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engines/m4/riddle/rooms/section4/room494.cpp
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266
engines/m4/riddle/rooms/section4/room494.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/graphics/gr_series.h"
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#include "m4/gui/gui_sys.h"
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#include "m4/platform/keys.h"
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#include "m4/riddle/rooms/section4/room494.h"
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#include "m4/riddle/inventory.h"
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#include "m4/riddle/vars.h"
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#include "m4/riddle/walker.h"
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#include "m4/riddle/riddle.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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void Room494::preload() {
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_G(kernel).letter_box_y = LETTERBOX_Y;
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_G(player).walker_type = WALKER_ALT;
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_G(player).shadow_type = SHADOW_ALT;
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_G(player).walker_in_this_scene = false;
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}
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void Room494::init() {
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midi_stop();
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mouse_show();
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_hotkeyEscape = GetSystemHotkey(KEY_ESCAPE);
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_hotkeySave = GetSystemHotkey(KEY_F2);
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_hotkeyLoad = GetSystemHotkey(KEY_F3);
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RemoveSystemHotkey(KEY_F2);
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AddSystemHotkey(KEY_ESCAPE, escapeFn);
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AddSystemHotkey(KEY_F3, loadFn);
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_machine1 = _machine2 = nullptr;
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_selectedBtn1 = _selectedBtn2 = -1;
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midi_stop();
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digi_preload("gallery", 950);
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digi_play_loop("gallery", 1, 255, -1, 950);
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interface_hide();
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_G(kernel).call_daemon_every_loop = true;
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_menuButtons = series_load("494 MENU BUTTONS");
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_buttons[0] = series_show_sprite("494 MENU BUTTONS", 0, 0xf00);
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_buttons[1] = series_show_sprite("494 MENU BUTTONS", 3, 0xf00);
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_buttons[2] = series_show_sprite("494 MENU BUTTONS", 6, 0xf00);
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_buttons[3] = series_show_sprite("494 MENU BUTTONS", 9, 0xf00);
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_buttons[4] = series_show_sprite("494 MENU BUTTONS", 12, 0xf00);
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_buttons[5] = series_show_sprite("494 MENU BUTTONS", 15, 0xf00);
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}
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void Room494::daemon() {
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const int selectedBtn = getSelectedButton();
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bool btnClicked = false;
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switch (_G(kernel).trigger) {
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case 111:
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if (g_engine->autosaveExists()) {
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restoreHotkeys();
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restoreAutosave();
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} else {
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_G(flags)[V001] = 1;
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digi_stop(1);
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_G(game).setRoom(901);
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}
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break;
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case 304:
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restoreHotkeys();
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setupInventory();
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_G(flags)[V001] = 1;
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interface_show();
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digi_stop(1);
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_G(game).setRoom(304);
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break;
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case 493:
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restoreHotkeys();
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adv_kill_digi_between_rooms(false);
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_G(game).setRoom(493);
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break;
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case 666:
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_G(kernel).going = false;
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break;
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case 901:
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restoreHotkeys();
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setupInventory();
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_G(flags)[V001] = 1;
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digi_stop(1);
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_G(game).setRoom(901);
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break;
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case 999:
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interface_hide();
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break;
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default:
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break;
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}
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if (_G(MouseState).ButtonState) {
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if (_selectState) {
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if (selectedBtn == _selectedBtn2 && _machine2) {
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terminateMachineAndNull(_machine2);
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_selectedBtn2 = -1;
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digi_play("950_s51", 2);
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}
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if (!_machine2) {
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_machine2 = series_show_sprite("494 menu buttons",
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selectedBtn * 3 + 2, 0x100);
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_selectedBtn2 = selectedBtn;
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digi_play("950_s51", 2);
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}
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} else {
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if (_machine1) {
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terminateMachineAndNull(_machine1);
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_selectedBtn1 = -1;
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}
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if (selectedBtn != -1) {
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_machine2 = series_show_sprite("494 menu buttons",
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selectedBtn * 3 + 2, 0x100);
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_selectedBtn2 = selectedBtn;
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digi_play("950_s51", 2);
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}
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}
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_selectState = true;
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} else if (_selectState) {
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if (_machine2) {
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terminateMachineAndNull(_machine2);
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_selectedBtn2 = -1;
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}
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_selectState = false;
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btnClicked = true;
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}
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if (selectedBtn != -1) {
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if (_selectedBtn1 != -1 && selectedBtn != _selectedBtn1) {
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terminateMachineAndNull(_machine1);
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_selectedBtn1 = -1;
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}
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if (_selectedBtn1 == -1 && !_machine2) {
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_selectedBtn1 = selectedBtn;
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_machine1 = series_show_sprite("494 menu buttons",
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selectedBtn * 3 + 1, 0x100);
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}
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} else {
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if (selectedBtn != _selectedBtn1) {
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terminateMachineAndNull(_machine1);
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_selectedBtn1 = selectedBtn;
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}
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}
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if (btnClicked) {
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switch (selectedBtn) {
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case 0:
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player_set_commands_allowed(false);
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disable_player_commands_and_fade_init(901);
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break;
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case 1:
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player_set_commands_allowed(false);
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disable_player_commands_and_fade_init(304);
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break;
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case 2:
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player_set_commands_allowed(false);
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disable_player_commands_and_fade_init(111);
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break;
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case 3:
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loadFn(nullptr, nullptr);
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break;
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case 4:
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player_set_commands_allowed(false);
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disable_player_commands_and_fade_init(493);
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break;
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case 5:
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player_set_commands_allowed(false);
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disable_player_commands_and_fade_init(666);
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break;
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default:
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break;
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}
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}
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}
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void Room494::pre_parser() {
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_G(player).need_to_walk = false;
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_G(player).ready_to_walk = true;
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_G(player).waiting_for_walk = false;
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}
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void Room494::escapeFn(void *, void *) {
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//TODO room 494 escapeFn
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warning("TODO: room 494 escapeFn");
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}
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void Room494::loadFn(void *, void *) {
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g_engine->showLoadScreen(M4Engine::kLoadFromGameDialog);
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}
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int Room494::getSelectedButton() const {
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static const Common::Rect BUTTONS[6] = {
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{ 91, 323, 150, 370 },
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{ 174, 323, 226, 370 },
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{ 247, 323, 312, 370 },
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{ 333, 323, 388, 370 },
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{ 423, 323, 458, 370 },
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{ 494, 323, 547, 370 }
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};
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const int x = _G(MouseState).CursorColumn;
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const int y = _G(MouseState).CursorRow;
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for (int i = 0; i < 6; ++i) {
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if (BUTTONS[i].contains(x, y))
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return i;
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}
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return -1;
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}
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void Room494::restoreHotkeys() {
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AddSystemHotkey(KEY_ESCAPE, _hotkeyEscape);
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AddSystemHotkey(KEY_F2, _hotkeySave);
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AddSystemHotkey(KEY_F3, _hotkeyLoad);
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}
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void Room494::setupInventory() {
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_G(flags).reset();
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static_cast<Inventory *>(_G(inventory))->reset();
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conv_reset_all();
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player_reset_been();
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}
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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