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engines/m4/riddle/rooms/section3/room352.cpp
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256
engines/m4/riddle/rooms/section3/room352.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/riddle/rooms/section3/room352.h"
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#include "m4/graphics/gr_series.h"
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#include "m4/riddle/vars.h"
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#include "m4/gui/gui_sys.h"
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#include "m4/platform/keys.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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void Room352::preload() {
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_G(player).walker_type = WALKER_PLAYER;
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_G(player).shadow_type = SHADOW_PLAYER;
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LoadWSAssets("OTHER SCRIPT");
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}
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void Room352::init() {
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_G(player).disable_hyperwalk = true;
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AddSystemHotkey(KEY_ESCAPE, escapeKeyPressed);
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_G(kernel).call_daemon_every_loop = true;
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ws_demand_location(_G(my_walker), 584, 334, 3);
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ws_hide_walker();
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player_set_commands_allowed(false);
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_val1 = 0;
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_val2 = 25;
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static const char *NAMES[9] = {
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"950_s01", "352_s02", "352_s02a", "352r01",
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"352_s03", "352_s01", "352_s04", "352_s05",
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"keys"
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};
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for (int i = 0; i < 9; ++i)
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digi_preload(NAMES[i]);
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_cabStop = series_load("cab stop");
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kernel_timing_trigger(70, 10);
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kernel_timing_trigger(1, 5);
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}
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void Room352::daemon() {
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switch (_G(kernel).trigger) {
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case 5:
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digi_play("950_s01", 3);
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kernel_timing_trigger(900, 555);
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break;
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case 10:
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series_stream("cab pulls to a stop", 5, 0, 12);
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digi_play("352_s03", 1);
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break;
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case 12:
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kernel_timing_trigger(100, 13);
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digi_play("352_s04", 1);
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_cabStopMach = series_show_sprite("cab stop", 0, 0);
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break;
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case 13:
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digi_play("352_s01", 2, 255, 14);
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break;
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case 14:
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kernel_timing_trigger(40, 15);
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break;
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case 15:
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terminateMachineAndNull(_cabStopMach);
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series_unload(_cabStop);
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_machine1 = series_stream("cab pulls away", 5, 0, 16);
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series_stream_break_on_frame(_machine1, 32, 27);
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break;
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case 16:
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_meiChecksShoe = series_stream("mei checks her shoe", 7, 0, -1);
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series_stream_break_on_frame(_meiChecksShoe, 47, 17);
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ws_unhide_walker();
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ws_walk(_G(my_walker), 319, 301, nullptr, 20, 1);
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break;
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case 17:
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series_set_frame_rate(_meiChecksShoe, 3000);
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break;
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case 20:
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player_update_info();
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_playerX = _G(player_info).x;
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_playerY = _G(player_info).y;
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_playerScale = _G(player_info).scale;
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series_ranged_play_xy("rip suit reaches for door", 1, 0, 0, 4,
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_playerX, _playerY, _playerScale, 0, 6, 21);
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_ripsh1 = series_ranged_play_xy("ripsh1", -1, 0, 0, 0,
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_playerX, _playerY, _playerScale, 0, 3000, -1);
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sendWSMessage_60000(_G(my_walker));
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digi_play("352_s02", 1);
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break;
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case 21:
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_ripDoor = series_ranged_play_xy("rip suit reaches for door", -1, 0, 4, 4,
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_playerX, _playerY, _playerScale, 0, 3000, -1);
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digi_unload("352_s05");
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digi_unload("keys");
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series_unload(0);
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series_unload(1);
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series_unload(2);
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series_unload(3);
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series_unload(4);
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series_unload(11);
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series_unload(12);
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series_unload(13);
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series_unload(14);
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_machine1 = series_stream("key to door pop-up", 9, 0, 22);
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series_stream_break_on_frame(_machine1, 14, 746);
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break;
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case 22:
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terminateMachineAndNull(_ripDoor);
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series_ranged_play_xy("rip suit reaches for door", 1, 2, 0, 4,
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_G(player_info).x, _G(player_info).y, _G(player_info).scale,
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0, 6, 24);
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break;
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case 23:
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_ripDoor = series_ranged_play_xy("rip turns from door talks",
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-1, 0, 6, 6, _playerX, _playerY, _playerScale,
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0, 3000, -1);
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digi_unload("352r01");
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digi_unload("352_s03");
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digi_unload("352_s01");
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digi_unload("352_s04");
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digi_play("950_s01", 3);
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digi_stop(1);
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kernel_timing_trigger(180, 123);
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break;
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case 24:
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series_ranged_play_xy("rip turns from door talks", 1, 0, 0, 6,
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_playerX, _playerY, _playerScale, 0, 5, 113);
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digi_play("352r01", 1, 255, 111);
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break;
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case 27:
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digi_play("352_s05", 1, 255, 555);
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series_stream_break_on_frame(_machine1, 121, 345);
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break;
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case 31:
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adv_kill_digi_between_rooms(false);
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_G(game).setRoom(303);
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break;
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case 102:
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kernel_timing_trigger(100, 30);
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break;
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case 111:
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kernel_timing_trigger(30, 112);
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break;
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case 112:
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digi_play("suspense", 2, 125);
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kernel_timing_trigger(60, 23);
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break;
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case 113:
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series_ranged_play_xy("rip turns from door talks", -1, 0, 6, 6,
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_playerX, _playerY, _playerScale, 0, 3000, -1);
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break;
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case 123:
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disable_player_commands_and_fade_init(31);
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break;
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case 345:
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digi_play("keys", 1, 100);
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break;
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case 555:
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digi_play("950_s01", 3);
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kernel_timing_trigger(900, 555);
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break;
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case 746:
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series_stream_break_on_frame(_machine1, 21, 747);
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digi_play("352_s02a", 1);
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break;
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default:
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break;
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}
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switch (_G(kernel).trigger) {
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case 55:
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series_unload(0);
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series_unload(1);
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series_unload(2);
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series_unload(3);
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series_unload(4);
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series_unload(10);
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series_unload(11);
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series_unload(12);
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series_unload(13);
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series_unload(14);
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_G(game).setRoom(304);
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break;
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case 56:
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_G(game).setRoom(494);
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break;
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default:
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break;
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}
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if (_G(MouseState).ButtonState) {
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_buttonFlag = true;
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} else if (_buttonFlag) {
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_buttonFlag = false;
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disable_player_commands_and_fade_init(55);
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}
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}
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void Room352::escapeKeyPressed(void *, void *) {
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_G(kernel).trigger_mode = KT_DAEMON;
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disable_player_commands_and_fade_init(56);
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}
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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