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engines/m4/riddle/rooms/section2/section2.cpp
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engines/m4/riddle/rooms/section2/section2.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "m4/riddle/rooms/section2/section2.h"
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#include "m4/riddle/vars.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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const int16 S2_MEI_NORMAL_DIRS[] = { 220, 221, 222, 223, 224, -1 };
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const char *S2_MEI_NORMAL_NAMES[] = {
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"mei chen trek walk pos1",
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"mei chen trek walk pos2",
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"mei chen trek walk pos3",
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"mei chen trek walk pos4",
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"mei chen trek walk pos5"
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};
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const int16 S2_MEI_SHADOW_DIRS[] = { 230, 231, 232, 233, 234, -1 };
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const char *S2_MEI_SHADOW_NAMES[] = {
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"mctsh1",
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"mctsh2",
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"mctsh3",
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"mctsh4",
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"mctsh5"
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};
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const int16 S2_PEASANT_NORMAL_DIRS[] = { 240, -1 };
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const char *S2_PEASANT_NORMAL_NAMES[] = { "pesky walk pos3" };
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const int16 S2_PEASANT_SHADOW_DIRS[] = { 250, -1 };
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const char *S2_PEASANT_SHADOW_NAMES[] = { "shadow pesky walk pos3" };
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Section2::Section2() : Rooms::Section() {
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add(201, &_room201);
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add(202, &_room202);
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add(203, &_room203);
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add(204, &_room204);
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add(205, &_room205);
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add(207, &_room207);
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}
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void Section2::daemon() {
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_G(kernel).continue_handling_trigger = true;
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}
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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