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engines/m4/riddle/rooms/section4/room408.h
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75
engines/m4/riddle/rooms/section4/room408.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_RIDDLE_ROOMS_SECTION4_ROOM408_H
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#define M4_RIDDLE_ROOMS_SECTION4_ROOM408_H
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#include "m4/riddle/rooms/room.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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class Room408 : public Room {
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private:
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int _val1 = 0;
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int _val3 = 0;
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int _ripleyTrigger = -1;
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int _wolfTrigger = -1;
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int _currentNode = 0;
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int _ripleyMode = 0;
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int _ripleyShould = 0;
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int _wolfMode = 0;
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int _wolfShould = 0;
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machine *_exit = nullptr;
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int _ripExits = 0;
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machine *_edger = nullptr;
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machine *_plank = nullptr;
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int _wolf = 0;
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machine *_wolfie = nullptr;
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machine *_wolfWalker = nullptr;
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int _ripLowReacher = 0;
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int _ripHandsBehindBack = 0;
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machine *_ripley = nullptr;
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machine *_ripleyShadow = nullptr;
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int _ripShadowSeries = 0;
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int _ripTrekTwoHandTalk = 0;
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void conv408a();
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bool takePlank();
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bool takeEdger();
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public:
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Room408() : Room() {}
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~Room408() override {}
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void init() override;
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void daemon() override;
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void pre_parser() override;
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void parser() override;
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void syncGame(Common::Serializer &s) override;
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};
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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#endif
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