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engines/m4/riddle/rooms/section5/room504.h
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130
engines/m4/riddle/rooms/section5/room504.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_RIDDLE_ROOMS_SECTION5_ROOM504_H
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#define M4_RIDDLE_ROOMS_SECTION5_ROOM504_H
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#include "m4/riddle/rooms/room.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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class Room504 : public Room {
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private:
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machine *_ripley = nullptr;
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machine *_waterfall = nullptr;
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int _upSteps = 0;
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int _downSteps = 0;
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int _volume = 0;
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int _volume2 = 0;
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int _menendezShould = 0;
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int _ripleyShould = 0;
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int _ripleyMode = 0;
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int _ripSketching = 0;
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int _ripLowReach = 0;
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int _ripMedReach = 0;
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int _ripWipe = 0;
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int _ripStepUpLeft = 0;
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int _ripThrowFromLeft = 0;
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int _ripHiReach2Handed = 0;
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int _ripLeansBack = 0;
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int _ripStepUpRight = 0;
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int _ripThrowFromRight = 0;
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int _ripKneels = 0;
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int _ripShrunkenHead = 0;
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int _ripGivesMoneyEmerald = 0;
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int _ripGetsUp = 0;
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int _ripYells = 0;
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int _mzDigs = 0;
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int _mzStandsTalks = 0;
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int _mzTakesEmerald = 0;
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int _mzMenancesClimbs = 0;
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int _mzTakesMoney = 0;
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int _mzGivesHead = 0;
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int _vineTie = 0;
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int _vineUnrolling = 0;
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int _rightVineTie = 0;
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int _leftVineTie = 0;
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int _ropeLSlurpsUp = 0;
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int _ropeRSlurpsUp = 0;
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machine *_vines1 = nullptr;
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machine *_vines2 = nullptr;
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machine *_vines3 = nullptr;
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machine *_vines4 = nullptr;
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machine *_rope = nullptr;
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machine *_ladder = nullptr;
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machine *_toy = nullptr;
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machine *_shovel = nullptr;
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machine *_driftwood = nullptr;
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machine *_pole = nullptr;
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machine *_mzMachine = nullptr;
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machine *_menendez = nullptr;
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machine *_vineMachine1 = nullptr;
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machine *_vineMachine2 = nullptr;
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machine *_ripStep = nullptr;
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machine *_vine = nullptr;
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bool _isOnRight = false;
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bool _flag2 = false;
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bool _flag3 = false;
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bool _flag4 = false;
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int _trigger1 = 0;
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int _trigger2 = 0;
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int _trigger3 = 0;
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int _trigger4 = 0;
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int _vineThrowType = 0;
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int _menendezMode = 0;
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int32 _hasInti = 0;
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void setVines();
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void freeVines();
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void setVinesRope();
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void setMiscItems();
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void disableVinesRope();
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void deleteHotspot(const char *hotspotName);
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void addRope();
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void addGreenVine();
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void addBrownVine();
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void addHotspot(int x1, int y1, int x2, int y2,
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const char *verb, const char *vocab);
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void addShovel();
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bool checkVinesDistance();
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bool parser1();
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void conv504a();
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bool lookVines();
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public:
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Room504() : Room() {}
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~Room504() override {}
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void init() override;
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void daemon() override;
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void pre_parser() override;
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void parser() override;
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};
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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#endif
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