Initial commit
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884
engines/m4/riddle/rooms/section4/room408.cpp
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884
engines/m4/riddle/rooms/section4/room408.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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||||
* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/riddle/rooms/section4/room408.h"
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#include "m4/riddle/rooms/section4/section4.h"
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#include "m4/graphics/gr_series.h"
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#include "m4/riddle/vars.h"
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#include "m4/riddle/riddle.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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void Room408::init() {
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player_set_commands_allowed(false);
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if (_G(game).previous_room != KERNEL_RESTORING_GAME) {
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_val1 = 0;
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_ripleyTrigger = -1;
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_val3 = 0;
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_wolfTrigger = -1;
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_currentNode = -1;
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_ripleyMode = 0;
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_ripleyShould = 0;
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_wolfMode = 0;
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_wolfShould = 0;
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}
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digi_preload("950_s19");
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digi_preload("950_s20");
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digi_preload("950_s21");
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hotspot_set_active("WOLF", false);
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hotspot_set_active("PLANK", false);
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hotspot_set_active("EDGER", false);
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_exit = series_show("RIP EXITS 407", 0xf00, 16);
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if (_G(flags)[V139] == 1) {
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_G(flags)[V139] = 0;
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_edger = series_place_sprite("Edger gone", 0, 0, -53, 100, 0xf00);
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hotspot_set_active("EDGER", true);
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inv_move_object("EDGER", 408);
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ws_demand_location(_G(my_walker), 234, 319, 3);
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ws_walk(_G(my_walker), 438, 325, nullptr, 400, 1);
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} else if (_G(flags)[V139] == 3) {
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_G(flags)[V139] = 0;
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if (inv_object_is_here("PLANK")) {
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_plank = series_place_sprite("Plank gone", 0, 0, 0, 100, 0xf00);
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hotspot_set_active("PLANK", true);
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}
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ws_demand_location(_G(my_walker), -20, 345, 3);
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ws_walk(_G(my_walker), 234, 319, nullptr, 420, 1);
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} else {
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if (inv_player_has("TURTLE") && !inv_player_has("EDGER") &&
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!_G(flags)[kWolfFled]) {
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_edger = series_place_sprite("Edger gone", 0, 0, -53, 100, 0xf00);
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hotspot_set_active("EDGER", true);
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}
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if (inv_player_has("TURTLE") && !inv_player_has("PLANK") &&
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!_G(flags)[kWolfFled] && inv_object_is_here("PLANK")) {
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_plank = series_place_sprite("Plank gone", 0, 0, 0, 100, 0xf00);
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hotspot_set_active("PLANK", true);
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}
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switch (_G(game).previous_room) {
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case KERNEL_RESTORING_GAME:
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digi_preload("950_s22");
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if (_G(flags)[kWolfLocation] == 408) {
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hotspot_set_active("WOLF", true);
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_wolfMode = 2001;
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_wolfShould = 2200;
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_wolf = series_load("WOLF CLPNG LOOP LOOKS TO SIDE");
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_wolfie = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, -53, 100, 0xd00, 0,
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triggerMachineByHashCallback, "WOLFIE");
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sendWSMessage_10000(1, _wolfie, _wolf, 1, 10, 110, _wolf, 10, 10, 0);
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}
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player_set_commands_allowed(true);
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break;
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case 402:
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if (_G(flags)[V132]) {
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ws_hide_walker();
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ws_walk_load_shadow_series(S4_SHADOW_DIRS, S4_SHADOW_NAMES);
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ws_walk_load_walker_series(S4_NORMAL_DIRS, S4_NORMAL_NAMES);
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kernel_timing_trigger(1, 300);
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} else {
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if (_G(flags)[kWolfLocation] == 408) {
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hotspot_set_active("WOLF", true);
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_wolf = series_load("WOLF CLPNG LOOP LOOKS TO SIDE");
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_wolfie = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, -53, 100, 0xd00, 0,
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triggerMachineByHashCallback, "WOLFIE");
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sendWSMessage_10000(1, _wolfie, _wolf, 1, 10, 110, _wolf, 10, 10, 0);
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_wolfMode = 2001;
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_wolfShould = 2200;
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}
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ws_demand_location(_G(my_walker), -20, 345, 3);
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ws_walk(_G(my_walker), 35, 345, nullptr, 20, 3);
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}
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break;
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case 407:
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digi_preload("950_s22");
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terminateMachineAndNull(_exit);
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if (_G(flags)[kWolfFled]) {
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_G(flags)[kWolfLocation] = 999;
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} else if (inv_player_has("TURTLE")) {
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_G(flags)[kWolfLocation] = 402;
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_G(flags)[V117] = 1;
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} else if (_G(flags)[V124]) {
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_G(flags)[kWolfLocation] = 402;
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} else {
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_G(flags)[kWolfLocation] = 403;
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}
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_ripExits = series_load("RIP EXITS 407");
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ws_demand_location(_G(my_walker), 201, 287, 4);
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ws_hide_walker();
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_exit = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0, 0,
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triggerMachineByHashCallback, "RIP ENTERS from GIZMO");
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sendWSMessage_10000(1, _exit, _ripExits, 1, 75, 40, _ripExits, 75, 75, 0);
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digi_play("408_s01", 2);
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break;
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default:
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digi_preload("950_s22");
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if (_G(flags)[V117] && _G(flags)[V125] == 3 &&
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!_G(flags)[kWolfFled] && !inv_player_has("EDGER") &&
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!inv_player_has("PLANK")) {
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_G(flags)[kWolfLocation] = 408;
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_G(flags)[V117] = 0;
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}
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if (_G(flags)[kWolfLocation] == 408) {
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hotspot_set_active("WOLF", true);
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_wolf = series_load("WOLF CLPNG LOOP LOOKS TO SIDE");
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_wolfie = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, -53, 100, 0xd00, 0,
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triggerMachineByHashCallback, "WOLFIE");
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sendWSMessage_10000(1, _wolfie, _wolf, 1, 10, 110, _wolf, 10, 10, 0);
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_wolfMode = 2001;
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_wolfShould = 2200;
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}
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ws_demand_location(_G(my_walker), 660, 345, 9);
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if (_G(flags)[V125] == 3) {
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series_simple_play("408 turtle popup", 0, true);
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ws_walk(_G(my_walker), 438, 325, nullptr, 350, 1);
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} else {
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ws_walk(_G(my_walker), 615, 345, nullptr, 30, 9);
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}
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break;
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}
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}
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digi_play_loop("950_s22", 3, 120, -1, 950);
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}
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void Room408::daemon() {
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int frame;
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switch (_G(kernel).trigger) {
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case 20:
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case 30:
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player_set_commands_allowed(true);
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break;
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case 40:
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digi_play("408_s03", 2);
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sendWSMessage_10000(1, _exit, _ripExits, 76, 85, 42, _ripExits, 85, 85, 0);
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break;
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case 42:
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ws_unhide_walker();
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DisposePath(_G(my_walker)->walkPath);
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_G(my_walker)->walkPath = CreateCustomPath(250, 335, -1);
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ws_custom_walk(_G(my_walker), 4, -1);
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sendWSMessage_10000(1, _exit, _ripExits, 31, 1, 44, _ripExits, 1, 1, 0);
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digi_play("408r31", 1);
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break;
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case 44:
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terminateMachineAndNull(_exit);
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series_unload(_ripExits);
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_exit = series_show("RIP EXITS 407", 0xf00, 16);
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player_set_commands_allowed(true);
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break;
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case 100:
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kernel_timing_trigger(1, 102);
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break;
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case 101:
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_ripleyMode = 1000;
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_ripleyShould = 1105;
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break;
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case 102:
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if (_ripleyTrigger != -1) {
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kernel_timing_trigger(1, _ripleyTrigger);
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_ripleyTrigger = -1;
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} else {
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kernel_timing_trigger(1, 103);
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}
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break;
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case 103:
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if (_ripleyMode == 1000) {
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switch (_ripleyShould) {
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case 1100:
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ws_hide_walker();
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player_set_commands_allowed(false);
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_ripHandsBehindBack = series_load("RIP TREK HANDS BEHIND BACK POS2");
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player_update_info();
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_ripley = TriggerMachineByHash(1, 1, 0, 0, 0, 0,
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_G(player_info).x, _G(player_info).y, _G(player_info).scale, 0x100, 0,
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triggerMachineByHashCallback, "rip talks wolf");
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_ripleyShadow = TriggerMachineByHash(1, 1, 0, 0, 0, 0,
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_G(player_info).x, _G(player_info).y, _G(player_info).scale, 0x100, 0,
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triggerMachineByHashCallback, "rip talks wolf SHADOW");
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sendWSMessage_10000(1, _ripley, _ripHandsBehindBack, 1, 15, 102,
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_ripHandsBehindBack, 15, 15, 0);
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sendWSMessage_10000(1, _ripleyShadow, _ripShadowSeries, 1, 1, -1,
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_ripShadowSeries, 1, 1, 0);
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_ripleyShould = 1101;
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_wolfMode = 2000;
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_wolfShould = 2100;
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kernel_timing_trigger(1, 110);
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break;
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case 1101:
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_ripleyShould = 1103;
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kernel_timing_trigger(1, 102);
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conv_load("conv408a", 0, 10, 101);
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conv_export_value_curr(_G(flags)[V117], 0);
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conv_export_value_curr(_G(flags)[V118], 1);
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conv_play();
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break;
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case 1102:
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sendWSMessage_10000(1, _ripley, _ripHandsBehindBack, 15, 15, 102,
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_ripHandsBehindBack, 15, 15, 0);
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break;
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case 1103:
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sendWSMessage_10000(1, _ripley, _ripHandsBehindBack, 15, 15, 102,
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_ripHandsBehindBack, 15, 15, 0);
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break;
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case 1104:
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sendWSMessage_10000(1, _ripley, _ripHandsBehindBack, 15, 15, -1,
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_ripHandsBehindBack, 15, 15, 0);
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break;
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case 1105:
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sendWSMessage_10000(1, _ripley, _ripHandsBehindBack, 15, 1, 103,
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_ripHandsBehindBack, 1, 1, 0);
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_ripleyShould = 1106;
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_wolfShould = 2103;
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break;
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case 1106:
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terminateMachineAndNull(_ripley);
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terminateMachineAndNull(_ripleyShadow);
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ws_unhide_walker();
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series_unload(_ripHandsBehindBack);
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if (_currentNode != 8 && _currentNode != 9) {
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_wolfMode = 2001;
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_wolfShould = 2200;
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kernel_timing_trigger(1, 110);
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player_set_commands_allowed(true);
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} else {
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_wolfTrigger = 320;
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kernel_timing_trigger(1, 110);
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}
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break;
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default:
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break;
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}
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}
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break;
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case 110:
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switch (_wolfMode) {
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case 2000:
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if (_wolfShould >= 2100 && _wolfShould <= 2104) {
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if (_wolfTrigger != -1) {
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kernel_timing_trigger(1, _wolfTrigger);
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_wolfTrigger = -1;
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} else {
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kernel_timing_trigger(1, 111);
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}
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}
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break;
|
||||
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case 2001:
|
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if (_wolfShould == 2200) {
|
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if (_wolfTrigger != -1) {
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kernel_timing_trigger(1, _wolfTrigger);
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_wolfTrigger = -1;
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} else {
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kernel_timing_trigger(1, 111);
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}
|
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}
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||||
break;
|
||||
|
||||
default:
|
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break;
|
||||
}
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||||
break;
|
||||
|
||||
case 111:
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switch (_wolfMode) {
|
||||
case 2000:
|
||||
switch (_wolfShould) {
|
||||
case 2100:
|
||||
sendWSMessage_10000(1, _wolfie, _wolf, 10, 13, 110, _wolf, 13, 13, 0);
|
||||
_wolfShould = 2102;
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break;
|
||||
case 2101:
|
||||
frame = imath_ranged_rand(14, 16);
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||||
sendWSMessage_10000(1, _wolfie, _wolf, frame, frame, 110,
|
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_wolf, frame, frame, 0);
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||||
break;
|
||||
case 2102:
|
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sendWSMessage_10000(1, _wolfie, _wolf, 13, 13, 110, _wolf, 13, 13, 0);
|
||||
_wolfShould = 2102;
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||||
break;
|
||||
case 2103:
|
||||
sendWSMessage_10000(1, _wolfie, _wolf, 13, 10, -1, _wolf, 10, 10, 0);
|
||||
break;
|
||||
case 2104:
|
||||
sendWSMessage_10000(1, _wolfie, _wolf, 1, 9, 110, _wolf, 9, 9, 0);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case 2001:
|
||||
if (_wolfShould == 2200) {
|
||||
sendWSMessage_10000(1, _wolfie, _wolf, 1, 9, 110, _wolf, 9, 9, 0);
|
||||
|
||||
switch (imath_ranged_rand(1, 3)) {
|
||||
case 1:
|
||||
digi_play("950_s19", 2);
|
||||
break;
|
||||
case 2:
|
||||
digi_play("950_s20", 2);
|
||||
break;
|
||||
case 3:
|
||||
digi_play("950_s21", 2);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case 220:
|
||||
_wolfMode = 2000;
|
||||
_wolfShould = 2100;
|
||||
|
||||
kernel_timing_trigger(1, 110);
|
||||
_ripTrekTwoHandTalk = series_load("RIP TREK TWO HAND TALK POS2");
|
||||
|
||||
player_update_info();
|
||||
_ripley = TriggerMachineByHash(1, 1, 0, 0, 0, 0,
|
||||
_G(player_info).x, _G(player_info).y, _G(player_info).scale,
|
||||
0x100, 0, triggerMachineByHashCallback, "rip talks wolf");
|
||||
_ripleyShadow = TriggerMachineByHash(1, 1, 0, 0, 0, 0,
|
||||
_G(player_info).x, _G(player_info).y, _G(player_info).scale,
|
||||
0x100, 0, triggerMachineByHashCallback, "rip talks wolf SHADOW");
|
||||
|
||||
sendWSMessage_10000(1, _ripleyShadow, _ripShadowSeries, 1, 1, -1,
|
||||
_ripShadowSeries, 1, 1, 0);
|
||||
sendWSMessage_10000(1, _ripley, _ripTrekTwoHandTalk, 1, 6, 222,
|
||||
_ripTrekTwoHandTalk, 6, 6, 0);
|
||||
break;
|
||||
|
||||
case 222:
|
||||
_wolfShould = 2101;
|
||||
kernel_timing_trigger(1, 110);
|
||||
digi_play("402w008", 1, 255, 226);
|
||||
kernel_timing_trigger(45, 224);
|
||||
break;
|
||||
|
||||
case 225:
|
||||
terminateMachineAndNull(_ripley);
|
||||
terminateMachineAndNull(_ripleyShadow);
|
||||
ws_unhide_walker();
|
||||
series_unload(_ripTrekTwoHandTalk);
|
||||
break;
|
||||
|
||||
case 226:
|
||||
_wolfShould = 2103;
|
||||
kernel_timing_trigger(30, 227);
|
||||
break;
|
||||
|
||||
case 227:
|
||||
_wolfMode = 2001;
|
||||
_wolfShould = 2200;
|
||||
kernel_timing_trigger(1, 110);
|
||||
player_set_commands_allowed(true);
|
||||
break;
|
||||
|
||||
case 300:
|
||||
_wolfWalker = triggerMachineByHash_3000(8, 8, *S4_NORMAL_DIRS, *S4_SHADOW_DIRS,
|
||||
-20, 345, 3, triggerMachineByHashCallback3000, "WOLF_WALKER");
|
||||
sendWSMessage_10000(_wolfWalker, 660, 345, 9, -1, 0);
|
||||
kernel_timing_trigger(400, 302);
|
||||
kernel_timing_trigger(450, 303);
|
||||
break;
|
||||
|
||||
case 302:
|
||||
ws_unhide_walker();
|
||||
player_first_walk(-20, 345, 3, 660, 345, 9, false);
|
||||
break;
|
||||
|
||||
case 303:
|
||||
disable_player_commands_and_fade_init(304);
|
||||
break;
|
||||
|
||||
case 304:
|
||||
_G(game).setRoom(403);
|
||||
break;
|
||||
|
||||
case 320:
|
||||
terminateMachineAndNull(_wolfie);
|
||||
_wolfie = series_stream("WOLF STPS DOWN DRPS CLIPPERS", 6, 0xd00, 323);
|
||||
series_stream_break_on_frame(_wolfie, 100, 322);
|
||||
break;
|
||||
|
||||
case 322:
|
||||
ws_walk(_G(my_walker), 414, 336, nullptr, -1, 9);
|
||||
break;
|
||||
|
||||
case 323:
|
||||
hotspot_set_active("WOLF", false);
|
||||
_G(flags)[kWolfLocation] = 402;
|
||||
player_set_commands_allowed(true);
|
||||
break;
|
||||
|
||||
case 350:
|
||||
_ripLowReacher = series_load("RIP TREK LOW REACHER POS1");
|
||||
setGlobals1(_ripLowReacher, 1, 7, 7, 7, 0, 7, 1, 1, 1);
|
||||
sendWSMessage_110000(352);
|
||||
break;
|
||||
|
||||
case 352:
|
||||
_plank = series_place_sprite("Plank gone", 0, 0, 0, 100, 0xf00);
|
||||
inv_move_object("PLANK", 408);
|
||||
hotspot_set_active("PLANK", true);
|
||||
sendWSMessage_120000(353);
|
||||
break;
|
||||
|
||||
case 353:
|
||||
sendWSMessage_150000(354);
|
||||
break;
|
||||
|
||||
case 354:
|
||||
series_unload(_ripLowReacher);
|
||||
ws_walk(_G(my_walker), 234, 319, nullptr, 355, 1);
|
||||
_ripLowReacher = series_load("RIP TREK MED REACH HAND POS1");
|
||||
break;
|
||||
|
||||
case 355:
|
||||
setGlobals1(_ripLowReacher, 1, 10, 10, 10, 0, 10, 1, 1, 1);
|
||||
sendWSMessage_110000(356);
|
||||
break;
|
||||
|
||||
case 356:
|
||||
_edger = series_place_sprite("Edger gone", 0, 0, -53, 100, 0xf00);
|
||||
hotspot_set_active("EDGER", true);
|
||||
inv_move_object("EDGER", 408);
|
||||
sendWSMessage_120000(357);
|
||||
break;
|
||||
|
||||
case 357:
|
||||
sendWSMessage_150000(358);
|
||||
break;
|
||||
|
||||
case 358:
|
||||
series_unload(_ripLowReacher);
|
||||
ws_walk(_G(my_walker), -20, 345, nullptr, -1, 9);
|
||||
kernel_timing_trigger(60, 359);
|
||||
break;
|
||||
|
||||
case 359:
|
||||
disable_player_commands_and_fade_init(360);
|
||||
break;
|
||||
|
||||
case 360:
|
||||
digi_stop(3);
|
||||
_G(game).setRoom(402);
|
||||
break;
|
||||
|
||||
case 400:
|
||||
_ripLowReacher = series_load("RIP TREK LOW REACHER POS1");
|
||||
setGlobals1(_ripLowReacher, 1, 7, 7, 7, 0, 7, 1, 1, 1);
|
||||
sendWSMessage_110000(402);
|
||||
break;
|
||||
|
||||
case 402:
|
||||
_plank = series_place_sprite("Plank gone", 0, 0, 0, 100, 0xf00);
|
||||
inv_move_object("PLANK", 408);
|
||||
hotspot_set_active("PLANK", true);
|
||||
sendWSMessage_120000(403);
|
||||
break;
|
||||
|
||||
case 403:
|
||||
sendWSMessage_150000(404);
|
||||
break;
|
||||
|
||||
case 404:
|
||||
case 424:
|
||||
series_unload(_ripLowReacher);
|
||||
player_set_commands_allowed(true);
|
||||
break;
|
||||
|
||||
case 420:
|
||||
_ripLowReacher = series_load("RIP TREK MED REACH HAND POS1");
|
||||
setGlobals1(_ripLowReacher, 1, 10, 10, 10, 0, 10, 1, 1, 1);
|
||||
sendWSMessage_110000(422);
|
||||
break;
|
||||
|
||||
case 422:
|
||||
_edger = series_place_sprite("Edger gone", 0, 0, -53, 100, 0xf00);
|
||||
hotspot_set_active("EDGER", true);
|
||||
inv_move_object("EDGER", 408);
|
||||
sendWSMessage_120000(423);
|
||||
break;
|
||||
|
||||
case 423:
|
||||
sendWSMessage_150000(424);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Room408::pre_parser() {
|
||||
bool takeFlag = player_said("take");
|
||||
bool lookFlag = player_said_any("look", "look at");
|
||||
bool enterFlag = player_said("enter");
|
||||
|
||||
if (lookFlag && player_said(" "))
|
||||
_G(player).resetWalk();
|
||||
|
||||
if (enterFlag && player_said("GRAVEYARD"))
|
||||
_G(player).resetWalk();
|
||||
|
||||
if (player_said("journal") && !takeFlag && !lookFlag &&
|
||||
_G(kernel).trigger == -1)
|
||||
_G(player).resetWalk();
|
||||
}
|
||||
|
||||
void Room408::parser() {
|
||||
bool lookFlag = player_said_any("look", "look at");
|
||||
bool talkFlag = player_said_any("talk", "talk to");
|
||||
bool takeFlag = player_said("take");
|
||||
bool enterFlag = player_said("enter");
|
||||
bool useFlag = player_said_any("push", "pull", "gear", "open", "close");
|
||||
|
||||
if (player_said("conv408a")) {
|
||||
if (_G(kernel).trigger == 1) {
|
||||
_ripleyShould = 1103;
|
||||
_wolfShould = 2102;
|
||||
conv_resume();
|
||||
} else {
|
||||
conv408a();
|
||||
}
|
||||
} else if (talkFlag && player_said("WOLF")) {
|
||||
player_set_commands_allowed(false);
|
||||
_wolfTrigger = -1;
|
||||
_ripleyMode = 1000;
|
||||
_ripleyShould = 1100;
|
||||
kernel_timing_trigger(1, 102, KT_DAEMON, KT_PARSE);
|
||||
} else if (lookFlag && player_said("WINDOW")) {
|
||||
digi_play("408r03", 1);
|
||||
} else if (lookFlag && player_said("CASTLE")) {
|
||||
digi_play("408r01", 1);
|
||||
} else if (lookFlag && player_said("TOPIARY")) {
|
||||
digi_play("408r02", 1);
|
||||
} else if (lookFlag && player_said("SUNDIAL")) {
|
||||
digi_play(player_been_here(407) ? "408r32" : "408r04", 1);
|
||||
} else if (lookFlag && player_said_any("BUSH", "BUSH ")) {
|
||||
digi_play("408r05", 1);
|
||||
} else if (lookFlag && player_said("PLANK") && inv_object_is_here("PLANK")) {
|
||||
digi_play("408r20", 1);
|
||||
} else if (lookFlag && player_said("EDGER") && inv_object_is_here("EDGER")) {
|
||||
digi_play("408r35", 1);
|
||||
} else if (lookFlag && player_said("WOLF")) {
|
||||
digi_play("408r21", 1);
|
||||
} else if (takeFlag && player_said("TOPIARY")) {
|
||||
digi_play("408r06", 1);
|
||||
} else if (takeFlag && player_said("SUNDIAL")) {
|
||||
digi_play("408r08", 1);
|
||||
} else if (takeFlag && player_said("PLANK") && takePlank()) {
|
||||
// No implementation
|
||||
} else if (takeFlag && player_said("EDGER") && takeEdger()) {
|
||||
// No implementation
|
||||
} else if (player_said("EDGER", "BUSH")) {
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
player_set_commands_allowed(false);
|
||||
_ripLowReacher = series_load("RIP TREK MED REACH HAND POS1");
|
||||
setGlobals1(_ripLowReacher, 1, 10, 10, 10, 0, 10, 1, 1, 1);
|
||||
sendWSMessage_110000(1);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
_edger = series_place_sprite("Edger gone", 0, 0, -53, 100, 0xf00);
|
||||
hotspot_set_active("EDGER", true);
|
||||
inv_move_object("EDGER", 408);
|
||||
sendWSMessage_120000(3);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
sendWSMessage_150000(4);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
series_unload(_ripLowReacher);
|
||||
player_set_commands_allowed(true);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} else if (player_said("PLANK", "TOPIARY")) {
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
if (_G(flags)[kWolfLocation] != 408) {
|
||||
player_set_commands_allowed(false);
|
||||
_ripLowReacher = series_load("RIP TREK LOW REACHER POS1");
|
||||
setGlobals1(_ripLowReacher, 1, 7, 7, 7, 0, 7, 1, 1, 1);
|
||||
sendWSMessage_110000(1);
|
||||
}
|
||||
break;
|
||||
|
||||
case 1:
|
||||
_plank = series_place_sprite("Plank gone", 0, 0, 0, 100, 0xf00);
|
||||
inv_move_object("PLANK", 408);
|
||||
hotspot_set_active("PLANK", true);
|
||||
sendWSMessage_120000(3);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
_G(game).setRoom(403);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} else if (useFlag && player_said("TOPIARY")) {
|
||||
digi_play("408r07", 1);
|
||||
} else if (useFlag && player_said("SUNDIAL")) {
|
||||
digi_play(player_been_here(407) ? "408r34" : "408r09", 1);
|
||||
} else if (useFlag && player_said("WINDOW")) {
|
||||
digi_play("408r10", 1);
|
||||
} else if (player_said("POMERANIAN MARKS", "WOLF") &&
|
||||
inv_player_has("POMERANIAN MARKS")) {
|
||||
digi_play("408w07", 1);
|
||||
} else if (enterFlag && player_said("CASTLE GROUNDS")) {
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
player_set_commands_allowed(false);
|
||||
ws_walk(_G(my_walker), -20, 345, nullptr, 1, 9);
|
||||
break;
|
||||
case 1:
|
||||
disable_player_commands_and_fade_init(2);
|
||||
break;
|
||||
case 2:
|
||||
adv_kill_digi_between_rooms(false);
|
||||
digi_play_loop("950_s22", 3, 255, -1, 950);
|
||||
_G(game).setRoom(402);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} else if (enterFlag && player_said("GRAVEYARD")) {
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
player_set_commands_allowed(false);
|
||||
ws_walk(_G(my_walker), 660, 345, nullptr, 1, 3);
|
||||
break;
|
||||
case 1:
|
||||
disable_player_commands_and_fade_init(2);
|
||||
break;
|
||||
case 2:
|
||||
_G(game).setRoom(403);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} else if (player_said("journal") && !takeFlag && !lookFlag &&
|
||||
!inv_player_has(_G(player).noun)) {
|
||||
if (_G(flags)[kCastleCartoon]) {
|
||||
digi_play("com016", 1);
|
||||
} else if (_G(kernel).trigger == 6) {
|
||||
_G(flags)[kCastleCartoon] = 1;
|
||||
sketchInJournal("com015");
|
||||
} else {
|
||||
sketchInJournal("com015");
|
||||
}
|
||||
} else if (lookFlag && player_said(" ")) {
|
||||
digi_play("408r01", 1);
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
|
||||
_G(player).command_ready = false;
|
||||
}
|
||||
|
||||
void Room408::conv408a() {
|
||||
int who = conv_whos_talking();
|
||||
_currentNode = conv_current_node();
|
||||
const char *sound = conv_sound_to_play();
|
||||
|
||||
if (sound) {
|
||||
if (who <= 0) {
|
||||
_wolfShould = 2101;
|
||||
digi_play(sound, 1, 255, 1);
|
||||
} else if (who == 1) {
|
||||
_ripleyShould = 1102;
|
||||
digi_play(sound, 1, 255, 1);
|
||||
}
|
||||
} else {
|
||||
conv_resume();
|
||||
}
|
||||
}
|
||||
|
||||
bool Room408::takePlank() {
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
if (!inv_player_has("PLANK")) {
|
||||
player_set_commands_allowed(false);
|
||||
|
||||
if (_G(flags)[kWolfLocation] == 408) {
|
||||
digi_play("408r29", 1, 255, 5);
|
||||
} else {
|
||||
_ripLowReacher = series_load("RIP TREK LOW REACHER POS1");
|
||||
setGlobals1(_ripLowReacher, 1, 7, 7, 7, 0, 7, 1, 1, 1);
|
||||
sendWSMessage_110000(1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
|
||||
case 1:
|
||||
terminateMachineAndNull(_plank);
|
||||
inv_give_to_player("PLANK");
|
||||
hotspot_set_active("PLANK", false);
|
||||
kernel_examine_inventory_object("PING PLANK",
|
||||
_G(master_palette), 5, 1, 362, 225, 2, "408_s02", -1);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
sendWSMessage_120000(3);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
sendWSMessage_150000(4);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
series_unload(_ripLowReacher);
|
||||
player_set_commands_allowed(true);
|
||||
break;
|
||||
|
||||
case 5:
|
||||
player_set_commands_allowed(true);
|
||||
break;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Room408::takeEdger() {
|
||||
switch (_G(kernel).trigger) {
|
||||
case -1:
|
||||
if (!inv_player_has("EDGER")) {
|
||||
player_set_commands_allowed(false);
|
||||
|
||||
if (_G(flags)[kWolfLocation] == 408) {
|
||||
digi_play("408r30", 1, 255, 5);
|
||||
} else {
|
||||
_ripLowReacher = series_load("RIP TREK MED REACH HAND POS1");
|
||||
setGlobals1(_ripLowReacher, 1, 10, 10, 10, 0, 10, 1, 1, 1);
|
||||
sendWSMessage_110000(1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
|
||||
case 1:
|
||||
terminateMachineAndNull(_edger);
|
||||
hotspot_set_active("EDGER", false);
|
||||
inv_give_to_player("EDGER");
|
||||
kernel_examine_inventory_object("PING EDGER", _G(master_palette),
|
||||
5, 1, 190, 215, 2, nullptr, -1);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
sendWSMessage_120000(3);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
sendWSMessage_150000(4);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
series_unload(_ripLowReacher);
|
||||
player_set_commands_allowed(true);
|
||||
break;
|
||||
|
||||
case 5:
|
||||
player_set_commands_allowed(true);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Room408::syncGame(Common::Serializer &s) {
|
||||
s.syncAsSint32LE(_ripleyMode);
|
||||
s.syncAsSint32LE(_ripleyShould);
|
||||
s.syncAsSint32LE(_wolfMode);
|
||||
s.syncAsSint32LE(_wolfShould);
|
||||
s.syncAsSint32LE(_currentNode);
|
||||
s.syncAsSint32LE(_ripExits);
|
||||
s.syncAsSint32LE(_wolf);
|
||||
s.syncAsSint32LE(_val1);
|
||||
s.syncAsSint32LE(_ripleyTrigger);
|
||||
s.syncAsSint32LE(_val3);
|
||||
s.syncAsSint32LE(_wolfTrigger);
|
||||
}
|
||||
|
||||
} // namespace Rooms
|
||||
} // namespace Riddle
|
||||
} // namespace M4
|
||||
Reference in New Issue
Block a user