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86
engines/m4/riddle/rooms/room.h
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86
engines/m4/riddle/rooms/room.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_RIDDLE_ROOMS_ROOM_H
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#define M4_RIDDLE_ROOMS_ROOM_H
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#include "m4/core/rooms.h"
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#include "m4/adv_r/conv_io.h"
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#include "m4/core/imath.h"
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#include "m4/graphics/gr_series.h"
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#include "m4/adv_r/adv_hotspot.h"
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#include "m4/riddle/triggers.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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#define HAS(ITEM) (player_said(ITEM) && inv_player_has(ITEM))
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#define HERE(ITEM) (player_said(ITEM) && inv_object_is_here(ITEM))
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class Room : public M4::Room {
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private:
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static int _ripSketching;
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protected:
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void restoreAutosave();
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/**
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* Checks various game flags for updates
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* @param flag If set, does extra checks
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* @return A count of the flag changes done
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*/
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int checkFlags(bool flag);
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void setFlag45();
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/**
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* Get the number of key items placed in room 305 (display room)
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*/
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int getNumKeyItemsPlaced() const;
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bool setItemsPlacedFlags();
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const char *getItemsPlacedDigi() const;
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/**
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* Sets all the hotspots to be inactive
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*/
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void disableHotspots();
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/**
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* Sets all the hotspots to be active
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*/
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void enableHotspots();
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bool checkStrings() const;
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public:
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Room() : M4::Room() {}
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~Room() override {}
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void preload() override;
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};
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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#endif
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