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82
engines/m4/platform/sound/midi.h
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82
engines/m4/platform/sound/midi.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_SOUND_PLATFORM_MIDI_H
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#define M4_SOUND_PLATFORM_MIDI_H
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#include "m4/m4_types.h"
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#include "audio/mididrv_ms.h"
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#include "audio/midiparser.h"
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namespace M4 {
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namespace Sound {
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class Midi {
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private:
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static int _midiEndTrigger;
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Common::Mutex _mutex;
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MusicType _deviceType;
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MidiDriver_Multisource *_driver;
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MidiParser *_midiParser;
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byte *_midiData;
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bool _paused;
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protected:
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static void onTimer(void *data);
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public:
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Midi();
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~Midi();
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int open();
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void load(byte *in, int32 size);
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void play();
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void pause(bool pause);
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void stop();
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bool isPlaying();
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void startFade(uint16 duration, uint16 targetVolume);
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bool isFading();
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void syncSoundSettings();
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void midi_play(const char *name, int volume, bool loop, int trigger, int roomNum);
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void task();
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void loop();
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void midi_fade_volume(int targetVolume, int duration);
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};
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} // namespace Sound
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void midi_play(const char *name, int volume, bool loop, int trigger, int roomNum);
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void midi_loop();
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void midi_stop();
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void midi_fade_volume(int targetVolume, int duration);
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} // namespace M4
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#endif
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