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engines/m4/riddle/rooms/section2/room204.h
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159
engines/m4/riddle/rooms/section2/room204.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_RIDDLE_ROOMS_SECTION2_ROOM204_H
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#define M4_RIDDLE_ROOMS_SECTION2_ROOM204_H
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#include "m4/riddle/rooms/section2/section2_room.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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class Room204 : public Section2Room {
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public:
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Room204() : Section2Room() {}
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~Room204() override {}
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void preload() override;
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void init() override;
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void pre_parser() override;
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void parser() override;
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void daemon() override;
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void syncGame(Common::Serializer &s) override;
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private:
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void addLookMalletHotspot();
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void addMovingMeiHotspot();
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void conv204a();
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void deleteMalletHotspot();
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void deleteMeiCheiHotspot();
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void gameSetScale(int32 frontY, int32 backY, int32 frontS, int32 backS);
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void handleRipBangsBong();
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void initWalkerSeries();
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void initPriestWalker();
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void killMcMach();
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void killPriestWalkerMach();
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void setWalkerDestX();
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int32 _dword1A189C = 0;
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bool _checkNode10Fl = false;
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bool _checkNode10NegWhoEntry1Fl = false;
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bool _checkNode11NegWhoEntry0Fl = false;
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bool _checkNode20Fl = false;
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bool _ripMachineFlag = false;
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bool _meiMachineFlag = false;
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bool _meiPresent = false;
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int32 _ripleyShould = 0;
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int32 _ripleyMode = 0;
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int32 _field18_triggerNum = 0;
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int32 _field24_triggerNum = 0;
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int32 _field28_triggerNum = 0;
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int32 _field2C = 0;
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int32 _field34_x = 0;
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int32 _field38_y = 0;
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int32 _field3C_facing = 0;
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int32 _field40 = 0;
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int32 _field44_triggerNum = 0;
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int32 _field48_triggerNum = 0;
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int32 _ripBangsBongSeries = 0;
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int32 _fieldBC_trigger = 0;
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int32 _fieldC0_trigger = 0;
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int32 _fieldC4 = 0;
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int32 _fieldC8_trigger = 0;
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int32 _fieldCC_trigger = 0;
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int32 _meiMode = 0;
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int32 _meiShould = 0;
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int32 _fieldD8_facing = 0;
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int32 _fieldE0_x = 0;
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int32 _fieldE4_walkerDestX = 0;
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int32 _fieldEC = 0;
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int32 _fieldF0 = 0;
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int32 _fieldF4 = 0;
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int32 _fieldF8 = 0;
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int32 _fieldFC_infoX = 0;
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int32 _field100_infoY = 0;
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int32 _field104 = 0;
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int32 _field108 = 0;
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int32 _field10C_x = 0;
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int32 _field110_y = 0;
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int32 _field114_facing = 0;
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int32 _field118_scale = 0;
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int32 _field11C_depth = 0;
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int32 _field124 = 0;
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int32 _field128 = 0;
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int32 _field12C_triggerNum = 0;
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int32 _field130 = 0;
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int32 _field134 = 0;
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int32 _field138 = 0;
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int32 _field13C_triggerNum = 0;
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int32 _field140 = 0;
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int32 _field144_triggerNum = 0;
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int32 _field16C = 0;
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int32 _field180 = 0;
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int32 _field184 = 0;
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int32 _field188 = 0;
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int32 _204pu99Series = 0;
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int32 _acolyteGrabsMalletSeries = 0;
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int32 _acolyteSaysHaltSeries = 0;
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int32 _courtyardGongSeries = 0;
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int32 _malletSpriteSeries = 0;
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int32 _meiReadsTabletsSeries = 0;
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int32 _meiShowsRipHerPassesSeries = 0;
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int32 _meiTalksPos3Series = 0;
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int32 _meiTrekRtHandOutPos2Series = 0;
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int32 _meiTrekTalkerPos4Series = 0;
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int32 _priestTurnsFrom3To9Series = 0;
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int32 _priestWalkerSeries = 0;
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int32 _ripDropsSeries = 0;
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int32 _ripSketchingInNotebookPos2Series = 0;
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int32 _ripTrekHandTalkPos3Series = 0;
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int32 _ripTrekHeadTurnPos5Series = 0;
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int32 _ripTrekLHandTalkPos4Series = 0;
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int32 _ripTrekLowReachPos2Series = 0;
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int32 _ripTrekMedReachHandPos1Series = 0;
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int32 _ripTrekTalkerPos3Series = 0;
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int32 _ripTrekTwoHandTalkPos2Series = 0;
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machine *_204pu05Mach = nullptr;
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machine *_204pu99Mach = nullptr;
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machine *_acolyteGuardingEntranceMach = nullptr;
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machine *_courtyardGongMach = nullptr;
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machine *_mcMach = nullptr;
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machine *_malletSpriteMach = nullptr;
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machine *_meiChenOtherStatesMach = nullptr;
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machine *_priestTurningStateMach = nullptr;
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machine *_priestWalkerMach = nullptr;
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machine *_ripDeltaMachineStateMach = nullptr;
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machine *_safariShadow2Mach = nullptr;
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machine *_safariShadow3Mach = nullptr;
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machine *_silverButterflyCoinMach = nullptr;
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};
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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#endif
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