Initial commit
This commit is contained in:
920
engines/m4/riddle/gui/game_menu.cpp
Normal file
920
engines/m4/riddle/gui/game_menu.cpp
Normal file
@@ -0,0 +1,920 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "m4/riddle/gui/game_menu.h"
|
||||
#include "m4/riddle/vars.h"
|
||||
#include "graphics/thumbnail.h"
|
||||
#include "m4/adv_r/other.h"
|
||||
#include "m4/adv_r/adv_player.h"
|
||||
#include "m4/core/imath.h"
|
||||
#include "m4/gui/gui_event.h"
|
||||
#include "m4/gui/hotkeys.h"
|
||||
#include "m4/gui/gui_sys.h"
|
||||
#include "m4/gui/gui_vmng.h"
|
||||
#include "m4/mem/mem.h"
|
||||
#include "m4/platform/keys.h"
|
||||
#include "m4/m4.h"
|
||||
#include "common/config-manager.h"
|
||||
|
||||
#include "m4/burger/gui/game_menu.h"
|
||||
|
||||
namespace M4 {
|
||||
namespace Riddle {
|
||||
namespace GUI {
|
||||
|
||||
/*-------------------- GAME MENU --------------------*/
|
||||
|
||||
#define GAME_MENU_X 212
|
||||
#define GAME_MENU_Y 160
|
||||
|
||||
#define GM_TAG_QUIT 1
|
||||
#define GM_QUIT_X 13
|
||||
#define GM_QUIT_Y 31
|
||||
#define GM_QUIT_W 26
|
||||
#define GM_QUIT_H 26
|
||||
|
||||
#define GM_TAG_MAIN 2
|
||||
#define GM_MAIN_X 108
|
||||
#define GM_MAIN_Y 31
|
||||
#define GM_MAIN_W 26
|
||||
#define GM_MAIN_H 26
|
||||
|
||||
#define GM_TAG_OPTIONS 3
|
||||
#define GM_OPTIONS_X 162
|
||||
#define GM_OPTIONS_Y 31
|
||||
#define GM_OPTIONS_W 26
|
||||
#define GM_OPTIONS_H 26
|
||||
|
||||
#define GM_TAG_RESUME 4
|
||||
#define GM_RESUME_X 54
|
||||
#define GM_RESUME_Y 94
|
||||
#define GM_RESUME_W 26
|
||||
#define GM_RESUME_H 26
|
||||
|
||||
#define GM_TAG_SAVE 5
|
||||
#define GM_SAVE_X 108
|
||||
#define GM_SAVE_Y 94
|
||||
#define GM_SAVE_W 26
|
||||
#define GM_SAVE_H 26
|
||||
|
||||
#define GM_TAG_LOAD 6
|
||||
#define GM_LOAD_X 162
|
||||
#define GM_LOAD_Y 94
|
||||
#define GM_LOAD_W 26
|
||||
#define GM_LOAD_H 26
|
||||
|
||||
void GameMenu::show(RGB8 *myPalette) {
|
||||
if (!_G(menuSystemInitialized)) {
|
||||
guiMenu::initialize(myPalette);
|
||||
}
|
||||
|
||||
// Load in the game menu sprites
|
||||
if (!guiMenu::loadSprites("gamemenu", GM_TOTAL_SPRITES))
|
||||
error("Error loading gamemenu");
|
||||
|
||||
_GM(gameMenu) = guiMenu::create(_GM(menuSprites)[GM_DIALOG_BOX],
|
||||
GAME_MENU_X, GAME_MENU_Y, MENU_DEPTH | SF_GET_ALL | SF_BLOCK_ALL | SF_IMMOVABLE);
|
||||
assert(_GM(gameMenu));
|
||||
|
||||
menuItemButton::add(_GM(gameMenu), GM_TAG_QUIT,
|
||||
GM_QUIT_X, GM_QUIT_Y, GM_QUIT_W, GM_QUIT_H, cbQuitGame);
|
||||
menuItemButton::add(_GM(gameMenu), GM_TAG_MAIN,
|
||||
GM_MAIN_X, GM_MAIN_Y, GM_MAIN_W, GM_MAIN_H, cbMainMenu);
|
||||
menuItemButton::add(_GM(gameMenu), GM_TAG_OPTIONS, GM_OPTIONS_X, GM_OPTIONS_Y, GM_OPTIONS_W, GM_OPTIONS_H, cbOptions);
|
||||
menuItemButton::add(_GM(gameMenu), GM_TAG_RESUME, GM_RESUME_X, GM_RESUME_Y, GM_RESUME_W, GM_RESUME_H, cbResume);
|
||||
|
||||
if (!_GM(gameMenuFromMain)) {
|
||||
menuItemButton::add(_GM(gameMenu), GM_TAG_SAVE, GM_SAVE_X, GM_SAVE_Y, GM_SAVE_W, GM_SAVE_H, cbSave);
|
||||
} else {
|
||||
menuItemButton::add(_GM(gameMenu), GM_TAG_SAVE, GM_SAVE_X, GM_SAVE_Y, GM_SAVE_W, GM_SAVE_H, cbSave, menuItemButton::BTN_TYPE_GM_GENERIC, true);
|
||||
}
|
||||
|
||||
// See if there are any games to load
|
||||
if (g_engine->savesExist()) {
|
||||
menuItemButton::add(_GM(gameMenu), GM_TAG_LOAD, GM_LOAD_X, GM_LOAD_Y, GM_LOAD_W, GM_LOAD_H, cbLoad);
|
||||
} else {
|
||||
menuItemButton::add(_GM(gameMenu), GM_TAG_LOAD, GM_LOAD_X, GM_LOAD_Y, GM_LOAD_W, GM_LOAD_H, cbLoad, menuItemButton::BTN_TYPE_GM_GENERIC, true);
|
||||
}
|
||||
|
||||
// Configure the game so pressing <esc> will cause the menu to disappear and the game to resume
|
||||
guiMenu::configure(_GM(gameMenu), cbResume, cbResume);
|
||||
|
||||
vmng_screen_show((void *)_GM(gameMenu));
|
||||
LockMouseSprite(0);
|
||||
}
|
||||
|
||||
void GameMenu::destroyGameMenu() {
|
||||
if (!_GM(gameMenu))
|
||||
return;
|
||||
|
||||
// Remove the screen from the gui
|
||||
vmng_screen_dispose(_GM(gameMenu));
|
||||
|
||||
// Destroy the menu resources
|
||||
guiMenu::destroy(_GM(gameMenu));
|
||||
|
||||
// Unload the menu sprites
|
||||
guiMenu::unloadSprites();
|
||||
}
|
||||
|
||||
void GameMenu::cbQuitGame(void *, void *) {
|
||||
// Destroy the game menu
|
||||
destroyGameMenu();
|
||||
|
||||
// Shutdown the menu system
|
||||
guiMenu::shutdown(false);
|
||||
|
||||
// Set the global that will cause the entire game to exit to dos
|
||||
_G(kernel).going = false;
|
||||
}
|
||||
|
||||
void GameMenu::cbMainMenu(void *, void *) {
|
||||
// Destroy the game menu
|
||||
destroyGameMenu();
|
||||
|
||||
if (!_GM(gameMenuFromMain)) {
|
||||
// Save the game so we can resume from here if possible
|
||||
if (_GM(interfaceWasVisible) && player_commands_allowed()) {
|
||||
other_save_game_for_resurrection();
|
||||
}
|
||||
|
||||
// Make sure the interface does not reappear
|
||||
_GM(interfaceWasVisible) = false;
|
||||
|
||||
// Shutdown the menu system
|
||||
guiMenu::shutdown(false);
|
||||
} else {
|
||||
guiMenu::shutdown(true);
|
||||
}
|
||||
|
||||
// Go to the main menu
|
||||
_G(game).setRoom(494);
|
||||
}
|
||||
|
||||
void GameMenu::cbResume(void *, void *) {
|
||||
// Destroy the game menu
|
||||
destroyGameMenu();
|
||||
|
||||
// Shutdown the menu system
|
||||
guiMenu::shutdown(true);
|
||||
}
|
||||
|
||||
void GameMenu::cbOptions(void *, void *) {
|
||||
// Destroy the game menu
|
||||
destroyGameMenu();
|
||||
|
||||
_GM(buttonClosesDialog) = true;
|
||||
|
||||
// Create the options menu
|
||||
OptionsMenu::show();
|
||||
}
|
||||
|
||||
void GameMenu::cbSave(void *, void *) {
|
||||
destroyGameMenu();
|
||||
guiMenu::shutdown(true);
|
||||
_GM(buttonClosesDialog) = true;
|
||||
|
||||
// Create the save game menu
|
||||
g_engine->showSaveScreen();
|
||||
}
|
||||
|
||||
void GameMenu::cbLoad(void *, void *) {
|
||||
destroyGameMenu();
|
||||
guiMenu::shutdown(true);
|
||||
_GM(buttonClosesDialog) = true;
|
||||
|
||||
// Create the load game menu
|
||||
g_engine->showLoadScreen(M4Engine::kLoadFromGameDialog);
|
||||
}
|
||||
|
||||
/*-------------------- OPTIONS MENU --------------------*/
|
||||
|
||||
#define OPTIONS_MENU_X 212
|
||||
#define OPTIONS_MENU_Y 160
|
||||
|
||||
#define OM_TAG_GAMEMENU 1
|
||||
#define OM_GAMEMENU_X 14
|
||||
#define OM_GAMEMENU_Y 94
|
||||
#define OM_GAMEMENU_W 26
|
||||
#define OM_GAMEMENU_H 26
|
||||
|
||||
#define OM_TAG_DIGI 2
|
||||
#define OM_DIGI_X 70
|
||||
#define OM_DIGI_Y 29
|
||||
#define OM_DIGI_W 108
|
||||
#define OM_DIGI_H 14
|
||||
|
||||
#define OM_TAG_MIDI 3
|
||||
#define OM_MIDI_X 70
|
||||
#define OM_MIDI_Y 72
|
||||
#define OM_MIDI_W 108
|
||||
#define OM_MIDI_H 14
|
||||
|
||||
#define OM_TAG_SCROLLING 4
|
||||
#define OM_SCROLLING_X 131
|
||||
#define OM_SCROLLING_Y 113
|
||||
#define OM_SCROLLING_W 39
|
||||
#define OM_SCROLLING_H 39
|
||||
|
||||
void OptionsMenu::show() {
|
||||
// Load in the options menu sprites
|
||||
if (!guiMenu::loadSprites("opmenu", OM_TOTAL_SPRITES))
|
||||
error("Error loading opmenu");
|
||||
|
||||
_GM(opMenu) = guiMenu::create(_GM(menuSprites)[OM_DIALOG_BOX],
|
||||
OPTIONS_MENU_X, OPTIONS_MENU_Y, MENU_DEPTH | SF_GET_ALL | SF_BLOCK_ALL | SF_IMMOVABLE);
|
||||
assert(_GM(opMenu));
|
||||
|
||||
const int digiPercent = ConfMan.getInt("sfx_volume") * 100 / 256;
|
||||
const int midiPercent = ConfMan.getInt("music_volume") * 100 / 256;
|
||||
|
||||
menuItemButton::add(_GM(opMenu), OM_TAG_GAMEMENU,
|
||||
OM_GAMEMENU_X, OM_GAMEMENU_Y, OM_GAMEMENU_W, OM_GAMEMENU_H,
|
||||
cbGameMenu, menuItemButton::BTN_TYPE_GM_GENERIC);
|
||||
menuItemHSlider::add(_GM(opMenu), OM_TAG_DIGI,
|
||||
OM_DIGI_X, OM_DIGI_Y, OM_DIGI_W, OM_DIGI_H,
|
||||
digiPercent, (CALLBACK)cbSetDigi, true);
|
||||
menuItemHSlider::add(_GM(opMenu), OM_TAG_MIDI,
|
||||
OM_MIDI_X, OM_MIDI_Y, OM_MIDI_W, OM_MIDI_H,
|
||||
midiPercent, (CALLBACK)cbSetMidi, true);
|
||||
menuItemButton::add(_GM(opMenu), OM_TAG_SCROLLING,
|
||||
OM_SCROLLING_X, OM_SCROLLING_Y, OM_SCROLLING_W, OM_SCROLLING_H, (CALLBACK)cbScrolling,
|
||||
_G(kernel).cameraPans() ? menuItemButton::BTN_TYPE_OM_SCROLLING_ON :
|
||||
menuItemButton::BTN_TYPE_OM_SCROLLING_OFF);
|
||||
|
||||
guiMenu::configure(_GM(opMenu), cbGameMenu, cbGameMenu);
|
||||
vmng_screen_show((void *)_GM(opMenu));
|
||||
LockMouseSprite(0);
|
||||
}
|
||||
|
||||
void OptionsMenu::destroyOptionsMenu() {
|
||||
// Remove the screen from the gui
|
||||
vmng_screen_dispose(_GM(opMenu));
|
||||
|
||||
// Destroy the menu resources
|
||||
guiMenu::destroy(_GM(opMenu));
|
||||
|
||||
// Unload the menu sprites
|
||||
guiMenu::unloadSprites();
|
||||
}
|
||||
|
||||
void OptionsMenu::cbGameMenu(void *, void *) {
|
||||
destroyOptionsMenu();
|
||||
|
||||
GameMenu::show(nullptr);
|
||||
}
|
||||
|
||||
void OptionsMenu::cbScrolling(M4::GUI::menuItemButton *myItem, M4::GUI::guiMenu *) {
|
||||
_G(kernel).camera_pan_instant = myItem->buttonType ==
|
||||
menuItemButton::BTN_TYPE_OM_SCROLLING_ON;
|
||||
}
|
||||
|
||||
void OptionsMenu::cbSetDigi(M4::GUI::menuItemHSlider *myItem, M4::GUI::guiMenu *) {
|
||||
ConfMan.setInt("sfx_volume", myItem->percent * 256 / 100);
|
||||
g_engine->syncSoundSettings();
|
||||
}
|
||||
|
||||
void OptionsMenu::cbSetMidi(M4::GUI::menuItemHSlider *myItem, M4::GUI::guiMenu *) {
|
||||
ConfMan.setInt("music_volume", myItem->percent * 256 / 100);
|
||||
g_engine->syncSoundSettings();
|
||||
}
|
||||
|
||||
/*------------------- SAVE/LOAD METHODS ------------------*/
|
||||
|
||||
#define SAVE_LOAD_MENU_X 42
|
||||
#define SAVE_LOAD_MENU_Y 155
|
||||
|
||||
#define SL_TITLE_X 111
|
||||
#define SL_TITLE_Y 2
|
||||
#define SL_TITLE_W 110
|
||||
#define SL_TITLE_H 17
|
||||
|
||||
#define SL_THUMBNAIL_X 333
|
||||
#define SL_THUMBNAIL_Y 5
|
||||
|
||||
#define SL_SAVELOAD_X 10
|
||||
#define SL_SAVELOAD_Y 74
|
||||
#define SL_SAVELOAD_W 26
|
||||
#define SL_SAVELOAD_H 26
|
||||
|
||||
#define SL_SAVELOAD_LABEL_X 8
|
||||
#define SL_SAVELOAD_LABEL_Y 103
|
||||
#define SL_SAVELOAD_LABEL_W 30
|
||||
#define SL_SAVELOAD_LABEL_H 14
|
||||
|
||||
#define SL_CANCEL_X 10
|
||||
#define SL_CANCEL_Y 122
|
||||
#define SL_CANCEL_W 26
|
||||
#define SL_CANCEL_H 26
|
||||
|
||||
#define SL_SLIDER_X 305
|
||||
#define SL_SLIDER_Y 21
|
||||
#define SL_SLIDER_W 20
|
||||
#define SL_SLIDER_H 140
|
||||
|
||||
#define SL_SCROLL_FIELD_X 46
|
||||
#define SL_SCROLL_FIELD_Y 21
|
||||
#define SL_SCROLL_LINE_W 258
|
||||
#define SL_SCROLL_LINE_H 14
|
||||
#define SL_SCROLL_FIELD_W 257
|
||||
#define SL_SCROLL_FIELD_H 139
|
||||
|
||||
void SaveLoadMenu::show(RGB8 *myPalette, bool saveMenu) {
|
||||
if (!_G(menuSystemInitialized))
|
||||
guiMenu::initialize(myPalette);
|
||||
|
||||
// Load in the game menu sprites
|
||||
if (!guiMenu::loadSprites("slmenu", GUI::SaveLoadMenuBase::SL_TOTAL_SPRITES)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Initialize some global vars
|
||||
_GM(firstSlotIndex) = 0;
|
||||
_GM(slotSelected) = -1;
|
||||
_GM(saveLoadThumbNail) = nullptr;
|
||||
_GM(thumbIndex) = 100;
|
||||
_GM(currMenuIsSave) = saveMenu;
|
||||
|
||||
_GM(slMenu) = guiMenu::create(_GM(menuSprites)[GUI::SaveLoadMenuBase::SL_DIALOG_BOX],
|
||||
SAVE_LOAD_MENU_X, SAVE_LOAD_MENU_Y,
|
||||
MENU_DEPTH | SF_GET_ALL | SF_BLOCK_ALL | SF_IMMOVABLE);
|
||||
if (!_GM(slMenu)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (_GM(currMenuIsSave)) {
|
||||
menuItemMsg::msgAdd(_GM(slMenu), SL_TAG_SAVE_TITLE_LABEL,
|
||||
SL_TITLE_X, SL_TITLE_Y, SL_TITLE_W, SL_TITLE_H);
|
||||
|
||||
menuItemButton::add(_GM(slMenu), SL_TAG_SAVE,
|
||||
SL_SAVELOAD_X, SL_SAVELOAD_Y,
|
||||
SL_SAVELOAD_W, SL_SAVELOAD_H, (CALLBACK)cbSave,
|
||||
menuItemButton::BTN_TYPE_GM_GENERIC, true);
|
||||
menuItemMsg::msgAdd(_GM(slMenu), SL_TAG_SAVE_LABEL,
|
||||
SL_SAVELOAD_LABEL_X, SL_SAVELOAD_LABEL_Y,
|
||||
SL_SAVELOAD_LABEL_W, SL_SAVELOAD_LABEL_H);
|
||||
} else {
|
||||
menuItemMsg::msgAdd(_GM(slMenu), SL_TAG_LOAD_TITLE_LABEL,
|
||||
SL_TITLE_X, SL_TITLE_Y, SL_TITLE_W, SL_TITLE_H);
|
||||
|
||||
menuItemButton::add(_GM(slMenu), SL_TAG_LOAD,
|
||||
SL_SAVELOAD_X, SL_SAVELOAD_Y,
|
||||
SL_SAVELOAD_W, SL_SAVELOAD_H, (CALLBACK)cbSave,
|
||||
menuItemButton::BTN_TYPE_GM_GENERIC, true);
|
||||
menuItemMsg::msgAdd(_GM(slMenu), SL_TAG_LOAD_LABEL,
|
||||
SL_SAVELOAD_LABEL_X, SL_SAVELOAD_LABEL_Y,
|
||||
SL_SAVELOAD_LABEL_W, SL_SAVELOAD_LABEL_H);
|
||||
}
|
||||
|
||||
menuItemButton::add(_GM(slMenu), SL_TAG_CANCEL, SL_CANCEL_X, SL_CANCEL_Y, SL_CANCEL_W, SL_CANCEL_H,
|
||||
(CALLBACK)cbCancel, menuItemButton::BTN_TYPE_GM_GENERIC);
|
||||
|
||||
menuItemVSlider::add(_GM(slMenu), SL_TAG_VSLIDER, SL_SLIDER_X, SL_SLIDER_Y, SL_SLIDER_W, SL_SLIDER_H,
|
||||
0, (CALLBACK)cbVSlider);
|
||||
|
||||
initializeSlotTables();
|
||||
|
||||
bool buttonGreyed;
|
||||
ItemHandlerFunction i_handler;
|
||||
if (_GM(currMenuIsSave)) {
|
||||
buttonGreyed = false;
|
||||
i_handler = (ItemHandlerFunction)menuItemButton::handler;
|
||||
} else {
|
||||
buttonGreyed = true;
|
||||
i_handler = (ItemHandlerFunction)load_Handler;
|
||||
}
|
||||
|
||||
for (int32 i = 0; i < MAX_SLOTS_SHOWN; i++) {
|
||||
menuItemButton::add(_GM(slMenu), 1001 + i,
|
||||
SL_SCROLL_FIELD_X, SL_SCROLL_FIELD_Y + i * SL_SCROLL_LINE_H,
|
||||
SL_SCROLL_LINE_W, SL_SCROLL_LINE_H,
|
||||
(CALLBACK)cbSlot, menuItemButton::BTN_TYPE_SL_TEXT,
|
||||
buttonGreyed && (!_GM(slotInUse)[i]), true,
|
||||
_GM(slotTitles)[i], i_handler);
|
||||
}
|
||||
|
||||
if (_GM(currMenuIsSave)) {
|
||||
// Create thumbnails. One in the original game format for displaying,
|
||||
// and the other in the ScummVM format for actually using in the save files
|
||||
_GM(saveLoadThumbNail) = menu_CreateThumbnail(&_GM(sizeofThumbData));
|
||||
_GM(_thumbnail).free();
|
||||
Graphics::createThumbnail(_GM(_thumbnail));
|
||||
|
||||
} else {
|
||||
updateThumbnails(0, _GM(slMenu));
|
||||
_GM(saveLoadThumbNail) = _GM(menuSprites)[GUI::SaveLoadMenuBase::SL_EMPTY_THUMB_25];
|
||||
}
|
||||
|
||||
menuItemMsg::msgAdd(_GM(slMenu), SL_TAG_THUMBNAIL, SL_THUMBNAIL_X, SL_THUMBNAIL_Y,
|
||||
SaveLoadMenuBase::SL_THUMBNAIL_W, SaveLoadMenuBase::SL_THUMBNAIL_H, false);
|
||||
|
||||
if (_GM(currMenuIsSave)) {
|
||||
//<return> - if a slot has been selected, saves the game
|
||||
//<esc> - cancels and returns to the game menu
|
||||
guiMenu::configure(_GM(slMenu), (CALLBACK)cbSave, (CALLBACK)cbCancel);
|
||||
} else {
|
||||
//<return> - if a slot has been selected, loads the selected game
|
||||
//<esc> - cancels and returns to the game menu
|
||||
guiMenu::configure(_GM(slMenu), (CALLBACK)cbLoad, (CALLBACK)cbCancel);
|
||||
}
|
||||
|
||||
vmng_screen_show((void *)_GM(slMenu));
|
||||
LockMouseSprite(0);
|
||||
}
|
||||
|
||||
void SaveLoadMenu::destroyMenu(bool saveMenu) {
|
||||
if (!_GM(slMenu)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Determine whether the screen was the SAVE or the LOAD menu
|
||||
if (saveMenu) {
|
||||
// If SAVE, there should be a thumbnail to unload
|
||||
if (_GM(saveLoadThumbNail)) {
|
||||
DisposeHandle(_GM(saveLoadThumbNail)->sourceHandle);
|
||||
mem_free(_GM(saveLoadThumbNail));
|
||||
_GM(saveLoadThumbNail) = nullptr;
|
||||
}
|
||||
} else {
|
||||
// Else there may be up to 10 somewhere in the list to be unloaded
|
||||
for (int32 i = 0; i < MAX_SLOTS; i++) {
|
||||
unloadThumbnail(i);
|
||||
}
|
||||
_GM(saveLoadThumbNail) = nullptr;
|
||||
}
|
||||
|
||||
// Destroy the screen
|
||||
vmng_screen_dispose(_GM(slMenu));
|
||||
guiMenu::destroy(_GM(slMenu));
|
||||
|
||||
// Unload the save/load menu sprites
|
||||
guiMenu::unloadSprites();
|
||||
}
|
||||
|
||||
bool SaveLoadMenu::load_Handler(M4::GUI::menuItemButton *myItem, int32 eventType, int32 event, int32 x, int32 y, void **currItem) {
|
||||
// Handle the event just like any other button
|
||||
const bool handled = menuItemButton::handler(myItem, eventType, event, x, y, currItem);
|
||||
|
||||
// If we've selected a slot, we want the thumbNail to remain on the menu permanently
|
||||
if (_GM(slotSelected) >= 0) {
|
||||
return handled;
|
||||
}
|
||||
|
||||
// But if the event moved the mouse, we want to display the correct thumbNail;
|
||||
if ((eventType == EVENT_MOUSE) && ((event == _ME_move) || (event == _ME_L_drag) || (event == _ME_L_release) ||
|
||||
(event == _ME_doubleclick_drag) || (event == _ME_doubleclick_release))) {
|
||||
|
||||
// Get the button
|
||||
if (!myItem)
|
||||
return handled;
|
||||
|
||||
// This determines that we are over the button
|
||||
if ((myItem->itemFlags == menuItemButton::BTN_STATE_OVER) || (myItem->itemFlags == menuItemButton::BTN_STATE_PRESS)) {
|
||||
// See if the current _GM(saveLoadThumbNail) is pointing to the correct sprite
|
||||
if (_GM(saveLoadThumbNail) != _GM(thumbNails)[myItem->specialTag - 1]) {
|
||||
_GM(saveLoadThumbNail) = _GM(thumbNails)[myItem->specialTag - 1];
|
||||
guiMenu::itemRefresh(nullptr, SL_TAG_THUMBNAIL, (guiMenu *)myItem->myMenu);
|
||||
}
|
||||
}
|
||||
|
||||
// Else we must determine whether the thumbnail needs to be replaced with the empty thumbnail.
|
||||
else {
|
||||
|
||||
// If the mouse has moved outside of the entire range of all 10 buttons,
|
||||
//or it is over a button which is not hilited it is to be removed.
|
||||
if (menuItem::cursorInsideItem(myItem, x, y)
|
||||
|| (x < SL_SCROLL_FIELD_X)
|
||||
|| (x > SL_SCROLL_FIELD_X + SL_SCROLL_FIELD_W)
|
||||
|| (y < SL_SCROLL_FIELD_Y)
|
||||
|| (y > SL_SCROLL_FIELD_Y + SL_SCROLL_FIELD_H)) {
|
||||
|
||||
// Remove the thumbnail
|
||||
if (_GM(saveLoadThumbNail)) {
|
||||
_GM(saveLoadThumbNail) = _GM(menuSprites)[GUI::SaveLoadMenuBase::SL_EMPTY_THUMB_25];
|
||||
guiMenu::itemRefresh(nullptr, SL_TAG_THUMBNAIL, (guiMenu *)myItem->myMenu);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return handled;
|
||||
}
|
||||
|
||||
void SaveLoadMenu::cbSave(void *, M4::GUI::guiMenu *myMenu) {
|
||||
// If (slotSelected < 0) this callback is being executed by pressing return prematurely
|
||||
if (_GM(slotSelected) < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// First make the textfield NORM
|
||||
menuItemTextField *myText = (menuItemTextField *)guiMenu::getItem(2000, myMenu);
|
||||
if (!myText)
|
||||
return;
|
||||
|
||||
myText->itemFlags = menuItemTextField::TF_NORM;
|
||||
|
||||
// Set the vars
|
||||
_GM(slotInUse)[_GM(slotSelected) - 1] = true;
|
||||
Common::strcpy_s(_GM(slotTitles)[_GM(slotSelected) - 1], 80, myText->prompt);
|
||||
|
||||
// Save the game
|
||||
const bool saveGameFailed = !g_engine->saveGameFromMenu(_GM(slotSelected),
|
||||
myText->prompt, _GM(_thumbnail));
|
||||
|
||||
// If the save game failed, bring up the err menu
|
||||
if (saveGameFailed) {
|
||||
// Kill the save menu
|
||||
destroyMenu(true);
|
||||
|
||||
// Create the err menu
|
||||
ErrorMenu::show(nullptr);
|
||||
|
||||
// Abort this procedure
|
||||
return;
|
||||
}
|
||||
|
||||
// Kill the save menu
|
||||
destroyMenu(true);
|
||||
|
||||
// Shutdown the menu system
|
||||
guiMenu::shutdown(true);
|
||||
}
|
||||
|
||||
void SaveLoadMenu::cbLoad(void *, M4::GUI::guiMenu *) {
|
||||
// If (slotSelected < 0) this callback is being executed by pressing return prematurely
|
||||
if (_GM(slotSelected) < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Kill the menu
|
||||
destroyMenu(false);
|
||||
|
||||
// Shutdown the menu system
|
||||
guiMenu::shutdown(false);
|
||||
|
||||
// See if we need to reset the ESC, F2, and F3 hotkeys
|
||||
if (_GM(gameMenuFromMain)) {
|
||||
AddSystemHotkey(KEY_ESCAPE, Riddle::Hotkeys::escape_key_pressed);
|
||||
AddSystemHotkey(KEY_F2, M4::Hotkeys::saveGame);
|
||||
AddSystemHotkey(KEY_F3, M4::Hotkeys::loadGame);
|
||||
}
|
||||
|
||||
// Start the restore process
|
||||
_G(kernel).restore_slot = _GM(slotSelected);
|
||||
KernelTriggerType oldMode = _G(kernel).trigger_mode;
|
||||
|
||||
_G(kernel).trigger_mode = KT_DAEMON;
|
||||
kernel_trigger_dispatch_now(TRIG_RESTORE_GAME);
|
||||
_G(kernel).trigger_mode = oldMode;
|
||||
}
|
||||
|
||||
void SaveLoadMenu::cbCancel(M4::GUI::menuItemButton *, M4::GUI::guiMenu *myMenu) {
|
||||
// If a slot has been selected, cancel will re-enable all slots
|
||||
if (_GM(slotSelected) >= 0) {
|
||||
// Enable the prev buttons
|
||||
for (int32 i = 1001; i <= 1010; i++) {
|
||||
if (_GM(currMenuIsSave) || _GM(slotInUse)[i - 1001 + _GM(firstSlotIndex)]) {
|
||||
menuItemButton::enableButton(nullptr, i, myMenu);
|
||||
guiMenu::itemRefresh(nullptr, i, myMenu);
|
||||
}
|
||||
}
|
||||
|
||||
// Find the textfield and use it's coords to place the button
|
||||
menuItem *myItem = guiMenu::getItem(2000, myMenu);
|
||||
const int32 x = myItem->x1;
|
||||
const int32 y = myItem->y1;
|
||||
const int32 w = myItem->x2 - myItem->x1 + 1;
|
||||
const int32 h = myItem->y2 - myItem->y1 + 1;
|
||||
|
||||
// Delete the textfield
|
||||
guiMenu::itemDelete(myItem, 2000, myMenu);
|
||||
|
||||
// Add the button back in
|
||||
if (_GM(currMenuIsSave)) {
|
||||
menuItemButton::add(myMenu, 1000 + _GM(slotSelected) - _GM(firstSlotIndex), x, y, w, h,
|
||||
(CALLBACK)cbSlot, menuItemButton::BTN_TYPE_SL_TEXT, false, true, _GM(slotTitles)[_GM(slotSelected) - 1]);
|
||||
} else {
|
||||
menuItemButton::add(myMenu, 1000 + _GM(slotSelected) - _GM(firstSlotIndex), x, y, w, h,
|
||||
(CALLBACK)cbSlot, menuItemButton::BTN_TYPE_SL_TEXT, false, true, _GM(slotTitles)[_GM(slotSelected) - 1],
|
||||
(ItemHandlerFunction)load_Handler);
|
||||
|
||||
// Remove the thumbnail
|
||||
if (_GM(saveLoadThumbNail)) {
|
||||
_GM(saveLoadThumbNail) = _GM(menuSprites)[GUI::SaveLoadMenuBase::SL_EMPTY_THUMB_25];
|
||||
guiMenu::itemRefresh(nullptr, SL_TAG_THUMBNAIL, myMenu);
|
||||
}
|
||||
}
|
||||
setFirstSlot(_GM(firstSlotIndex), myMenu);
|
||||
|
||||
// Enable the slider
|
||||
menuItemVSlider::enableVSlider(nullptr, SL_TAG_VSLIDER, myMenu);
|
||||
guiMenu::itemRefresh(nullptr, SL_TAG_VSLIDER, myMenu);
|
||||
|
||||
// Disable the save/load button
|
||||
if (_GM(currMenuIsSave)) {
|
||||
menuItemButton::disableButton(nullptr, SL_TAG_SAVE, myMenu);
|
||||
guiMenu::itemRefresh(nullptr, SL_TAG_SAVE, myMenu);
|
||||
} else {
|
||||
menuItemButton::disableButton(nullptr, SL_TAG_LOAD, myMenu);
|
||||
guiMenu::itemRefresh(nullptr, SL_TAG_LOAD, myMenu);
|
||||
}
|
||||
|
||||
// Reset the slot selected var
|
||||
_GM(slotSelected) = -1;
|
||||
|
||||
} else {
|
||||
// Otherwise, back to the game menu
|
||||
|
||||
// Destroy the menu
|
||||
destroyMenu(_GM(currMenuIsSave));
|
||||
|
||||
if (_GM(saveLoadFromHotkey)) {
|
||||
// Shutdown the menu system
|
||||
guiMenu::shutdown(true);
|
||||
} else {
|
||||
// Create the game menu
|
||||
GameMenu::show(nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
_GM(buttonClosesDialog) = true;
|
||||
}
|
||||
|
||||
void SaveLoadMenu::cbSlot(M4::GUI::menuItemButton *myButton, M4::GUI::guiMenu *myMenu) {
|
||||
// Verify params
|
||||
if (!myMenu || !myButton)
|
||||
return;
|
||||
|
||||
// Get the button
|
||||
char prompt[80];
|
||||
Common::strcpy_s(prompt, 80, myButton->prompt);
|
||||
const int32 specialTag = myButton->specialTag;
|
||||
|
||||
// Set the globals
|
||||
_GM(slotSelected) = myButton->specialTag;
|
||||
_GM(deleteSaveDesc) = true;
|
||||
|
||||
// Disable all other buttons
|
||||
for (int32 i = 1001; i <= 1010; i++) {
|
||||
if (i != myButton->tag) {
|
||||
menuItemButton::disableButton(nullptr, i, myMenu);
|
||||
guiMenu::itemRefresh(nullptr, i, myMenu);
|
||||
}
|
||||
}
|
||||
|
||||
// Get the slot coords, and delete it
|
||||
const int32 x = myButton->x1;
|
||||
const int32 y = myButton->y1;
|
||||
const int32 w = myButton->x2 - myButton->x1 + 1;
|
||||
const int32 h = myButton->y2 - myButton->y1 + 1;
|
||||
guiMenu::itemDelete(myButton, -1, myMenu);
|
||||
|
||||
if (_GM(currMenuIsSave)) {
|
||||
// Replace the current button with a textfield
|
||||
if (!strcmp(prompt, "<empty>")) {
|
||||
menuItemTextField::add(myMenu, 2000, x, y, w, h, menuItemTextField::TF_OVER,
|
||||
nullptr, specialTag, (CALLBACK)cbSave, true);
|
||||
} else {
|
||||
menuItemTextField::add(myMenu, 2000, x, y, w, h, menuItemTextField::TF_OVER,
|
||||
prompt, specialTag, (CALLBACK)cbSave, true);
|
||||
}
|
||||
} else {
|
||||
menuItemTextField::add(myMenu, 2000, x, y, w, h, menuItemTextField::TF_NORM,
|
||||
prompt, specialTag, (CALLBACK)cbLoad, true);
|
||||
}
|
||||
|
||||
// Disable the slider
|
||||
menuItemVSlider::disableVSlider(nullptr, SL_TAG_VSLIDER, myMenu);
|
||||
guiMenu::itemRefresh(nullptr, SL_TAG_VSLIDER, myMenu);
|
||||
|
||||
// Enable the save/load button
|
||||
if (_GM(currMenuIsSave)) {
|
||||
menuItemButton::enableButton(nullptr, SL_TAG_SAVE, myMenu);
|
||||
guiMenu::itemRefresh(nullptr, SL_TAG_SAVE, myMenu);
|
||||
} else {
|
||||
menuItemButton::enableButton(nullptr, SL_TAG_LOAD, myMenu);
|
||||
guiMenu::itemRefresh(nullptr, SL_TAG_LOAD, myMenu);
|
||||
}
|
||||
}
|
||||
|
||||
void SaveLoadMenu::cbVSlider(M4::GUI::menuItemVSlider *myItem, M4::GUI::guiMenu *myMenu) {
|
||||
if (!myMenu || !myItem)
|
||||
return;
|
||||
|
||||
if ((myItem->itemFlags & menuItemVSlider::VS_COMPONENT) != menuItemVSlider::VS_THUMB) {
|
||||
bool redraw = (DrawFunction)false;
|
||||
switch (myItem->itemFlags & menuItemVSlider::VS_COMPONENT) {
|
||||
case menuItemVSlider::VS_UP:
|
||||
if (_GM(firstSlotIndex) > 0) {
|
||||
_GM(firstSlotIndex)--;
|
||||
redraw = (DrawFunction)true;
|
||||
}
|
||||
break;
|
||||
|
||||
case menuItemVSlider::VS_PAGE_UP:
|
||||
if (_GM(firstSlotIndex) > 0) {
|
||||
_GM(firstSlotIndex) = imath_max(_GM(firstSlotIndex) - 10, 0);
|
||||
redraw = (DrawFunction)true;
|
||||
}
|
||||
break;
|
||||
|
||||
case menuItemVSlider::VS_PAGE_DOWN:
|
||||
if (_GM(firstSlotIndex) < 89) {
|
||||
_GM(firstSlotIndex) = imath_min(_GM(firstSlotIndex) + 10, 89);
|
||||
redraw = (DrawFunction)true;
|
||||
}
|
||||
break;
|
||||
|
||||
case menuItemVSlider::VS_DOWN:
|
||||
if (_GM(firstSlotIndex) < 89) {
|
||||
_GM(firstSlotIndex)++;
|
||||
redraw = (DrawFunction)true;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
// See if we were able to set a new first slot index
|
||||
if (redraw) {
|
||||
setFirstSlot(_GM(firstSlotIndex), myMenu);
|
||||
|
||||
// Calculate the new percent
|
||||
myItem->percent = (_GM(firstSlotIndex) * 100) / 89;
|
||||
|
||||
// Calculate the new thumbY
|
||||
myItem->thumbY = myItem->minThumbY +
|
||||
((myItem->percent * (myItem->maxThumbY - myItem->minThumbY)) / 100);
|
||||
|
||||
// Redraw the slider
|
||||
guiMenu::itemRefresh(myItem, -1, myMenu);
|
||||
}
|
||||
} else {
|
||||
// Else the callback came from the thumb - set the _GM(firstSlotIndex) based on the slider percent
|
||||
_GM(firstSlotIndex) = (myItem->percent * 89) / 100;
|
||||
setFirstSlot(_GM(firstSlotIndex), myMenu);
|
||||
}
|
||||
}
|
||||
|
||||
/*------------------ ERROR MENU METHODS ------------------*/
|
||||
|
||||
enum error_menu_sprites {
|
||||
EM_DIALOG_BOX,
|
||||
|
||||
EM_RETURN_BTN_NORM,
|
||||
EM_RETURN_BTN_OVER,
|
||||
EM_RETURN_BTN_PRESS,
|
||||
|
||||
EM_TOTAL_SPRITES = 5
|
||||
};
|
||||
|
||||
#define ERROR_MENU_X 237
|
||||
#define ERROR_MENU_Y 191
|
||||
|
||||
#define EM_TAG_RETURN 1
|
||||
#define EM_RETURN_X 12
|
||||
#define EM_RETURN_Y 50
|
||||
#define EM_RETURN_W 26
|
||||
#define EM_RETURN_H 26
|
||||
|
||||
void ErrorMenu::show(RGB8 *myPalette) {
|
||||
if (!_G(menuSystemInitialized)) {
|
||||
guiMenu::initialize(myPalette);
|
||||
}
|
||||
|
||||
// Load in the game menu sprites
|
||||
if (!guiMenu::loadSprites("errmenu", EM_TOTAL_SPRITES)) {
|
||||
return;
|
||||
}
|
||||
|
||||
_GM(errMenu) = guiMenu::create(_GM(menuSprites)[EM_DIALOG_BOX],
|
||||
ERROR_MENU_X, ERROR_MENU_Y, MENU_DEPTH | SF_GET_ALL | SF_BLOCK_ALL | SF_IMMOVABLE);
|
||||
if (!_GM(errMenu)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Get the menu buffer
|
||||
Buffer *myBuff = _GM(errMenu)->menuBuffer->get_buffer();
|
||||
if (!myBuff) {
|
||||
return;
|
||||
}
|
||||
|
||||
//write the err message
|
||||
gr_font_set_color(96);
|
||||
gr_font_write(myBuff, "Save game failed!", 48, 8, 0, -1);
|
||||
|
||||
gr_font_write(myBuff, "A disk error has", 48, 23, 0, -1);
|
||||
gr_font_write(myBuff, "occurred.", 48, 33, 0, -1);
|
||||
|
||||
gr_font_write(myBuff, "Please ensure you", 48, 48, 0, -1);
|
||||
gr_font_write(myBuff, "have write access", 48, 58, 0, -1);
|
||||
gr_font_write(myBuff, "and sufficient", 48, 68, 0, -1);
|
||||
gr_font_write(myBuff, "disk space (40k).", 48, 78, 0, -1);
|
||||
|
||||
_GM(errMenu)->menuBuffer->release();
|
||||
|
||||
// Add the done button
|
||||
menuItemButton::add(_GM(errMenu), EM_TAG_RETURN, EM_RETURN_X, EM_RETURN_Y,
|
||||
EM_RETURN_W, EM_RETURN_H, cbDone);
|
||||
|
||||
// Configure the game so pressing <esc> will cause the menu to disappear and the gamemenu to reappear
|
||||
guiMenu::configure(_GM(errMenu), cbDone, cbDone);
|
||||
|
||||
vmng_screen_show((void *)_GM(errMenu));
|
||||
LockMouseSprite(0);
|
||||
}
|
||||
|
||||
void ErrorMenu::cbDone(void *, void *) {
|
||||
// Destroy the game menu
|
||||
destroyMenu();
|
||||
|
||||
// Shutdown the menu system
|
||||
guiMenu::shutdown(true);
|
||||
}
|
||||
|
||||
|
||||
void ErrorMenu::destroyMenu() {
|
||||
if (!_GM(errMenu)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Remove the screen from the gui
|
||||
vmng_screen_dispose(_GM(errMenu));
|
||||
|
||||
// Destroy the menu resources
|
||||
guiMenu::destroy(_GM(errMenu));
|
||||
|
||||
// Unload the menu sprites
|
||||
guiMenu::unloadSprites();
|
||||
}
|
||||
|
||||
/*-------------------- ACCESS METHODS --------------------*/
|
||||
|
||||
void CreateGameMenu(RGB8 *myPalette) {
|
||||
if (!player_commands_allowed() || !INTERFACE_VISIBLE ||
|
||||
_G(pal_fade_in_progress) || _G(menuSystemInitialized)) {
|
||||
return;
|
||||
}
|
||||
|
||||
GameMenu::show(myPalette);
|
||||
}
|
||||
|
||||
|
||||
void CreateF2SaveMenu(RGB8 *myPalette) {
|
||||
if (!player_commands_allowed() || !INTERFACE_VISIBLE ||
|
||||
_G(pal_fade_in_progress) || _G(menuSystemInitialized)) {
|
||||
return;
|
||||
}
|
||||
|
||||
_GM(saveLoadFromHotkey) = true;
|
||||
_GM(gameMenuFromMain) = false;
|
||||
SaveLoadMenu::show(myPalette, true);
|
||||
}
|
||||
|
||||
void CreateLoadMenu(RGB8 *myPalette) {
|
||||
_GM(saveLoadFromHotkey) = false;
|
||||
SaveLoadMenu::show(myPalette, false);
|
||||
}
|
||||
|
||||
void CreateLoadMenuFromMain(RGB8 *myPalette) {
|
||||
if (_G(pal_fade_in_progress) || _G(menuSystemInitialized)) {
|
||||
return;
|
||||
}
|
||||
|
||||
_GM(saveLoadFromHotkey) = true;
|
||||
_GM(gameMenuFromMain) = true;
|
||||
SaveLoadMenu::show(myPalette, false);
|
||||
}
|
||||
|
||||
void CreateF3LoadMenu(RGB8 *myPalette) {
|
||||
if (!player_commands_allowed() || !INTERFACE_VISIBLE ||
|
||||
_G(pal_fade_in_progress) || _G(menuSystemInitialized)) {
|
||||
return;
|
||||
}
|
||||
|
||||
_GM(saveLoadFromHotkey) = true;
|
||||
_GM(gameMenuFromMain) = false;
|
||||
SaveLoadMenu::show(myPalette, false);
|
||||
}
|
||||
} // namespace GUI
|
||||
} // namespace Riddle
|
||||
} // namespace M4
|
||||
Reference in New Issue
Block a user