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engines/m4/riddle/rooms/section3/room305.h
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133
engines/m4/riddle/rooms/section3/room305.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_RIDDLE_ROOMS_SECTION3_ROOM305_H
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#define M4_RIDDLE_ROOMS_SECTION3_ROOM305_H
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#include "m4/riddle/rooms/room.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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class Room305 : public Room {
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private:
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bool _showWalker = false;
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bool _drawerOpen = false;
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bool _hideCartoon = false;
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bool _unused = false;
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int _ripleyMode = 0;
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int _ripleyShould = 0;
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int _fengMode = 0;
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int _fengShould = 0;
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int _trigger1 = -1;
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KernelTriggerType _triggerMode1 = KT_DAEMON;
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KernelTriggerType _triggerMode2 = KT_DAEMON;
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int _ripMedHigh = 0;
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int _ripLooksDown = 0;
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machine *_turtle = nullptr;
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int _shrunkenHead1 = 0;
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int _incenseHolder1 = 0;
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int _crystalSkull1 = 0;
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int _whaleboneHorn1 = 0;
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int _wheeledToy1 = 0;
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int _butterfly1 = 0;
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int _amulet1 = 0;
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int _knife1 = 0;
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int _banknote1 = 0;
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int _stamp1 = 0;
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int _map1 = 0;
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int _emerald1 = 0;
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machine *_shrunkenHead2 = nullptr;
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machine *_incenseHolder2 = nullptr;
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machine *_crystalSkull2 = nullptr;
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machine *_whaleboneHorn2 = nullptr;
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machine *_wheeledToy2 = nullptr;
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machine *_butterfly2 = nullptr;
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machine *_amulet2 = nullptr;
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machine *_knife2 = nullptr;
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machine *_banknote2 = nullptr;
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machine *_stamp2 = nullptr;
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machine *_map2 = nullptr;
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machine *_emerald2 = nullptr;
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int _easterIslandCartoon = 0;
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int _chinshiCartoon = 0;
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int _tabletsCartoon = 0;
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int _epitaphCartoon = 0;
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int _graveyardCartoon = 0;
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int _castleCartoon = 0;
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int _mocaMocheCartoon = 0;
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int _templeCartoon = 0;
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int _emeraldCartoon = 0;
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int _jellyBeans = 0;
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int _feng1 = 0;
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int _feng2 = 0;
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int _feng3 = 0;
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int _rip1 = 0;
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int _rip2 = 0;
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int _rip3 = 0;
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int _rip4 = 0;
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int _suit1 = 0;
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int _suit2 = 0;
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int _suit3 = 0;
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machine *_stander = nullptr;
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machine *_shadow5 = nullptr;
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machine *_rip5 = nullptr;
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machine *_rip6 = nullptr;
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machine *_openDrawer = nullptr;
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machine *_openDrawerTreats = nullptr;
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machine *_cartoonMach = nullptr;
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int _cartoon = 0;
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int _lookUp = 0;
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void setupSign();
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void setShadow5(bool active);
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void conv305a();
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bool walkToObject();
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int getXAreaNum() const;
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const char *getXAreaCartoon() const;
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const char *getXAreaSeries() const;
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Common::String getXAreaDigi() const;
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Common::String getXAreaDigi2() const;
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int getItemX(int seriesHash) const;
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int getItemY(int seriesHash) const;
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void openDrawer();
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void closeDrawer();
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void takeTurtleTreats();
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public:
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Room305() : Room() {}
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~Room305() override {}
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void preload() override;
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void init() override;
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void daemon() override;
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void pre_parser() override;
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void parser() override;
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void syncGame(Common::Serializer &s) override;
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};
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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#endif
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