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engines/m4/riddle/rooms/section4/section4.cpp
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65
engines/m4/riddle/rooms/section4/section4.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "m4/riddle/rooms/section4/section4.h"
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#include "m4/riddle/vars.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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const int16 S4_NORMAL_DIRS[] = { 200, 201, -1 };
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const char *S4_NORMAL_NAMES[] = {
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"wolf walker pos1",
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"wolf walker pos3"
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};
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const int16 S4_SHADOW_DIRS[] = { 210, 211, -1 };
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const char *S4_SHADOW_NAMES[] = {
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"wolf shadow pos1",
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"wolf shadow pos3"
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};
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Section4::Section4() : Rooms::Section() {
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add(401, &_room401);
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add(402, &_room402);
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add(403, &_room403);
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add(404, &_room404);
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add(405, &_room405);
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add(406, &_room406);
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add(407, &_room407);
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add(408, &_room408);
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add(409, &_room409);
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add(410, &_room410);
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add(413, &_room413);
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add(456, &_room456);
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add(493, &_room493);
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add(494, &_room494);
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add(495, &_room495);
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}
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void Section4::daemon() {
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_G(kernel).continue_handling_trigger = true;
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}
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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