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engines/m4/riddle/rooms/section2/room207.h
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engines/m4/riddle/rooms/section2/room207.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_RIDDLE_ROOMS_SECTION2_ROOM207_H
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#define M4_RIDDLE_ROOMS_SECTION2_ROOM207_H
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#include "m4/riddle/rooms/room.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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class Room207 : public Room {
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public:
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Room207() : Room() {}
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~Room207() override {}
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void preload() override;
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void init() override;
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void pre_parser() override;
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void parser() override;
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void daemon() override;
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void syncGame(Common::Serializer &s) override;
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private:
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int32 _field88 = 0; // unused?
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int32 _field8A = 0;
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int32 _peasantMode = 0;
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int32 _peasantShould = 0;
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bool _fieldA4 = false; // always false??
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int32 _fieldA8 = 0; // unused ?
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bool _pipeFlag = false;
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int32 _fieldAE_rnd = 0;
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bool _peasantShoutingFl = false;
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int32 _guardComingDelay = 0;
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int32 _fieldC2 = 0;
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bool _fieldC6 = false; // always false??
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bool _commandNotAllowedFl = false;
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bool _digi207r04PlayedFl = false;
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const char *_digiName = nullptr;
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int32 _digiTriggerNum = 0;
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int32 _dispatchTriggerNum = 0;
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bool _dollarFl = false;
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bool _hiddenWalkerFl = false; // Always false??
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KernelTriggerType _nextTriggerMode = KT_PARSE;
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bool _node1Entry2Fl = false;
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bool _ripForegroundFl = false;
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int32 _leadPipeSeries = 0;
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int32 _metalRimSeries = 0;
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int32 _oneFrameMoneySpriteSeries = 0;
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int32 _peasant3ToSquatSeries = 0;
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int32 _peasantSquatTo9Series = 0;
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int32 _peskyBegLoopSeries = 0;
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int32 _peskyPointsRipBackgroundSeries = 0;
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int32 _peskyPointsRipForegroundSeries = 0;
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int32 _peskyRockLoopSeries = 0;
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int32 _ppShowsAmuletTakesMoneySeries = 0;
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int32 _rebusAmuletSeries = 0;
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int32 _ripHeadDownTalkOffTd33Series = 0;
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int32 _ripHeadDownTalkOffTd33Series2 = 0;
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int32 _ripTrekArmsXPos3Series = 0;
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int32 _ripTrekLowReacherPos1Series = 0;
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int32 _sevenSpokesSeries = 0;
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int32 _shadowPeskyFrom9ToSquatSeries = 0;
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int32 _wheelSeries = 0;
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int32 _withoutAmuletSeries = 0;
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int32 _woodenRimSeries = 0;
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machine *_dropsWheelMach = nullptr;
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machine *_leadPipeMach = nullptr;
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machine *_leadPipeMach2 = nullptr;
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machine *_metalRimMach = nullptr;
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machine *_oneFrameMoneySpriteMach = nullptr;
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machine *_ppSquatMach = nullptr;
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machine *_ppWalkerMach = nullptr;
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machine *_rebusAmuletMach = nullptr;
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machine *_ripInConvMach = nullptr;
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machine *_ripTrekLowReachMach = nullptr;
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machine *_ripTrekLowReacherPos5Mach = nullptr;
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machine *_safariShadow3Mach = nullptr;
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machine *_sevenSpokesMach = nullptr;
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machine *_wheelMach = nullptr;
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void convHandler();
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};
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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#endif
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