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81
engines/m4/riddle/rooms/section4/room413.cpp
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81
engines/m4/riddle/rooms/section4/room413.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/riddle/rooms/section4/room413.h"
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#include "m4/riddle/vars.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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void Room413::preload() {
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_G(player).walker_in_this_scene = false;
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}
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void Room413::init() {
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_buttonFlag = false;
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interface_hide();
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player_set_commands_allowed(false);
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kernel_timing_trigger(1, 25);
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_G(kernel).call_daemon_every_loop = true;
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}
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void Room413::daemon() {
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switch (_G(kernel).trigger) {
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case 25:
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kernel_timing_trigger(30, 27);
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break;
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case 27:
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digi_play(_G(game).previous_room == 301 ? "413r02" : "413r01", 1, 255, 30);
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break;
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case 30:
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kernel_timing_trigger(30, 50);
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break;
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case 50:
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disable_player_commands_and_fade_init(75);
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break;
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case 75:
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interface_show();
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restoreAutosave();
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break;
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default:
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break;
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}
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if (_G(MouseState).ButtonState) {
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if (!_buttonFlag) {
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_G(MouseState).Event = 0;
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_G(kernel).call_daemon_every_loop = false;
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kernel_timing_trigger(1, 50);
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}
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_buttonFlag = true;
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}
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}
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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