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62
engines/m4/riddle/rooms/section6/section6_maze.h
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62
engines/m4/riddle/rooms/section6/section6_maze.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_RIDDLE_ROOMS_SECTION6_MAZE_H
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#define M4_RIDDLE_ROOMS_SECTION6_MAZE_H
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#include "m4/riddle/rooms/room.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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class Maze : public Room {
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private:
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void checkExit(const char *action, int newRoom);
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protected:
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void checkExitLeft(int newRoom) {
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checkExit("exit left", newRoom);
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}
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void checkExitRight(int newRoom) {
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checkExit("exit right", newRoom);
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}
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void checkExitUp(int newRoom) {
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checkExit("exit up", newRoom);
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}
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void checkExitDown(int newRoom) {
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checkExit("exit down", newRoom);
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}
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public:
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Maze() : Room() {}
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~Maze() override {}
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void preload() override;
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void daemon() override;
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void parser() override;
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};
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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#endif
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