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engines/m4/riddle/rooms/section4/room493.cpp
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212
engines/m4/riddle/rooms/section4/room493.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/riddle/rooms/section4/room493.h"
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#include "m4/graphics/gr_series.h"
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#include "m4/gui/gui_sys.h"
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#include "m4/platform/keys.h"
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#include "m4/riddle/vars.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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void Room493::preload() {
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_G(player).walker_type = 1;
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_G(player).shadow_type = 1;
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_G(player).walker_in_this_scene = false;
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}
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void Room493::init() {
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interface_hide();
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player_set_commands_allowed(false);
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AddSystemHotkey(KEY_ESCAPE, escape_key_pressed);
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RemoveSystemHotkey(303);
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RemoveSystemHotkey(22);
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_panning = 255;
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if (_G(game).previous_room != 494) {
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digi_preload("lostcity", 917);
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if (_G(game).previous_room != 917) {
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digi_preload("riptheme", 917);
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digi_play("riptheme", 3, 255, -1, 917);
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}
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}
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_credits = series_stream("game credits", 10, 256, 900);
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series_stream_break_on_frame(_credits, 10, 30);
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kernel_timing_trigger(360, 700);
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}
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void Room493::daemon() {
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static int32 FRAMES[13] = {
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4, 12, 24, 36, 48, 60, 68, 76, 88, 96, 108, 116, 128
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};
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switch (_G(kernel).trigger) {
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case 30:
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series_stream_break_on_frame(_credits, FRAMES[2], 50);
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setTrigger(40);
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break;
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case 50:
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series_stream_break_on_frame(_credits, FRAMES[3], 70);
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setTrigger(60);
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break;
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case 70:
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series_stream_break_on_frame(_credits, FRAMES[4] - 2, 90);
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setTrigger(80);
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break;
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case 90:
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series_stream_break_on_frame(_credits, FRAMES[5] - 2, 110);
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setTrigger(100);
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break;
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case 110:
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series_stream_break_on_frame(_credits, FRAMES[6] - 2, 130);
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setTrigger(120);
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break;
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case 130:
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series_stream_break_on_frame(_credits, FRAMES[7] - 2, 150);
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setTrigger(140);
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break;
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case 150:
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series_stream_break_on_frame(_credits, FRAMES[8] - 2, 170);
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setTrigger(160);
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break;
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case 170:
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series_stream_break_on_frame(_credits, FRAMES[9] - 2, 190);
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setTrigger(180);
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break;
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case 190:
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series_stream_break_on_frame(_credits, FRAMES[10] - 2, 210);
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setTrigger(200);
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break;
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case 210:
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series_stream_break_on_frame(_credits, FRAMES[11] - 2, 230);
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setTrigger(220);
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break;
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case 230:
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series_stream_break_on_frame(_credits, FRAMES[12] - 2, 250);
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setTrigger(240);
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break;
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case 250:
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setTrigger(260);
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break;
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case 666:
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AddSystemHotkey(303, Hotkeys::show_version);
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AddSystemHotkey(22, Hotkeys::show_version);
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_G(game).setRoom(494);
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break;
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case 700:
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if (checkStrings()) {
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digi_stop(3);
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kernel_timing_trigger(10, 800);
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} else {
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kernel_timing_trigger(65, 700);
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}
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break;
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case 800:
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digi_play("lostcity", 3, 255, 810, 917);
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break;
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case 810:
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digi_play_loop("riptheme", 3, 255, -1, 917);
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break;
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case 900:
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if (_G(game).previous_room == 494)
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disable_player_commands_and_fade_init(920);
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else
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disable_player_commands_and_fade_init(910);
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break;
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case 910:
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_panning -= 4;
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if (_panning > 0) {
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digi_change_panning(3, _panning);
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kernel_timing_trigger(2, 910);
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} else {
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AddSystemHotkey(303, Hotkeys::show_version);
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AddSystemHotkey(22, Hotkeys::show_version);
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_G(game).setRoom(494);
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}
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break;
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case 920:
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adv_kill_digi_between_rooms(false);
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AddSystemHotkey(303, Hotkeys::show_version);
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AddSystemHotkey(22, Hotkeys::show_version);
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_G(game).setRoom(494);
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break;
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case 40:
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case 60:
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case 80:
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case 100:
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case 120:
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case 140:
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case 160:
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case 180:
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case 200:
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case 220:
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case 240:
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case 260:
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crunch();
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break;
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default:
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break;
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}
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}
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void Room493::escape_key_pressed(void *, void *) {
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_G(kernel).trigger_mode = KT_DAEMON;
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disable_player_commands_and_fade_init(910);
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}
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void Room493::setTrigger(int16 trigger) {
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series_set_frame_rate(_credits, 30000);
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kernel_timing_trigger(900, trigger);
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}
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void Room493::crunch() {
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series_set_frame_rate(_credits, 10);
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ws_OverrideCrunchTime(_credits);
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}
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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