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141
engines/m4/riddle/rooms/section3/room354.cpp
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141
engines/m4/riddle/rooms/section3/room354.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/riddle/rooms/section3/room354.h"
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#include "m4/graphics/gr_series.h"
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#include "m4/riddle/vars.h"
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#include "m4/gui/gui_sys.h"
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#include "m4/platform/keys.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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void Room354::preload() {
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_G(player).walker_type = 1;
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_G(player).shadow_type = 1;
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_G(player).walker_in_this_scene = false;
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}
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void Room354::init() {
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_G(flags)[V001] = 1;
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digi_preload("354f01");
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digi_preload("354f02");
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digi_preload("354_s02a");
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digi_preload("354_s02b");
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digi_preload("354_s01");
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digi_preload("304_s01");
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_val1 = 0;
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_G(player).disable_hyperwalk = true;
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interface_hide();
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AddSystemHotkey(KEY_ESCAPE, escapeKeyPressed);
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_G(kernel).call_daemon_every_loop = true;
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player_set_commands_allowed(false);
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kernel_timing_trigger(60, 10);
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}
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void Room354::daemon() {
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switch (_G(kernel).trigger) {
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case 10:
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_all = series_stream("354 ALL", 7, 0x100, 43);
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pal_fade_set_start(0);
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pal_fade_init(21, 255, 100, _G(kernel).fade_up_time, -1);
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series_stream_break_on_frame(_all, 5, 373);
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break;
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case 12:
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series_stream_break_on_frame(_all, 109, 23);
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digi_play("354_s02a", 1);
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break;
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case 23:
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series_stream_break_on_frame(_all, 177, 24);
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digi_play("354f02", 1);
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break;
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case 24:
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series_stream_break_on_frame(_all, 289, 25);
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digi_play("354f01", 1);
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break;
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case 25:
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series_stream_break_on_frame(_all, 302, 292);
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digi_play("354_s02b", 1, 255, 765);
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break;
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case 26:
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digi_play("354_s01", 1);
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break;
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case 43:
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disable_player_commands_and_fade_init(1001);
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break;
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case 54:
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_G(game).setRoom(_G(flags)[V001] ? 304 : 494);
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break;
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case 55:
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case 1001:
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_G(game).setRoom(304);
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break;
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case 56:
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_G(game).setRoom(494);
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break;
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case 292:
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digi_stop(2);
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series_stream_break_on_frame(_all, 305, 26);
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break;
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case 373:
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series_stream_break_on_frame(_all, 54, 12);
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digi_play("304_s01", 1);
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break;
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case 765:
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digi_stop(1);
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break;
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default:
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break;
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}
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if (_G(MouseState).ButtonState) {
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_buttonFlag = true;
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} else if (_buttonFlag) {
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_buttonFlag = false;
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disable_player_commands_and_fade_init(55);
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}
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}
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void Room354::escapeKeyPressed(void *, void *) {
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_G(kernel).trigger_mode = KT_DAEMON;
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disable_player_commands_and_fade_init(56);
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}
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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