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engines/m4/riddle/gui/game_menu.h
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95
engines/m4/riddle/gui/game_menu.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_RIDDLE_GUI_GAME_MENU_H
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#define M4_RIDDLE_GUI_GAME_MENU_H
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#include "m4/gui/gui_menu_items.h"
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#include "m4/gui/game_menu.h"
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namespace M4 {
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namespace Riddle {
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namespace GUI {
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class GameMenu {
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private:
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static void destroyGameMenu();
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static void cbQuitGame(void *, void *);
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static void cbMainMenu(void *, void *);
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static void cbResume(void *, void *);
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static void cbOptions(void *, void *);
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static void cbSave(void *, void *);
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static void cbLoad(void *, void *);
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public:
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static void show(RGB8 *myPalette);
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};
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class OptionsMenu {
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private:
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static void destroyOptionsMenu();
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static void cbGameMenu(void *, void *);
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static void cbScrolling(M4::GUI::menuItemButton *myItem, M4::GUI::guiMenu *);
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static void cbSetDigi(M4::GUI::menuItemHSlider *myItem, M4::GUI::guiMenu *);
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static void cbSetMidi(M4::GUI::menuItemHSlider *myItem, M4::GUI::guiMenu *);
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public:
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static void show();
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};
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class SaveLoadMenu : public M4::GUI::SaveLoadMenuBase {
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private:
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static void destroyMenu(bool saveMenu);
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static bool load_Handler(M4::GUI::menuItemButton *myItem, int32 eventType,
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int32 event, int32 x, int32 y, void **currItem);
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static void cbCancel(M4::GUI::menuItemButton *, M4::GUI::guiMenu *myMenu);
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static void cbSave(void *, M4::GUI::guiMenu *myMenu);
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static void cbLoad(void *, M4::GUI::guiMenu *myMenu);
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static void cbSlot(M4::GUI::menuItemButton *myButton, M4::GUI::guiMenu *myMenu);
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static void cbVSlider(M4::GUI::menuItemVSlider *myItem, M4::GUI::guiMenu *myMenu);
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public:
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static void show(RGB8 *myPalette, bool saveMenu);
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};
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class ErrorMenu {
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private:
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static void destroyMenu();
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static void cbDone(void *, void *);
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public:
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static void show(RGB8 *myPalette);
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};
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extern void CreateGameMenu(RGB8 *myPalette);
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extern void CreateF2SaveMenu(RGB8 *myPalette);
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extern void CreateLoadMenu(RGB8 *myPalette);
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extern void CreateF3LoadMenu(RGB8 *myPalette);
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// Routines used by the main menu
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void CreateLoadMenuFromMain(RGB8 *myPalette);
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void CreateGameMenuFromMain(RGB8 *myPalette);
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} // namespace GUI
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} // namespace Riddle
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} // namespace M4
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#endif
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