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engines/m4/riddle/rooms/section2/room203.h
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174
engines/m4/riddle/rooms/section2/room203.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_RIDDLE_ROOMS_SECTION2_ROOM203_H
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#define M4_RIDDLE_ROOMS_SECTION2_ROOM203_H
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#include "m4/riddle/rooms/section2/section2_room.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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class Room203 : public Section2Room {
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private:
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int _val1 = 0;
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int _val4 = 0;
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int _val5 = 0;
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int _val6 = 0;
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int _val8 = 0;
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bool _showWalker = false;
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bool _ripley80000 = false;
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//int _val11 = 0;
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const char *_digiName1 = nullptr;
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int _digiTrigger1 = 0;
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Common::String _digiName2;
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const char *_digiName3 = nullptr;
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int _digiTrigger3 = -1;
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int _trigger1 = -1;
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int _trigger2 = -1;
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int _trigger3 = -1;
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int _trigger4 = -1;
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int _trigger5 = -1;
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int _shadow3 = 0;
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machine *_ripley = nullptr;
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machine *_ripsh1 = nullptr;
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machine *_stream1 = nullptr;
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int _ripHeadTurn = 0;
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int _ripLooksAtHeads = 0;
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int _ripYouSeeToIt = 0;
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int _ripLookAtHeadsTalkMei = 0;
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int _ripKneeling = 0;
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int _ripKneelingTalk = 0;
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int _ripGivesPhoto = 0;
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int _ripClimbsAndBacksDown = 0;
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int _ripPointsAtHelmet = 0;
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int _ripHandsBehBack = 0;
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int _ripHandTalk = 0;
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int _ripTalker = 0;
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int _ripArmsX = 0;
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int _ripHeadDownTalkOff = 0;
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int _ripLookDown = 0;
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int _ripTugsAtCollar = 0;
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int _ripLooksThroughHole = 0;
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int _ripTossesHelmet = 0;
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int _ripTossesBucket = 0;
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int _ripleyMode = 0;
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int _ripleyShould = 0;
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machine *_mei = nullptr;
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int _meiTalkToRip = 0;
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int _meiTurnAndTalk = 0;
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int _meiRightHandOut = 0;
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int _meiCheekLine = 0;
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int _meiHallOfClassics = 0;
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machine *_gk = nullptr;
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int _gkFrame = 0;
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int _gkManyDoNeedPass = 0;
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int _gkMayNotPass = 0;
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int _gkMode = 0, _gkShould = 0;
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machine *_oldLady = nullptr;
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int _oldLadyFrame = 0;
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int _oldLadyNoHelmet = 0;
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int _oldLadyFeedingBirds = 0;
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int _oldLadyMode = 0, _oldLadyShould = 0;
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int _oldLady1 = 0;
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int _oldLadyPointsToPhoto = 0;
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int _oldLadyPhotoPopup = 0;
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int _oldLadyProtectsHelmet = 0;
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int _oldLadyShowsPhoto = 0;
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machine *_pigeons1 = nullptr;
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machine *_pigeons3 = nullptr;
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int _pigeonsSeries1 = 0;
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int _pigeonsSeries3 = 0;
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machine *_official = nullptr;
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machine *_officialShadow = nullptr;
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int _officialStander = 0;
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int _officialMode = 0, _officialShould = 0;
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int _officialTurn9_11 = 0;
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int _officialTurn9_11_pointGun = 0;
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int _officialTurn11_3 = 0;
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int _officialTurn3_7 = 0;
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int _officialMoveAlong = 0;
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int _officialThroughThere = 0;
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int _officialHalt = 0;
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machine *_peasant = nullptr;
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machine *_peasantShadow = nullptr;
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int _peasantSeries = 0;
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int _peasantSeriesShadow = 0;
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int _peasantRocks = 0;
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int _peasantRocksShadow = 0;
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int _peskyYellsThief = 0;
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int _peskyBegLoop = 0;
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int _peskyAction = 0;
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int _peasantMode = 0, _peasantShould = 0;
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int _peasantMode2 = 0;
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int _peasantX = 0;
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int _peasantY = 0;
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int _peasantScale = 0;
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int _peasantLayer = 0;
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int _peasantSquat9 = 0;
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int _peasantSquat3 = 0;
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int _peasantSquatTo9 = 0;
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int _peasantFromSquat3 = 0;
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bool _yellThiefFlag = false;
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bool _flag2 = false;
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machine *_sg = nullptr;
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int _203sg01 = 0;
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machine *_g1 = nullptr;
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machine *_g2 = nullptr;
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int _unkShould = 0;
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int _oneFrameBucket = 0;
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int _ctr1 = 0;
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void setupHelmetHotspot();
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void setupPeasantHotspot(int mode);
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void setupGk();
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void setupOldLady();
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void setupPigeons();
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void setupOfficial();
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void setupPeasant();
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void peasantWalk();
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void peasantAnim1();
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void peasantAnim2();
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void conv203c();
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void conv203d();
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void conv203e();
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void playSound(const char *digiName, int trigger);
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void lookThroughHole(const char *digiName, int trigger);
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void lookAtHeads(const char *digiName, int trigger);
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public:
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Room203() : Section2Room() {}
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~Room203() override {}
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void init() override;
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void daemon() override;
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void pre_parser() override;
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void parser() override;
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void syncGame(Common::Serializer &s) override;
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};
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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#endif
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