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engines/m4/riddle/rooms/section6/room603.h
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engines/m4/riddle/rooms/section6/room603.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_RIDDLE_ROOMS_SECTION6_ROOM603_H
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#define M4_RIDDLE_ROOMS_SECTION6_ROOM603_H
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#include "m4/riddle/rooms/room.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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class Room603 : public Room {
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private:
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int _val2 = 0;
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int _val3 = 0;
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int _val4 = 0;
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int _val5 = 0;
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int _val9 = 0;
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int _val10 = 0;
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bool _showingNoteCloseup = false;
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int _ripleyMode = 0;
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int _ripleyShould = 0;
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int _ttMode = 0;
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int _ttShould = 0;
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int _trigger1 = 0;
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machine *_shed = nullptr;
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machine *_shenWalker = nullptr;
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machine *_kuangWalker = nullptr;
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machine *_note = nullptr;
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machine *_pole = nullptr;
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machine *_shirt = nullptr;
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machine *_sleeve = nullptr;
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machine *_door = nullptr;
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machine *_tt = nullptr;
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machine *_ttShadow = nullptr;
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machine *_pu01 = nullptr;
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machine *_ripley = nullptr;
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machine *_shadow = nullptr;
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machine *_ttNote = nullptr;
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machine *_explosion = nullptr;
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int _rp01 = 0;
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int _rp02 = 0;
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int _ttDigShirtOff = 0;
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int _ttDigShirtOn = 0;
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int _tt03 = 0;
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int _ttD01 = 0;
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int _rp04 = 0;
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int _ripHandsBehindBack = 0;
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int _ripTalk = 0;
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int _ripHandsHips = 0;
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int _ripHandChin = 0;
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int _ripTwoHandTalk = 0;
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int _ripAction = 0;
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void conv603a();
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void conv603b();
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void unloadSeries();
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bool takeSleeve();
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bool takeNote();
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bool takePole();
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void enter();
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void playRandomDigi(int max);
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public:
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Room603() : Room() {}
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~Room603() override {}
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void preload() override;
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void init() override;
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void daemon() override;
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void pre_parser() override;
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void parser() override;
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void syncGame(Common::Serializer &s) override;
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};
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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#endif
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