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engines/m4/riddle/rooms/section5/room507.cpp
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217
engines/m4/riddle/rooms/section5/room507.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/riddle/rooms/section5/room507.h"
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#include "m4/graphics/gr_series.h"
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#include "m4/riddle/vars.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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static const char *BLOCK_NAMES[8] = {
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nullptr, "507 BLOCK ONE", "507 BLOCK TWO", "507 BLOCK THREE",
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"507 BLOCK FOUR", "507 BLOCK FIVE", "507 BLOCK SIX",
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"507 BLOCK SEVEN"
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};
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static const char *BLOCK_DIGI[8] = {
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nullptr, "507_s03", "507_s03a", "507_s03b", "507_s03c",
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"507_s03d", "507_s03e", "507_s03f"
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};
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int BLOCK_CORRECT[8] = {
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-1, 12, 4, 12, 8, 0, 8, 4
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};
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Room507::Room507() : Room() {
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}
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void Room507::preload() {
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_G(player).walker_in_this_scene = false;
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LoadWSAssets("OTHER SCRIPT");
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}
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void Room507::init() {
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digi_preload("507_s02");
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digi_preload("507_s03");
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digi_preload("507_s03a");
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digi_preload("507_s03b");
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digi_preload("507_s03c");
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digi_preload("507_s03d");
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digi_preload("507_s03e");
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digi_preload("507_s03f");
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digi_preload("507_s04");
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for (int i = 1; i <= 7; ++i) {
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_blockFlag[i] = false;
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_blockSeries[i] = series_load(BLOCK_NAMES[i]);
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_block[i] = series_show(BLOCK_NAMES[i], 0x400, 16, -1, -1,
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_G(flags)[(Flag)(V172 + i)]);
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}
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_doorSeries = series_load("507DOOR2");
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_door = series_show("507DOOR2", 0x400, 16);
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digi_play_loop("507_s02", 3, 170);
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if (_G(game).previous_room == 506)
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digi_unload("506_s01");
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if (!player_been_here(507)) {
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kernel_timing_trigger(1, 8);
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player_set_commands_allowed(false);
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}
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}
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void Room507::daemon() {
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switch (_G(kernel).trigger) {
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case 1:
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player_set_commands_allowed(true);
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break;
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case 3:
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for (int i = 1; i <= 7; ++i) {
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if (_G(flags)[(Flag)(V172 + i)] != BLOCK_CORRECT[i]) {
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player_set_commands_allowed(true);
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return;
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}
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}
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kernel_timing_trigger(10, 4);
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_G(flags)[V156] = 1;
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break;
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case 4:
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digi_stop(1);
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terminateMachineAndNull(_door);
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_door = series_stream("507 DOOR LOWERS", 8, 0x400, -1);
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series_stream_break_on_frame(_door, 19, 6);
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digi_play("507_S04", 2);
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break;
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case 6:
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disable_player_commands_and_fade_init(7);
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break;
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case 7:
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for (int i = 1; i <= 7; ++i)
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digi_unload(BLOCK_DIGI[i]);
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digi_stop(1);
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digi_play_loop("507_s02", 3, 170);
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adv_kill_digi_between_rooms(false);
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_G(game).setRoom(508);
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break;
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case 8:
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digi_play("507R01", 1, 255, 1);
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break;
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default:
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break;
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}
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}
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void Room507::pre_parser() {
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_G(player).resetWalk();
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}
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void Room507::parser() {
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const bool lookFlag = player_said_any("look", "look at");
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const bool useFlag = player_said("gear");
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if (lookFlag && player_said("DOOR")) {
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digi_play("507r03", 1);
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} else if (lookFlag && player_said_any("STONE GLYPH ", "STONE GLYPH ",
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"STONE GLYPH ", "STONE GLYPH ", "STONE GLYPH ",
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"STONE GLYPH ", "STONE GLYPH ")) {
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if (_G(flags)[V172])
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digi_play("508R04", 1, 255, -1, 508);
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else
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digi_play("507R04", 1);
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} else if (lookFlag && player_said("SPIDER")) {
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digi_play("507R05", 1);
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} else if (lookFlag && player_said(" ")) {
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digi_play("507R02", 1);
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} else if (useFlag && player_said("STONE GLYPH ")) {
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useStoneGlyph(1);
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} else if (useFlag && player_said("STONE GLYPH ")) {
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useStoneGlyph(2);
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} else if (useFlag && player_said("STONE GLYPH ")) {
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useStoneGlyph(3);
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} else if (useFlag && player_said("STONE GLYPH ")) {
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useStoneGlyph(4);
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} else if (useFlag && player_said("STONE GLYPH ")) {
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useStoneGlyph(5);
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} else if (useFlag && player_said("STONE GLYPH ")) {
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useStoneGlyph(6);
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} else if (useFlag && player_said("STONE GLYPH ")) {
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useStoneGlyph(7);
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} else if (player_said("SHOVEL", "DOOR") && inv_player_has("SHOVEL")) {
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digi_play("507R07", 1);
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} else if (player_said("WOODEN LADDER", "DOOR") && inv_player_has("WOODEN LADDER")) {
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digi_play("507R07", 1);
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} else if (player_said("exit")) {
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switch (_G(kernel).trigger) {
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case -1:
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case 666:
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disable_player_commands_and_fade_init(2);
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break;
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case 2:
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adv_kill_digi_between_rooms(false);
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digi_preload("507_s02");
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digi_play_loop("507_s02", 3, 100);
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_G(game).setRoom(506);
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break;
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default:
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break;
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}
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} else {
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return;
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}
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_G(player).command_ready = false;
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}
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void Room507::useStoneGlyph(int blockNum) {
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player_set_commands_allowed(false);
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if (!_blockFlag[blockNum]) {
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terminateMachineAndNull(_block[blockNum]);
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_block[blockNum] = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0x400, 0,
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triggerMachineByHashCallback, BLOCK_NAMES[blockNum]);
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_blockFlag[blockNum] = true;
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_G(flags)[V172] = 1;
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}
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_G(kernel).trigger_mode = KT_DAEMON;
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sendWSMessage_190000(_block[blockNum], 15);
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sendWSMessage_10000(1, _block[blockNum], _blockSeries[blockNum],
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_G(flags)[(Flag)(V172 + blockNum)] + 1, _G(flags)[(Flag)(V172 + blockNum)] + 4, 3,
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_blockSeries[blockNum], _G(flags)[(Flag)(V172 + blockNum)] + 5,
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_G(flags)[(Flag)(V172 + blockNum)] + 5, 0);
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digi_play(BLOCK_DIGI[blockNum], 2);
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_G(flags)[(Flag)(V172 + blockNum)] += 4;
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if (_G(flags)[(Flag)(V172 + blockNum)] >= 16)
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_G(flags)[(Flag)(V172 + blockNum)] = 0;
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}
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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