Initial commit
This commit is contained in:
648
engines/m4/riddle/rooms/section5/room508.cpp
Normal file
648
engines/m4/riddle/rooms/section5/room508.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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||||
* file distributed with this source distribution.
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||||
*
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||||
* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||
* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/riddle/rooms/section5/room508.h"
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#include "m4/graphics/gr_series.h"
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#include "m4/riddle/vars.h"
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#include "m4/adv_r/adv_file.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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void Room508::init() {
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hotspot_set_active("CRYSTAL SKULL ", false);
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hotspot_set_active("SHOVEL", false);
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hotspot_set_active("SHOVEL ", false);
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if (inv_object_is_here("SHOVEL"))
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kernel_load_variant("508lock1");
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if (_G(flags)[V158] == 1) {
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player_set_commands_allowed(false);
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ws_hide_walker();
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_ripReturnsToStander = series_load("RIP RETURNS TO STANDER");
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_chainBreaking = series_load("508 CHAIN BREAKING");
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_lightAppearing = series_load("LIGHT APPEARING ON FLOOR");
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digi_preload("508_s02");
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digi_preload("508_s04");
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digi_preload("508_s08");
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series_stream("RIP STOPS DOME TURNING", 7, 0x100, 525);
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digi_play("508_S02", 1);
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digi_play("508_S04", 2);
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} else if (_G(game).previous_room != KERNEL_RESTORING_GAME) {
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ws_demand_location(_G(my_walker), 246, 265, 5);
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ws_walk(_G(my_walker), 256, 283, nullptr, 562, 5);
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}
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if (_G(flags)[V157] == 1) {
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hotspot_set_active("CHAIN ", false);
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_chainSprite = series_place_sprite("508 CHAIN AFTER BREAK", 0, 0, 0, 100, 0xf00);
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_domeAfterTurn = series_place_sprite("DOME SPRITE AFTER ITS TURNED", 0, 0, 0, 100, 0xf00);
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if (inv_object_is_here("CRYSTAL SKULL")) {
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hotspot_set_active("CRYSTAL SKULL ", true);
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_skull = series_place_sprite("SKULL SPRITE AFTER DOME TURN", 0, 0, 0, 100, 0x450);
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}
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if (inv_object_is_here("SHOVEL")) {
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hotspot_set_active("SHOVEL ", true);
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_shovel = series_place_sprite("SHOVEL AFTER DOMES TURNED", 0, 0, 0, 100, 0x300);
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}
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}
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if (_G(flags)[V157] == 0 && _G(flags)[V158] == 0) {
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_chainSprite = series_place_sprite("508 CHAIN BEFORE DOME TURNS", 0, 0, 0, 100, 0xf00);
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if (inv_object_is_here("CRYSTAL SKULL")) {
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hotspot_set_active("CRYSTAL SKULL ", true);
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_skull = series_place_sprite("SKULL SPRITE BEFORE DOME TURN", 0, 0, 0, 100, 0x450);
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}
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if (inv_object_is_here("SHOVEL")) {
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hotspot_set_active("SHOVEL", true);
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_shovel = series_place_sprite("SHOVEL SPRITE", 0, 0, 0, 100, 0x300);
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}
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}
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digi_preload("508_s01");
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digi_play_loop("508_s01", 3, 120);
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if (_G(flags)[V158] == 1) {
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digi_unload("506_s01");
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digi_unload("506_s02");
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}
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if (_G(game).previous_room == 507)
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digi_unload("507_s02");
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}
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void Room508::daemon() {
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switch (_G(kernel).trigger) {
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case 503:
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player_set_commands_allowed(false);
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ws_walk(_G(my_walker), 423, 356, nullptr, 504, 1);
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break;
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case 504:
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_ripPutsShovel = series_load("RIP PUTS SHOVEL IN CAPSTAN");
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digi_preload("508_S03");
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player_update_info();
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ws_hide_walker();
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_ripley = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100,
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_G(player_info).depth, false, triggerMachineByHashCallback, "Rp1");
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sendWSMessage_10000(1, _ripley, _ripPutsShovel, 1, 22, 505,
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_ripPutsShovel, 22, 22, 0);
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inv_move_object("SHOVEL", 508);
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break;
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case 505:
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digi_play("508_S03", 2);
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sendWSMessage_10000(1, _ripley, _ripPutsShovel, 23, 34, 506,
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_ripPutsShovel, 34, 34, 0);
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break;
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case 506:
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ws_unhide_walker();
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_shovel = series_place_sprite("SHOVEL SPRITE", 0, 0, 0, 100, 0x300);
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hotspot_set_active("SHOVEL", true);
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terminateMachineAndNull(_ripley);
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kernel_timing_trigger(1, 507);
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break;
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case 507:
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series_unload(_ripPutsShovel);
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digi_unload("508_S03");
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player_set_commands_allowed(true);
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break;
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case 508:
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player_set_commands_allowed(false);
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_ripPutsShovel = series_load("RIP PUTS SHOVEL IN CAPSTAN");
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digi_preload("508_S03");
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player_update_info();
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ws_hide_walker();
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_ripley = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100,
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_G(player_info).depth, false, triggerMachineByHashCallback, "Rp2");
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sendWSMessage_10000(1, _ripley, _ripPutsShovel, 34, 25, 509,
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_ripPutsShovel, 25, 25, 0);
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hotspot_set_active("SHOVEL", false);
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inv_give_to_player("SHOVEL");
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terminateMachineAndNull(_shovel);
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break;
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case 509:
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digi_play("508_S03", 2);
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sendWSMessage_10000(1, _ripley, _ripPutsShovel, 24, 1, 510,
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_ripPutsShovel, 1, 1, 0);
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break;
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case 510:
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ws_unhide_walker();
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terminateMachineAndNull(_ripley);
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series_unload(_ripPutsShovel);
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digi_unload("508_S03");
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player_set_commands_allowed(true);
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break;
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case 511:
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player_set_commands_allowed(false);
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_ripTryTurnDome = series_load("508 RIP TRYS TURNING DOME");
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player_update_info();
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ws_hide_walker();
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_ripley = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100,
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_G(player_info).depth, false, triggerMachineByHashCallback, "Rp3");
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terminateMachineAndNull(_shovel);
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sendWSMessage_10000(1, _ripley, _ripTryTurnDome, 1, 29, 512,
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_ripTryTurnDome, 29, 29, 0);
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break;
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case 512:
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sendWSMessage_10000(1, _ripley, _ripTryTurnDome, 29, 1, 513,
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_ripTryTurnDome, 1, 1, 0);
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break;
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case 513:
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_shovel = series_place_sprite("SHOVEL SPRITE", 0, 0, 0, 100, 0x300);
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ws_unhide_walker();
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terminateMachineAndNull(_ripley);
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series_unload(_ripTryTurnDome);
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if (_val1)
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kernel_timing_trigger(1, 514);
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else
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digi_play("508r11", 1, 255, 514);
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break;
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case 514:
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if (_val1) {
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digi_play("508R16", 1);
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_val1 = 0;
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}
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player_set_commands_allowed(true);
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break;
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case 515:
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player_set_commands_allowed(false);
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interface_hide();
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digi_preload("508_s02");
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digi_preload("508_s04");
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_ripTryTurnDome = series_load("508 RIP TRYS TURNING DOME");
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player_update_info();
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ws_hide_walker();
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_ripley = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100,
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_G(player_info).depth, false, triggerMachineByHashCallback, "Rp4");
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sendWSMessage_10000(1, _ripley, _ripTryTurnDome, 1, 29, 516,
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_ripTryTurnDome, 29, 29, 0);
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break;
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case 516:
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_ripStartTurnDome = series_stream("RIP STARTS TURNING DOME", 7, 0x100, -1);
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series_stream_break_on_frame(_ripStartTurnDome, 19, 518);
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kernel_timing_trigger(90, 517);
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terminateMachineAndNull(_shovel);
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terminateMachineAndNull(_skull);
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terminateMachineAndNull(_ripley);
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break;
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case 517:
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digi_play_loop("508_S02", 1);
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digi_play_loop("508_S04", 2);
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break;
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case 518:
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terminateMachineAndNull(_shovel);
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terminateMachineAndNull(_skull);
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terminateMachineAndNull(_ripley);
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series_set_frame_rate(_ripStartTurnDome, 9999);
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kernel_timing_trigger(1, 519);
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break;
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case 519:
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pal_fade_init(21, 255, 0, 30, 520);
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break;
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case 520:
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_G(flags)[V158] = 1;
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digi_play_loop("508_s01", 3, 120);
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adv_kill_digi_between_rooms(false);
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digi_play_loop("508_S02", 1);
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digi_play_loop("508_S04", 2);
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_G(game).setRoom(506);
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break;
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case 525:
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digi_stop(1);
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digi_stop(2);
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digi_unload("508_s02");
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digi_unload("508_s04");
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_domeAfterTurn = series_place_sprite("DOME SPRITE AFTER ITS TURNED", 0, 0, 0, 100, 0xf00);
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_skull = series_place_sprite("SKULL SPRITE AFTER DOME TURN", 0, 0, 0, 100, 0x450);
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_shovel = series_place_sprite("SHOVEL AFTER DOMES TURNED", 0, 0, 0, 100, 0x300);
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_statue = series_place_sprite("STATU SPRITE AFTER DOME TURN", 0, 0, 0, 100, 0x450);
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_light = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0xf00, false,
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triggerMachineByHashCallback, "Receding Light");
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sendWSMessage_10000(1, _light, _lightAppearing, 12, 12, -1,
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_lightAppearing, 12, 12, 0);
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player_update_info();
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_ripley = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100,
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_G(player_info).depth, false, triggerMachineByHashCallback, "Rp");
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sendWSMessage_10000(1, _ripley, _ripReturnsToStander, 1, 10, -1,
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_ripReturnsToStander, 10, 10, 0);
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_chain = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0xf00, false,
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triggerMachineByHashCallback, "Chain Breaking Machine");
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sendWSMessage_10000(1, _chain, _chainBreaking, 1, 58, 675,
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_chainBreaking, 58, 58, 0);
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sendWSMessage_190000(_chain, 3);
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digi_play("508_s08", 1, 255, 555);
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break;
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case 530:
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series_unload(_ripReturnsToStander);
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_G(flags)[V158] = 0;
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_G(flags)[V157] = 0;
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break;
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case 539:
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_x = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0xf00, false,
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triggerMachineByHashCallback, "x");
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sendWSMessage_10000(1, _x, _flick, 1, 2, -1, _flick, 1, 2, 0);
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sendWSMessage_190000(_x, 1);
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sendWSMessage_1a0000(_x, 1);
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series_set_frame_rate(_spect, 5);
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ws_OverrideCrunchTime(_spect);
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break;
|
||||
|
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case 541:
|
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sendWSMessage_190000(_light, 17);
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sendWSMessage_10000(1, _light, _lightAppearing, 12, 8, 542,
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_lightAppearing, 8, 8, 0);
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break;
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||||
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case 542:
|
||||
sendWSMessage_10000(1, _light, _lightAppearing, 8, 1, 543,
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_lightAppearing, 1, 1, 0);
|
||||
sendWSMessage_10000(1, _x, _flick, 1, 6, 679, _flick, 6, 6, 0);
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break;
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||||
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||||
case 543:
|
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terminateMachineAndNull(_light);
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series_unload(_lightAppearing);
|
||||
sendWSMessage_120000(544);
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||||
break;
|
||||
|
||||
case 544:
|
||||
sendWSMessage_10000(1, _x, _flick, 1, 6, 679, _flick, 6, 6, 0);
|
||||
sendWSMessage_130000(545);
|
||||
break;
|
||||
|
||||
case 545:
|
||||
sendWSMessage_150000(546);
|
||||
break;
|
||||
|
||||
case 546:
|
||||
_G(flags)[V161] = 1;
|
||||
series_unload(_ripSketching);
|
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kernel_timing_trigger(5, 552);
|
||||
break;
|
||||
|
||||
case 548:
|
||||
digi_play("508R12", 1, 255, 539);
|
||||
break;
|
||||
|
||||
case 552:
|
||||
digi_play("508R14", 1, 255, 553);
|
||||
break;
|
||||
|
||||
case 553:
|
||||
_G(flags)[V157] = 1;
|
||||
_G(flags)[V287] = 1;
|
||||
_val2 -= 5;
|
||||
|
||||
if (_val2 > 0) {
|
||||
digi_change_panning(2, _val2);
|
||||
kernel_timing_trigger(2, 553);
|
||||
} else {
|
||||
digi_stop(2);
|
||||
interface_show();
|
||||
player_set_commands_allowed(true);
|
||||
}
|
||||
break;
|
||||
|
||||
case 555:
|
||||
digi_unload("508_s08");
|
||||
digi_preload("508_s07");
|
||||
_val2 = 255;
|
||||
|
||||
digi_play("508_S07", 2);
|
||||
_lightAppearing = series_load("LIGHT APPEARING ON FLOOR");
|
||||
_flick = series_load("508flick");
|
||||
_spect = series_stream("508spect", 6, 0, 668);
|
||||
series_stream_break_on_frame(_spect, 16, 666);
|
||||
kernel_timing_trigger(30, 673);
|
||||
break;
|
||||
|
||||
case 562:
|
||||
player_set_commands_allowed(true);
|
||||
break;
|
||||
|
||||
case 666:
|
||||
series_set_frame_rate(_spect, 3000);
|
||||
hotspot_set_active("CRYSTAL SKULL ", true);
|
||||
hotspot_set_active("SHOVEL ", true);
|
||||
hotspot_set_active("SHOVEL", false);
|
||||
kernel_timing_trigger(5, 530);
|
||||
break;
|
||||
|
||||
case 668:
|
||||
kernel_timing_trigger(1, 671);
|
||||
break;
|
||||
|
||||
case 671:
|
||||
_ripSketching = series_load("RIP SKETCHING IN NOTEBOOK POS 2");
|
||||
setGlobals1(_ripSketching, 1, 24, 24, 24, 0, 24, 39, 39, 39, 0, 39, 1, 1, 1);
|
||||
sendWSMessage_110000(681);
|
||||
break;
|
||||
|
||||
case 673:
|
||||
terminateMachineAndNull(_ripley);
|
||||
ws_unhide_walker();
|
||||
ws_demand_location(_G(my_walker), 437, 349, 1);
|
||||
ws_walk(_G(my_walker), 436, 359, nullptr, 548, 10);
|
||||
break;
|
||||
|
||||
case 675:
|
||||
hotspot_set_active("CHAIN ", false);
|
||||
terminateMachineAndNull(_chain);
|
||||
series_unload(_chainBreaking);
|
||||
_chainSprite = series_place_sprite("508 CHAIN AFTER BREAK", 0, 0, 0, 100, 0xf00);
|
||||
break;
|
||||
|
||||
case 679:
|
||||
terminateMachineAndNull(_x);
|
||||
series_unload(_flick);
|
||||
break;
|
||||
|
||||
case 681:
|
||||
sendWSMessage_120000(682);
|
||||
break;
|
||||
|
||||
case 682:
|
||||
sendWSMessage_110000(684);
|
||||
break;
|
||||
|
||||
case 684:
|
||||
sendWSMessage_120000(686);
|
||||
kernel_timing_trigger(180, 541);
|
||||
break;
|
||||
|
||||
case 686:
|
||||
sendWSMessage_130000(545);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Room508::pre_parser() {
|
||||
if (player_said("SHOVEL") && player_said("HOLE IN CAPSTAN") &&
|
||||
!_G(flags)[V157] && !inv_object_is_here("SHOVEL"))
|
||||
_G(player).resetWalk();
|
||||
}
|
||||
|
||||
void Room508::parser() {
|
||||
const bool lookFlag = player_said_any("look", "look at");
|
||||
const bool takeFlag = player_said("take");
|
||||
const bool useFlag = player_said("gear");
|
||||
|
||||
if (lookFlag && player_said(" ")) {
|
||||
if (_G(flags)[V162] == 1) {
|
||||
digi_play("508R01", 1);
|
||||
} else {
|
||||
digi_play("508R01A", 1);
|
||||
_G(flags)[V162] = 1;
|
||||
}
|
||||
} else if (lookFlag && player_said("DOMED CEILING")) {
|
||||
digi_play("508R02", 1);
|
||||
} else if (lookFlag && player_said("SLIT IN DOMED CEILING")) {
|
||||
digi_play("508R03", 1);
|
||||
} else if (lookFlag && player_said("SYMBOL ON WALL")) {
|
||||
digi_play("508R04", 1);
|
||||
} else if (lookFlag && player_said("SKELETON")) {
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
case 666:
|
||||
player_set_commands_allowed(false);
|
||||
ws_walk(_G(my_walker), 317, 360, nullptr, 2, 1);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
if (inv_player_has("CRYSTAL SKULL")) {
|
||||
digi_play("508R05A", 1);
|
||||
} else if (inv_object_is_here("CRYSTAL SKULL")) {
|
||||
digi_play("508R05B", 1);
|
||||
} else {
|
||||
digi_play("508R05", 1);
|
||||
}
|
||||
|
||||
player_set_commands_allowed(true);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} else if (lookFlag && player_said_any("CHAIN", "CHAIN ")) {
|
||||
digi_play(_G(flags)[V157] ? "508R15" : "508R06", 1);
|
||||
} else if (lookFlag && player_said("FLOOR")) {
|
||||
digi_play("508R07", 1);
|
||||
} else if (lookFlag && player_said("CAPSTAN")) {
|
||||
digi_play("508R08", 1);
|
||||
} else if (lookFlag && player_said("HOLE IN CAPSTAN")) {
|
||||
digi_play("508R09", 1);
|
||||
} else if (lookFlag && player_said("ORNAMENTATION ON WALL")) {
|
||||
digi_play("508R10", 1);
|
||||
} else if (player_said("Walk Through")) {
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
case 666:
|
||||
player_set_commands_allowed(false);
|
||||
ws_walk(_G(my_walker), 237, 255, nullptr, -1, 11);
|
||||
pal_fade_init(21, 255, 0, 30, 2);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
_G(game).setRoom(506);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} else if (player_said("SHOVEL") && player_said("HOLE IN CAPSTAN")) {
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
ws_walk(_G(my_walker), 423, 356, nullptr, 2, 1);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
if (!_G(flags)[V157] && !inv_object_is_here("SHOVEL")) {
|
||||
player_set_commands_allowed(false);
|
||||
kernel_load_variant("508lock1");
|
||||
_G(kernel).trigger_mode = KT_DAEMON;
|
||||
kernel_timing_trigger(1, 503);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} else if (takeFlag && player_said("SHOVEL") &&
|
||||
inv_object_is_here("SHOVEL") && _G(kernel).trigger == -1) {
|
||||
if (_G(flags)[V157] == 0 && inv_object_is_here("SHOVEL")) {
|
||||
player_set_commands_allowed(false);
|
||||
kernel_load_variant("508lock0");
|
||||
_G(kernel).trigger_mode = KT_DAEMON;
|
||||
kernel_timing_trigger(1, 508);
|
||||
}
|
||||
|
||||
if (_G(flags)[V157] == 1) {
|
||||
player_set_commands_allowed(false);
|
||||
_val1 = 1;
|
||||
_G(kernel).trigger_mode = KT_DAEMON;
|
||||
kernel_timing_trigger(1, 511);
|
||||
}
|
||||
} else if (lookFlag && player_said_any("crystal skull", "crystal skull ") &&
|
||||
inv_object_is_here("CRYSTAL SKULL")) {
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
case 666:
|
||||
ws_walk(_G(my_walker), 317, 360, nullptr, 2, 1);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
digi_play("510r11", 1);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} else if (lookFlag && player_said_any("shovel", "shovel ") &&
|
||||
inv_object_is_here("SHOVEL")) {
|
||||
digi_play("com106", 1);
|
||||
} else if (takeFlag && player_said("SHOVEL ") && _G(kernel).trigger == -1) {
|
||||
if (_G(flags)[V157] == 1) {
|
||||
player_set_commands_allowed(false);
|
||||
_val1 = 1;
|
||||
_G(kernel).trigger_mode = KT_DAEMON;
|
||||
kernel_timing_trigger(1, 511);
|
||||
}
|
||||
} else if (useFlag && player_said("SHOVEL") && inv_object_is_here("SHOVEL")) {
|
||||
if (!_G(flags)[V157] && inv_object_is_here("SHOVEL") &&
|
||||
!inv_object_is_here("CRYSTAL SKULL") && _G(kernel).trigger == -1) {
|
||||
player_set_commands_allowed(false);
|
||||
_G(kernel).trigger_mode = KT_DAEMON;
|
||||
kernel_timing_trigger(1, 511);
|
||||
}
|
||||
|
||||
if (!_G(flags)[V157] && inv_object_is_here("SHOVEL") &&
|
||||
inv_object_is_here("CRYSTAL SKULL") && _G(kernel).trigger == -1) {
|
||||
player_set_commands_allowed(false);
|
||||
_G(kernel).trigger_mode = KT_DAEMON;
|
||||
kernel_timing_trigger(1, 515);
|
||||
}
|
||||
} else if (player_said("CRYSTAL SKULL", "SKELETON")) {
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
case 666:
|
||||
ws_walk(_G(my_walker), 333, 290, nullptr, 2, 3);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
player_set_commands_allowed(false);
|
||||
hotspot_set_active("CRYSTAL SKULL ", true);
|
||||
digi_play("508_s05", 1);
|
||||
|
||||
_skull = series_place_sprite("SKULL SPRITE AFTER DOME TURN", 0, 0, 0, 100, 0x450);
|
||||
inv_move_object("CRYSTAL SKULL", 508);
|
||||
ws_walk(_G(my_walker), 317, 360, nullptr, 3, 1);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
player_set_commands_allowed(true);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} else if (takeFlag && player_said("CRYSTAL SKULL ")) {
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
case 666:
|
||||
if (inv_object_is_here("CRYSTAL SKULL")) {
|
||||
ws_walk(_G(my_walker), 333, 290, nullptr, 2, 3);
|
||||
}
|
||||
break;
|
||||
|
||||
case 2:
|
||||
player_set_commands_allowed(false);
|
||||
hotspot_set_active("CRYSTAL SKULL ", false);
|
||||
kernel_examine_inventory_object("PING CRYSTAL SKULL", 5, 1, 250, 170, 3, "508_s05", 7);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
inv_give_to_player("CRYSTAL SKULL");
|
||||
ws_walk(_G(my_walker), 317, 360, nullptr, 4, 1);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
player_set_commands_allowed(true);
|
||||
break;
|
||||
|
||||
case 7:
|
||||
terminateMachineAndNull(_skull);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
|
||||
_G(player).command_ready = false;
|
||||
}
|
||||
|
||||
} // namespace Rooms
|
||||
} // namespace Riddle
|
||||
} // namespace M4
|
||||
Reference in New Issue
Block a user