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engines/m4/riddle/rooms/section5/room501.h
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engines/m4/riddle/rooms/section5/room501.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_RIDDLE_ROOMS_SECTION5_ROOM501_H
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#define M4_RIDDLE_ROOMS_SECTION5_ROOM501_H
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#include "m4/riddle/rooms/room.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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class Room501 : public Room {
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private:
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machine *_ripley = nullptr;
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machine *_shadow = nullptr;
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machine *_agent = nullptr;
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machine *_clock = nullptr;
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machine *_paper = nullptr;
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machine *_deltaPuffinMachine = nullptr;
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int _agentTalkLoop = 0;
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int _agentStridesForward = 0;
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int _puffinExchange = 0;
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const char *_digiName = nullptr;
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int _convEntry = 0;
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bool _flag = false;
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int _ripTalkLoop = 0;
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int _ripSeries1 = 0;
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int _ripParcelExchange = 0;
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int _ripMoneyExchange = 0;
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int _ripSignsPaper = 0;
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int _agentShould = 0;
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int _val2 = 0;
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int _ripleyShould = 0;
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int _val4 = 0;
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int _val5 = 0;
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int _trigger1 = 0;
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int _trigger4 = 0;
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int _val8 = 0;
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int _ripleyMode = 0;
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int _xyzzy1 = 0;
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int _trigger2 = 0;
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int _xyzzy3 = 0;
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int _trigger3 = 0;
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int _xyzzy5 = 0;
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int _xyzzy6 = 0;
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int _xyzzy7 = 0;
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int _agentMode = 0;
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int _xyzzy9 = 0;
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int _xyzzy10 = 0;
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int _itemsCount = 0;
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int _items[12];
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int32 _hasItems = 0;
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int32 _hasLetter = 0;
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int32 _hasCrystalSkull = 0;
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int32 _hasStickAndShellMap = 0;
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int32 _hasWheeledToy = 0;
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int32 _hasRebusAmulet = 0;
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int32 _hasShrunkenHead = 0;
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int32 _hasSilverButterfly = 0;
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int32 _hasPostageStamp = 0;
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int32 _hasGermanBanknote = 0;
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int32 _hasWhaleBoneHorn = 0;
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int32 _hasChisel = 0;
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int32 _hasIncenseBurner = 0;
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int32 _hasRomanovEmerald = 0;
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const char *_queuedDigi[4];
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int _ripSketching = 0;
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void conv501a();
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/**
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* Sets up the items array with any key items the player
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* has in their inventory
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* @return True if the player has at least one item
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*/
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bool updateItems();
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public:
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Room501();
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~Room501() override {}
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void init() override;
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void daemon() override;
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void parser() override;
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};
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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#endif
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