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engines/m4/riddle/rooms/section4/room410.cpp
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172
engines/m4/riddle/rooms/section4/room410.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/riddle/rooms/section4/room410.h"
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#include "m4/graphics/gr_series.h"
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#include "m4/riddle/vars.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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void Room410::preload() {
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_G(player).walker_type = 0;
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_G(player).shadow_type = 0;
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_G(player).walker_in_this_scene = false;
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}
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void Room410::init() {
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digi_preload("410r04");
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digi_preload("410r05");
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digi_preload("410r01");
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digi_preload("410t01");
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digi_preload("410r02");
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digi_preload("410t02");
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digi_preload("410r03");
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digi_preload("410_s02");
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_val1 = 140;
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midi_play("danzig1", 0, true, -1, 949);
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interface_hide();
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_pu = series_stream("410PU01", 8, 0x100, -1);
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series_stream_break_on_frame(_pu, 2, 100);
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digi_play("410_s02", 3, 140);
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}
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void Room410::daemon() {
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switch (_G(kernel).trigger) {
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case 20:
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disable_player_commands_and_fade_init(25);
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break;
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case 25:
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case 229:
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interface_show();
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_G(game).setRoom(402);
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break;
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case 100:
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if (_G(player).been_here_before) {
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series_stream_break_on_frame(_pu, 56, 300);
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digi_play("410r05", 1, 255, 103);
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} else {
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series_stream_break_on_frame(_pu, 71, 104);
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digi_play("410r04", 1, 255, 103);
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}
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break;
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case 103:
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midi_play("danzig1", 255, true, -1, 949);
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break;
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case 104:
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series_stream_break_on_frame(_pu, 102, 105);
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series_set_frame_rate(_pu, 5);
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digi_play("410r01", 1);
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break;
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case 105:
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series_stream_break_on_frame(_pu, 116, 110);
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series_set_frame_rate(_pu, 3000);
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digi_play("410t01", 1, 255, 106);
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break;
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case 106:
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series_set_frame_rate(_pu, 7);
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ws_OverrideCrunchTime(_pu);
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break;
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case 110:
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series_stream_break_on_frame(_pu, 126, 112);
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digi_play("410r02", 1);
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break;
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case 112:
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series_stream_break_on_frame(_pu, 136, 120);
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digi_play("410t02", 1);
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break;
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case 120:
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terminateMachineAndNull(_pu);
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_pu = series_stream("410PU02", 7, 0x100, -1);
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series_stream_break_on_frame(_pu, 8, 125);
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// WORKAROUND: Way back up in the stack, the original _pu's anim
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// is what called daemon. So we need to flag for it to bail out,
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// so it doesn't try to use freed memory
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_GWS(keepProcessing) = false;
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_GWS(bailOut) = true;
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break;
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case 125:
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series_stream_break_on_frame(_pu, 19, 127);
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digi_play("410r03", 1, 255, 225);
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break;
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case 127:
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series_set_frame_rate(_pu, 3000);
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break;
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case 225:
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kernel_timing_trigger(40, 227);
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break;
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case 227:
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disable_player_commands_and_fade_init(229);
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break;
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case 300:
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series_set_frame_rate(_pu, 3000);
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kernel_timing_trigger(1, 305);
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disable_player_commands_and_fade_init(-1);
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break;
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case 305:
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_val1 -= 4;
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if (_val1 >= 0) {
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digi_change_panning(3, _val1);
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kernel_timing_trigger(2, 305);
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} else {
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interface_show();
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_G(game).setRoom(402);
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}
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break;
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default:
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break;
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}
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}
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void Room410::parser() {
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if (player_said("exit")) {
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if (_G(kernel).trigger <= 0) {
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player_set_commands_allowed(false);
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disable_player_commands_and_fade_init(1);
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} else if (_G(kernel).trigger == 1) {
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digi_stop(3);
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_G(game).setRoom(303);
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}
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}
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}
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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