
|
||||
adv_kill_digi_between_rooms(false);
|
||||
midi_stop();
|
||||
_G(game).setRoom(709);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
} // player_said("rm709")
|
||||
|
||||
else if (player_said("nowhere")) {
|
||||
digi_play("708R01", 1, 255, -1, -1);
|
||||
} else if (talkFl && player_said("MACHINERY")) {
|
||||
digi_play("710R11", 1, 255, -1, -1);
|
||||
} else if (player_said("journal")) {
|
||||
digi_play("710R18", 1, 255, -1, -1);
|
||||
} else
|
||||
return;
|
||||
|
||||
_G(player).command_ready = false;
|
||||
}
|
||||
|
||||
void Room710::daemon() {
|
||||
switch (_G(kernel).trigger) {
|
||||
case 30:
|
||||
digi_play("710_s02", 2, 200, -1, -1);
|
||||
sendWSMessage_10000(1, _ripContraptionMach, _710Rpld2Series, 82, 63, 31, _710Rpld2Series, 63, 63, 0);
|
||||
|
||||
break;
|
||||
|
||||
case 31:
|
||||
digi_play("710_s02", 2, 200, -1, -1);
|
||||
sendWSMessage_10000(1, _ripContraptionMach, _710Rpld2Series, 62, 43, 32, _710Rpld2Series, 43, 43, 0);
|
||||
|
||||
break;
|
||||
|
||||
case 32:
|
||||
digi_play("710_s02", 2, 200, -1, -1);
|
||||
sendWSMessage_10000(1, _ripContraptionMach, _710Rpld2Series, 42, 28, 33, _710Rpld2Series, 28, 28, 0);
|
||||
|
||||
break;
|
||||
|
||||
case 33:
|
||||
sendWSMessage_10000(1, _ripContraptionMach, _710Rpld2Series, 27, 1, 34, _710Rpld2Series, 1, 1, 0);
|
||||
break;
|
||||
|
||||
case 34:
|
||||
terminateMachine(_ripContraptionMach);
|
||||
ws_unhide_walker(_G(my_walker));
|
||||
player_set_commands_allowed(true);
|
||||
_ripContraptionMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, -53, 100, 1024, false, triggerMachineByHashCallback, "rip contraption machine");
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} // namespace Rooms
|
||||
} // namespace Riddle
|
||||
} // namespace M4
|
||||
76
engines/m4/riddle/rooms/section7/room710.h
Normal file
76
engines/m4/riddle/rooms/section7/room710.h
Normal file
@@ -0,0 +1,76 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef M4_RIDDLE_ROOMS_SECTION7_ROOM710_H
|
||||
#define M4_RIDDLE_ROOMS_SECTION7_ROOM710_H
|
||||
|
||||
#include "m4/riddle/rooms/room.h"
|
||||
|
||||
namespace M4 {
|
||||
namespace Riddle {
|
||||
namespace Rooms {
|
||||
|
||||
class Room710 : public Room {
|
||||
public:
|
||||
Room710() : Room() {}
|
||||
~Room710() override {}
|
||||
|
||||
void preload() override;
|
||||
void init() override;
|
||||
void pre_parser() override;
|
||||
void parser() override;
|
||||
void daemon() override;
|
||||
|
||||
private:
|
||||
bool _centerDoorPullAnimationFl = false;
|
||||
bool _ladderActiveFl = false;
|
||||
|
||||
int32 _710Rpld2Series = 0;
|
||||
int32 _710Rpld3Series = 0;
|
||||
int32 _710Rpro1Series = 0;
|
||||
int32 _710Rpro2Series = 0;
|
||||
int32 _710Rpro3Series = 0;
|
||||
int32 _710Rpro4Series = 0;
|
||||
int32 _laderComesDownSeries = 0;
|
||||
int32 _mazeCentreDoorLiteSeries = 0;
|
||||
int32 _ripPullsRopeForLaderSeries = 0;
|
||||
int32 _ripTrekMedReachHandPos1Series = 0;
|
||||
|
||||
machine *_710Rpld4Mach = nullptr;
|
||||
machine *_710Rpld5Mach = nullptr;
|
||||
machine *_710Rprs1Mach = nullptr;
|
||||
machine *_710Rprs2Mach = nullptr;
|
||||
machine *_710Rprs3Mach = nullptr;
|
||||
machine *_710Rprs4Mach = nullptr;
|
||||
machine *_ripContraptionMach = nullptr;
|
||||
machine *_ripContractionMach02 = nullptr;
|
||||
machine *_ripPullMach = nullptr;
|
||||
machine *_ripPullMach02 = nullptr;
|
||||
machine *_ripPullsKeyropeMach = nullptr;
|
||||
machine *_ripReacherMach = nullptr;
|
||||
machine *_safariShadow1Mach = nullptr;
|
||||
};
|
||||
|
||||
} // namespace Rooms
|
||||
} // namespace Riddle
|
||||
} // namespace M4
|
||||
|
||||
#endif
|
||||
170
engines/m4/riddle/rooms/section7/room711.cpp
Normal file
170
engines/m4/riddle/rooms/section7/room711.cpp
Normal file
@@ -0,0 +1,170 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "m4/riddle/rooms/section7/room711.h"
|
||||
#include "m4/graphics/gr_series.h"
|
||||
#include "m4/riddle/vars.h"
|
||||
|
||||
namespace M4 {
|
||||
namespace Riddle {
|
||||
namespace Rooms {
|
||||
|
||||
void Room711::preload() {
|
||||
_G(player).walker_type = WALKER_ALT;
|
||||
_G(player).shadow_type = SHADOW_ALT;
|
||||
LoadWSAssets("OTHER SCRIPT", _G(master_palette));
|
||||
}
|
||||
|
||||
void Room711::init() {
|
||||
digi_preload("711R03", -1);
|
||||
if (_G(flags)[V224]) {
|
||||
hotspot_set_active(_G(currentSceneDef).hotspots, "MASTER LU'S BOOK", false);
|
||||
hotspot_set_active(_G(currentSceneDef).hotspots, "SIKKIMESE LU'S BOOK", false);
|
||||
}
|
||||
|
||||
if (_G(game).previous_room == 710) {
|
||||
_711Rp01Series = series_load("711RP01", -1, nullptr);
|
||||
ws_demand_location(_G(my_walker), 245, 354);
|
||||
ws_demand_facing(_G(my_walker), 9);
|
||||
ws_hide_walker(_G(my_walker));
|
||||
kernel_timing_trigger(10, 100, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
void Room711::pre_parser() {
|
||||
// No Implementation
|
||||
}
|
||||
|
||||
void Room711::parser() {
|
||||
const bool lookFl = player_said_any("look", "look at");
|
||||
const bool talkFl = player_said_any("talk", "talk to", "take");
|
||||
const bool gearFl = player_said_any("push", "pull", "gear", "open", "close");
|
||||
|
||||
if (lookFl && player_said("Window")) {
|
||||
digi_play("711R04", 1, 255, -1, -1);
|
||||
} else if (lookFl && player_said("Ladder")) {
|
||||
digi_play("711R05", 1, 255, -1, -1);
|
||||
} else if (lookFl && player_said("Sikkimese Book")) {
|
||||
digi_play("711R02", 1, 255, -1, -1);
|
||||
} else if (lookFl && player_said("Gold Icon")) {
|
||||
digi_play("711R18", 1, 255, -1, -1);
|
||||
} else if ((lookFl || player_said("JOURNAL")) && player_said("Master Lu's Book")) {
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
if (_G(flags)[V286])
|
||||
digi_play("203r54", 1, 255, -1, -1);
|
||||
else {
|
||||
player_set_commands_allowed(false);
|
||||
digi_play("711R03", 1, 255, 2, -1);
|
||||
digi_preload("950_s34", -1);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
_ripSketchingSeries = series_load("RIP SKETCHING IN NOTEBOOK POS 2", -1, nullptr);
|
||||
setGlobals1(_ripSketchingSeries, 1, 17, 17, 17, 0, 18, 39, 39, 39, 39, 38, 1, 1, 1, 1, 0, 0, 0, 0, 0);
|
||||
sendWSMessage_110000(_G(my_walker), 4);
|
||||
|
||||
break;
|
||||
|
||||
case 4:
|
||||
sendWSMessage_120000(_G(my_walker), 5);
|
||||
digi_play("950_S34", 2, 200, 5, 950);
|
||||
|
||||
break;
|
||||
|
||||
case 5:
|
||||
sendWSMessage_130000(_G(my_walker), 6);
|
||||
break;
|
||||
|
||||
case 6:
|
||||
sendWSMessage_150000(_G(my_walker), 8);
|
||||
digi_unload("950_s34");
|
||||
|
||||
break;
|
||||
|
||||
case 8:
|
||||
_G(flags)[V286] = 1;
|
||||
player_set_commands_allowed(true);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
|
||||
}
|
||||
} // (ecx || player_said("JOURNAL")) && player_said("Master Lu's Book")
|
||||
|
||||
else if (lookFl && player_said(" ")) {
|
||||
digi_play("711R01", 1, 255, -1, -1);
|
||||
} else if (talkFl && player_said("Sikkimese Book")) {
|
||||
digi_play("711R07", 1, 255, -1, -1);
|
||||
} else if (talkFl && player_said("Master Lu's Book")) {
|
||||
digi_play("711R06", 1, 255, -1, -1);
|
||||
} else if (talkFl && player_said("Ladder")) {
|
||||
digi_play("711R08", 1, 255, -1, -1);
|
||||
} else if (talkFl && player_said("Gold Icon")) {
|
||||
digi_play("711R19", 1, 255, -1, -1);
|
||||
} else if (gearFl && player_said("Ladder")) {
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
player_set_commands_allowed(false);
|
||||
disable_player_commands_and_fade_init(2);
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
player_set_commands_allowed(true);
|
||||
_G(game).setRoom(_G(flags)[V286] ? 706 : 710);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} else
|
||||
return;
|
||||
|
||||
_G(player).command_ready = false;
|
||||
}
|
||||
|
||||
void Room711::daemon() {
|
||||
switch (_G(kernel).trigger) {
|
||||
case 100:
|
||||
series_play("711RP01", 0, 0, 101, 0, 0, 100, 0, 0, 0, -1);
|
||||
break;
|
||||
|
||||
case 101:
|
||||
series_unload(_711Rp01Series);
|
||||
player_set_commands_allowed(true);
|
||||
ws_unhide_walker(_G(my_walker));
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Rooms
|
||||
} // namespace Riddle
|
||||
} // namespace M4
|
||||
51
engines/m4/riddle/rooms/section7/room711.h
Normal file
51
engines/m4/riddle/rooms/section7/room711.h
Normal file
@@ -0,0 +1,51 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef M4_RIDDLE_ROOMS_SECTION7_ROOM711_H
|
||||
#define M4_RIDDLE_ROOMS_SECTION7_ROOM711_H
|
||||
|
||||
#include "m4/riddle/rooms/room.h"
|
||||
|
||||
namespace M4 {
|
||||
namespace Riddle {
|
||||
namespace Rooms {
|
||||
|
||||
class Room711 : public Room {
|
||||
public:
|
||||
Room711() : Room() {}
|
||||
~Room711() override {}
|
||||
|
||||
void preload() override;
|
||||
void init() override;
|
||||
void pre_parser() override;
|
||||
void parser() override;
|
||||
void daemon() override;
|
||||
|
||||
private:
|
||||
int32 _711Rp01Series = 0;
|
||||
int32 _ripSketchingSeries = 0;
|
||||
};
|
||||
|
||||
} // namespace Rooms
|
||||
} // namespace Riddle
|
||||
} // namespace M4
|
||||
|
||||
#endif
|
||||
48
engines/m4/riddle/rooms/section7/section7.cpp
Normal file
48
engines/m4/riddle/rooms/section7/section7.cpp
Normal file
@@ -0,0 +1,48 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "m4/riddle/rooms/section7/section7.h"
|
||||
#include "m4/riddle/vars.h"
|
||||
|
||||
namespace M4 {
|
||||
namespace Riddle {
|
||||
namespace Rooms {
|
||||
|
||||
Section7::Section7() : Rooms::Section() {
|
||||
add(701, &_room701);
|
||||
add(702, &_room702);
|
||||
add(703, &_room703);
|
||||
add(704, &_room704);
|
||||
add(705, &_room705);
|
||||
add(706, &_room706);
|
||||
add(707, &_room707);
|
||||
add(709, &_room709);
|
||||
add(710, &_room710);
|
||||
add(711, &_room711);
|
||||
}
|
||||
|
||||
void Section7::daemon() {
|
||||
_G(kernel).continue_handling_trigger = true;
|
||||
}
|
||||
|
||||
} // namespace Rooms
|
||||
} // namespace Riddle
|
||||
} // namespace M4
|
||||
65
engines/m4/riddle/rooms/section7/section7.h
Normal file
65
engines/m4/riddle/rooms/section7/section7.h
Normal file
@@ -0,0 +1,65 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef M4_RIDDLE_ROOMS_SECTION7_H
|
||||
#define M4_RIDDLE_ROOMS_SECTION7_H
|
||||
|
||||
#include "m4/riddle/rooms/section.h"
|
||||
#include "m4/riddle/rooms/section7/room701.h"
|
||||
#include "m4/riddle/rooms/section7/room702.h"
|
||||
#include "m4/riddle/rooms/section7/room703.h"
|
||||
#include "m4/riddle/rooms/section7/room704.h"
|
||||
#include "m4/riddle/rooms/section7/room705.h"
|
||||
#include "m4/riddle/rooms/section7/room706.h"
|
||||
#include "m4/riddle/rooms/section7/room707.h"
|
||||
#include "m4/riddle/rooms/section7/room709.h"
|
||||
#include "m4/riddle/rooms/section7/room710.h"
|
||||
#include "m4/riddle/rooms/section7/room711.h"
|
||||
|
||||
namespace M4 {
|
||||
namespace Riddle {
|
||||
namespace Rooms {
|
||||
|
||||
class Section7 : public Section {
|
||||
private:
|
||||
Room701 _room701;
|
||||
Room702 _room702;
|
||||
Room703 _room703;
|
||||
Room704 _room704;
|
||||
Room705 _room705;
|
||||
Room706 _room706;
|
||||
Room707 _room707;
|
||||
Room709 _room709;
|
||||
Room710 _room710;
|
||||
Room711 _room711;
|
||||
|
||||
public:
|
||||
Section7();
|
||||
virtual ~Section7() {}
|
||||
|
||||
void daemon() override;
|
||||
};
|
||||
|
||||
} // namespace Rooms
|
||||
} // namespace Riddle
|
||||
} // namespace M4
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user