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engines/m4/riddle/rooms/section2/room205.h
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121
engines/m4/riddle/rooms/section2/room205.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_RIDDLE_ROOMS_SECTION2_ROOM205_H
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#define M4_RIDDLE_ROOMS_SECTION2_ROOM205_H
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#include "m4/riddle/rooms/room.h"
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#include "m4/riddle/vars.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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class Room205 : public Room {
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public:
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Room205() : Room() {}
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~Room205() override {}
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void init() override;
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void pre_parser() override;
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void parser() override;
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void daemon() override;
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void syncGame(Common::Serializer &s) override;
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private:
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int32 _fieldD8 = 0;
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int32 _fieldDC = 0;
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int32 _fieldE0 = 0;
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int32 _fieldE4 = 0;
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int32 _field198 = 0;
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int32 _field19C = 0; // unused??
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int32 _field1A0 = 0;
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bool _askUnhideMyWalkerFl = false;
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bool _showMeiTalkFl = false;
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int32 _205all0Series = 0;
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int32 _205all1Series = 0;
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int32 _205all4Series = 0;
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int32 _205all5Series = 0;
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int32 _205all6Series = 0;
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int32 _205all7Series = 0;
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int32 _205FireInBrazierSeries = 0;
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int32 _205Fite1Series = 0;
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int32 _205Fite2Series = 0;
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int32 _205Fite3Series = 0;
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int32 _205Fite4Series = 0;
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int32 _205GunFireSeries = 0;
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int32 _205GunPointedSeries = 0;
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int32 _205JournalRippedPopupSeries = 0;
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int32 _205ktlk1Series = 0;
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int32 _205ktlk2Series = 0;
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int32 _205mc01Series = 0;
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int32 _205mc02Series = 0;
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int32 _205mc03Series = 0;
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int32 _205MeiSighAndTalkSeries = 0;
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int32 _205mtlk1Series = 0;
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int32 _205RipGetsBitchSlappedSeries = 0;
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int32 _205rp01Series = 0;
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int32 _205rp02Series = 0;
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int32 _205rp03Series = 0;
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int32 _205rtlk1Series = 0;
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int32 _205rtlk2Series = 0;
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int32 _205rtlk3Series = 0;
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int32 _205rtlk4Series = 0;
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int32 _205rtlk5Series = 0;
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int32 _205ShenGouStaresSeries = 0;
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int32 _205strlk1Series = 0;
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int32 _205TabletsSeries = 0;
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int32 _ripGetsShotSeries = 0;
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int32 _ripTalkerPos5Series = 0;
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int32 _ripTrekHeadTurnPos5Series = 0;
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int32 _ripTrekLowReacherPos5Series = 0;
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int32 _ripTrekLowReachPos2Series = 0;
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int32 _ripTrekMedReachHandPos1Series = 0;
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int32 _invItemNum = 0;
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machine *_205all0Mach = nullptr;
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machine *_205all9Mach = nullptr;
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machine *_205CharcoalSpriteMach = nullptr;
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machine *_205FireInBrazierMach = nullptr;
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machine *_205GunInBrazierMach = nullptr;
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machine *_205GunPointedMach = nullptr;
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machine *_205JournalCharcoalPopupMach = nullptr;
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machine *_205LeftEntranceTabletMach = nullptr;
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machine *_205MeiStanderMach = nullptr;
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machine *_205rp1Mach = nullptr;
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machine *_205TabletsMach = nullptr;
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machine *_candlemanShadow3Mach = nullptr;
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machine *_kuangsShadow2Mach = nullptr;
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machine *_kuangTalkerMach = nullptr;
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machine *_kuangWalker205Mach = nullptr;
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machine *_mcEntranceTrekMach = nullptr;
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machine *_safariShadow1Mach = nullptr;
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machine *_shenGuoShadow12Mach = nullptr;
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machine *_shenSuitGunWalkerMach = nullptr;
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};
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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#endif
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