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engines/m4/platform/tile/tile_read.h
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46
engines/m4/platform/tile/tile_read.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_PLATFORM_TILE_READ_H
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#define M4_PLATFORM_TILE_READ_H
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#include "m4/m4_types.h"
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#include "m4/fileio/sys_file.h"
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namespace M4 {
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/**
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* Gets some information about a tt file
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*/
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void tt_read_header(SysFile *ifp, int32 *file_x, int32 *file_y,
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int32 *num_x_tiles, int32 *num_y_tiles, int32 *tile_x, int32 *tile_y, RGB8 *pal);
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/**
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* Returns a pointer to an initialized buffer containing the image data.
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* If an error occurs, out.x contains the error number while out.y is zero,
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* and out.data is nullptr.
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*/
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Buffer *tt_read(SysFile *ifp, int index, int32 tile_x, int32 tile_y);
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} // End of namespace M4
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#endif
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