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engines/m4/riddle/rooms/section5/section5.h
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59
engines/m4/riddle/rooms/section5/section5.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_RIDDLE_ROOMS_SECTION5_H
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#define M4_RIDDLE_ROOMS_SECTION5_H
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#include "m4/riddle/rooms/section.h"
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#include "m4/riddle/rooms/section5/room501.h"
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#include "m4/riddle/rooms/section5/room504.h"
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#include "m4/riddle/rooms/section5/room506.h"
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#include "m4/riddle/rooms/section5/room507.h"
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#include "m4/riddle/rooms/section5/room508.h"
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#include "m4/riddle/rooms/section5/room509.h"
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#include "m4/riddle/rooms/section5/room510.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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class Section5 : public Section {
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private:
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Room501 _room501;
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Room504 _room504;
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Room506 _room506;
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Room507 _room507;
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Room508 _room508;
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Room509 _room509;
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Room510 _room510;
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public:
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Section5();
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virtual ~Section5() {}
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void daemon() override;
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};
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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#endif
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