Initial commit
This commit is contained in:
272
engines/m4/platform/sound/digi.cpp
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272
engines/m4/platform/sound/digi.cpp
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@@ -0,0 +1,272 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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||||
*
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||||
* This program is free software: you can redistribute it and/or modify
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||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
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||||
*
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||||
* This program is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
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||||
*
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||||
* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "audio/audiostream.h"
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#include "audio/mixer.h"
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#include "audio/decoders/raw.h"
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#include "m4/platform/sound/digi.h"
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#include "m4/adv_r/adv_file.h"
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#include "m4/core/imath.h"
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#include "m4/fileio/extensions.h"
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#include "m4/vars.h"
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#include "m4/m4.h"
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namespace M4 {
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namespace Sound {
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Digi::~Digi() {
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unload_sounds();
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}
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void Digi::loadFootstepSounds(const char **names) {
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if (!_sounds.empty())
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unload_sounds();
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if (names) {
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for (; *names; ++names)
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preload(*names, true, NOWHERE);
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}
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}
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void Digi::unload_sounds() {
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_mixer->stopAll();
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for (auto it = _sounds.begin(); it != _sounds.end(); ++it) {
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rtoss(it->_value._filename);
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free(it->_value._data);
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}
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_sounds.clear();
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}
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bool Digi::preload(const Common::String &name, bool isFootsteps, int roomNum) {
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MemHandle workHandle;
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int32 assetSize;
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if (_sounds.contains(name))
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return true;
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// Load in the sound
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Common::String fileName = expand_name_2_RAW(name, roomNum);
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if ((workHandle = rget(fileName, &assetSize)) == nullptr)
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error("Could not find sound - %s", fileName.c_str());
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HLock(workHandle);
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const byte *pSrc = (byte *)*workHandle;
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byte *pDest = (byte *)malloc(assetSize);
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Common::copy(pSrc, pSrc + assetSize, pDest);
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HUnLock(workHandle);
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_sounds[name] = DigiEntry(fileName, pDest, assetSize);
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_sounds[name]._isFootsteps = isFootsteps;
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return false;
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}
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void Digi::unload(const Common::String &name) {
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if (_sounds.contains(name)) {
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// Stop it if it's playing
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for (int channel = 0; channel < MAX_CHANNELS; ++channel) {
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if (_channels[channel]._name == name)
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stop(channel, true);
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}
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// Remove the underlying resource
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if (!_sounds[name]._filename.empty() && !_sounds[name]._isFootsteps) {
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rtoss(_sounds[name]._filename);
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_sounds[name]._filename.clear();
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// Delete the sound entry
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free(_sounds[name]._data);
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_sounds.erase(name);
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}
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}
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}
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void Digi::task() {
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// No implementation
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}
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int32 Digi::play(const Common::String &name, uint channel, int32 vol, int32 trigger, int32 room_num) {
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return play(name, channel, vol, trigger, room_num, false);
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}
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int32 Digi::play_loop(const Common::String &name, uint channel, int32 vol, int32 trigger, int32 room_num) {
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return play(name, channel, vol, trigger, room_num, true);
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}
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int32 Digi::play(const Common::String &name, uint channel, int32 vol, int32 trigger, int32 room_num, bool loop) {
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assert(channel < 4);
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// Assure no prior sound for the channel is playing
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stop(channel);
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if (!loop)
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g_engine->drawSubtitle(name);
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// Load in the new sound
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preload(name, false, room_num);
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DigiEntry &entry = _sounds[name];
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Channel &c = _channels[channel];
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// Create new audio stream
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Audio::AudioStream *stream = Audio::makeLoopingAudioStream(
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Audio::makeRawStream(entry._data, entry._size, 11025, Audio::FLAG_UNSIGNED,
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DisposeAfterUse::NO),
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loop ? 0 : 1);
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_mixer->playStream(Audio::Mixer::kSFXSoundType, &c._soundHandle, stream,
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-1, vol);
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if (trigger < 0 || trigger > 32767)
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trigger = -1;
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c._trigger = kernel_trigger_create(trigger);
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c._name = name;
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return 0;
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}
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void Digi::playFootsteps() {
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// Get a list of the walking sounds
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Common::Array<Common::String> names;
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for (auto it = _sounds.begin(); it != _sounds.end(); ++it) {
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if (it->_value._isFootsteps)
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names.push_back(it->_key);
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}
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if (!names.empty()) {
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play(names[imath_ranged_rand(0, (int)names.size() - 1)].c_str(),
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1, 100, NO_TRIGGER, GLOBAL_SCENE);
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}
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}
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void Digi::stop(uint channel, bool calledFromUnload) {
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assert(channel < 4);
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Channel &c = _channels[channel];
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if (!c._name.empty()) {
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Common::String name = c._name;
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_mixer->stopHandle(c._soundHandle);
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c._trigger = -1;
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c._name.clear();
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g_engine->clearSubtitle();
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if (!calledFromUnload) {
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digi_unload(name);
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}
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}
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}
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void Digi::flush_mem() {
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unload_sounds();
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}
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void Digi::read_another_chunk() {
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// For ScummVM, the audio data is completely loaded for each sound. But we still
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// need to check whether a sound has finished so it's trigger can be dispatched
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for (int channel = 0; channel < MAX_CHANNELS; ++channel) {
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Channel &c = _channels[channel];
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// Check if the channel has a sound playing that finished
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if (c._trigger != -1 && !_mixer->isSoundHandleActive(c._soundHandle)) {
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int trigger = c._trigger;
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c._trigger = -1;
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stop(channel);
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// Dispatch the trigger
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kernel_trigger_dispatchx(trigger);
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}
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}
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}
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bool Digi::play_state(int channel) const {
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return _mixer->isSoundHandleActive(_channels[channel]._soundHandle);
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}
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void Digi::change_volume(int channel, int vol) {
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_mixer->setChannelVolume(_channels[channel]._soundHandle, vol);
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}
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int32 Digi::ticks_to_play(const char *name, int roomNum) {
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// Get the file and retrieve it's size
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Common::String filename = expand_name_2_RAW(name, roomNum);
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SysFile sf(filename);
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double size = sf.size();
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sf.close();
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term_message(" digi_ticks_to_play");
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term_message(" %s", filename.c_str());
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term_message(" size = %f, room = %d", size, roomNum);
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return (int32)floor(size * 0.000090702946 * 60.0);
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}
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void Digi::change_panning(int val1, int val2) {
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if (_G(game).room_id != _panningTodoRoom) {
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_panningTodoRoom = _G(game).room_id;
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warning("TODO: digi_change_panning");
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}
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}
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} // namespace Sound
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bool digi_preload(const Common::String &name, int roomNum) {
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return _G(digi).preload(name, false, roomNum);
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}
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void digi_unload(const Common::String &name) {
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_G(digi).unload(name);
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}
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int32 digi_play(const char *name, uint channel, int32 vol, int32 trigger, int32 room_num) {
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return _G(digi).play(name, channel, vol, trigger, room_num);
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}
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int32 digi_play_loop(const char *name, uint channel, int32 vol, int32 trigger, int32 room_num) {
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return _G(digi).play_loop(name, channel, vol, trigger, room_num);
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}
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void digi_read_another_chunk() {
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return _G(digi).read_another_chunk();
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}
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void digi_stop(int slot) {
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_G(digi).stop(slot);
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}
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bool digi_play_state(int channel) {
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return _G(digi).play_state(channel);
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}
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void digi_change_volume(int channel, int vol) {
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_G(digi).change_volume(channel, vol);
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}
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int32 digi_ticks_to_play(const char *name, int roomNum) {
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return _G(digi).ticks_to_play(name, roomNum);
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}
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void digi_change_panning(int val1, int val2) {
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_G(digi).change_panning(val1, val2);
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}
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} // namespace M4
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126
engines/m4/platform/sound/digi.h
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126
engines/m4/platform/sound/digi.h
Normal file
@@ -0,0 +1,126 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
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||||
* This program is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_PLATFORM_SOUND_DIGI_H
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#define M4_PLATFORM_SOUND_DIGI_H
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#include "audio/mixer.h"
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#include "audio/audiostream.h"
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#include "common/hashmap.h"
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#include "m4/m4_types.h"
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namespace M4 {
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namespace Sound {
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#define MAX_CHANNELS 4
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/**
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* M4 Digital player digivolves to ScummVM-digital player
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*/
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class Digi {
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/**
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* Digital sound entry
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*/
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struct DigiEntry {
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Common::String _filename;
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byte *_data = nullptr;
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size_t _size = 0;
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bool _isFootsteps = false;
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DigiEntry() {}
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DigiEntry(Common::String &name, byte *data, size_t size) :
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_filename(name), _data(data), _size(size) {}
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};
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/**
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* Sound channel
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*/
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struct Channel {
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Audio::SoundHandle _soundHandle;
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int _trigger = -1;
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Common::String _name;
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};
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private:
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Audio::Mixer *_mixer;
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Channel _channels[4];
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Common::HashMap<Common::String, DigiEntry> _sounds;
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int _panningTodoRoom = 0;
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int32 play(const Common::String &name, uint channel, int32 vol, int32 trigger,
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int32 room_num, bool loop);
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public:
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Digi(Audio::Mixer *mixer) : _mixer(mixer) {}
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~Digi();
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/**
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* Preload a digi sample into memory buffer for play back later.
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*/
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bool preload(const Common::String &name, bool isFootsteps, int roomNum = -1);
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/**
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* A room can designate one or more sounds to be randomly played when
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* the player walks around
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*/
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void loadFootstepSounds(const char **names);
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void unload_sounds();
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void unload(const Common::String &name);
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void task();
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// digi_play and digi_play_loop play a particular sound file in a given channel,
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// at a particular volume. The room_num parameter tells us what directory the sound
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// is stored in (all sounds are AIFFs). Trigger is an integer that is fed into
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// kernel_dispatch_trigger when the sound has finished playing
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// If the sound has been preloaded it will be played from memory, otherwise it will
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// be streamed from disk
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int32 play(const Common::String &name, uint channel, int32 vol, int32 trigger, int32 room_num = -1);
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int32 play_loop(const Common::String &name, uint channel, int32 vol, int32 trigger, int32 room_num = -1);
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void playFootsteps();
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void stop(uint channel, bool calledFromUnload = false);
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void flush_mem();
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void read_another_chunk();
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bool play_state(int channel) const;
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void change_volume(int channel, int vol);
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int32 ticks_to_play(const char *name, int roomNum = -1);
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void change_panning(int val1, int val2);
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};
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} // namespace Sound
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bool digi_preload(const Common::String &name, int roomNum = -1);
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void digi_unload(const Common::String &name);
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int32 digi_play(const char *name, uint channel, int32 vol = 255,
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int32 trigger = -1, int32 room_num = -1);
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int32 digi_play_loop(const char *name, uint channel, int32 vol = 255,
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int32 trigger = -1, int32 room_num = -1);
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void digi_read_another_chunk();
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void digi_stop(int channel);
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bool digi_play_state(int channel);
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void digi_change_volume(int channel, int vol);
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int32 digi_ticks_to_play(const char *name, int roomNum = -1);
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void digi_change_panning(int val1, int val2);
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} // namespace M4
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#endif
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310
engines/m4/platform/sound/midi.cpp
Normal file
310
engines/m4/platform/sound/midi.cpp
Normal file
@@ -0,0 +1,310 @@
|
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/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "m4/platform/sound/midi.h"
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#include "m4/adv_r/adv_file.h"
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||||
#include "m4/vars.h"
|
||||
|
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#include "common/config-manager.h"
|
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#include "audio/adlib_hmisos.h"
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#include "audio/adlib_ms.h"
|
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#include "audio/fmopl.h"
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#include "audio/midiparser.h"
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#include "audio/midiparser_hmp.h"
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#include "audio/mt32gm.h"
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|
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namespace M4 {
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||||
namespace Sound {
|
||||
|
||||
int Midi::_midiEndTrigger;
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||||
Midi::Midi() {
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_driver = nullptr;
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_paused = false;
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||||
_deviceType = MT_NULL;
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||||
_midiParser = nullptr;
|
||||
_midiData = nullptr;
|
||||
}
|
||||
|
||||
Midi::~Midi() {
|
||||
stop();
|
||||
|
||||
if (_driver != nullptr) {
|
||||
_driver->setTimerCallback(nullptr, nullptr);
|
||||
_driver->close();
|
||||
}
|
||||
|
||||
Common::StackLock lock(_mutex);
|
||||
|
||||
if (_midiParser != nullptr)
|
||||
delete _midiParser;
|
||||
if (_midiData != nullptr)
|
||||
delete[] _midiData;
|
||||
if (_driver != nullptr) {
|
||||
delete _driver;
|
||||
_driver = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
int Midi::open() {
|
||||
assert(_driver == nullptr);
|
||||
|
||||
// Check the type of device that the user has configured.
|
||||
MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_MIDI | MDT_ADLIB | MDT_PREFER_GM);
|
||||
_deviceType = MidiDriver::getMusicType(dev);
|
||||
if (_deviceType == MT_GM && ConfMan.getBool("native_mt32"))
|
||||
_deviceType = MT_MT32;
|
||||
|
||||
OPL::Config::OplType oplType;
|
||||
switch (_deviceType) {
|
||||
case MT_ADLIB:
|
||||
oplType = MidiDriver_ADLIB_HMISOS::detectOplType(OPL::Config::kOpl3) ? OPL::Config::kOpl3 : OPL::Config::kOpl2;
|
||||
MidiDriver_ADLIB_HMISOS *adLibDriver;
|
||||
adLibDriver = new MidiDriver_ADLIB_HMISOS(oplType);
|
||||
_driver = adLibDriver;
|
||||
|
||||
Common::SeekableReadStream *instrumentBankStream;
|
||||
instrumentBankStream = SearchMan.createReadStreamForMember(Common::Path("MELODIC.BNK"));
|
||||
Common::SeekableReadStream *rhythmBankStream;
|
||||
rhythmBankStream = SearchMan.createReadStreamForMember(Common::Path("DRUM.BNK"));
|
||||
|
||||
adLibDriver->loadInstrumentBanks(instrumentBankStream, rhythmBankStream);
|
||||
|
||||
break;
|
||||
case MT_GM:
|
||||
case MT_MT32:
|
||||
_driver = new MidiDriver_MT32GM(MusicType::MT_GM);
|
||||
break;
|
||||
default:
|
||||
_driver = new MidiDriver_NULL_Multisource();
|
||||
break;
|
||||
}
|
||||
|
||||
_midiParser = new MidiParser_HMP(0);
|
||||
|
||||
_driver->property(MidiDriver::PROP_USER_VOLUME_SCALING, true);
|
||||
// Riddle's MIDI data does not consistently set values for every controller
|
||||
// at the start of every track
|
||||
_driver->setControllerDefault(MidiDriver_Multisource::CONTROLLER_DEFAULT_PITCH_BEND);
|
||||
_driver->setControllerDefault(MidiDriver_Multisource::CONTROLLER_DEFAULT_MODULATION);
|
||||
_driver->setControllerDefault(MidiDriver_Multisource::CONTROLLER_DEFAULT_PANNING);
|
||||
_driver->setControllerDefault(MidiDriver_Multisource::CONTROLLER_DEFAULT_REVERB);
|
||||
_driver->setControllerDefault(MidiDriver_Multisource::CONTROLLER_DEFAULT_CHORUS);
|
||||
|
||||
_midiParser->property(MidiParser::mpDisableAutoStartPlayback, true);
|
||||
// Riddle's MIDI data uses sustain
|
||||
_midiParser->property(MidiParser::mpSendSustainOffOnNotesOff, true);
|
||||
|
||||
// Open the MIDI driver.
|
||||
int returnCode = _driver->open();
|
||||
if (returnCode != 0)
|
||||
error("Midi::open - Failed to open MIDI music driver - error code %d.", returnCode);
|
||||
|
||||
syncSoundSettings();
|
||||
|
||||
// Connect the driver and the parser.
|
||||
_midiParser->setMidiDriver(_driver);
|
||||
_midiParser->setTimerRate(_driver->getBaseTempo());
|
||||
_driver->setTimerCallback(this, &onTimer);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Midi::load(byte* in, int32 size) {
|
||||
Common::StackLock lock(_mutex);
|
||||
|
||||
if (_midiParser == nullptr)
|
||||
return;
|
||||
|
||||
_midiParser->unloadMusic();
|
||||
|
||||
if (_midiData != nullptr)
|
||||
delete[] _midiData;
|
||||
_midiData = new byte[size];
|
||||
|
||||
Common::copy(in, in + size, _midiData);
|
||||
|
||||
_midiParser->loadMusic(_midiData, size);
|
||||
}
|
||||
|
||||
void Midi::play() {
|
||||
Common::StackLock lock(_mutex);
|
||||
|
||||
if (_midiParser == nullptr || _driver == nullptr)
|
||||
return;
|
||||
|
||||
_midiParser->startPlaying();
|
||||
}
|
||||
|
||||
void Midi::pause(bool pause) {
|
||||
if (_paused == pause || _driver == nullptr)
|
||||
return;
|
||||
|
||||
_paused = pause;
|
||||
|
||||
if (_midiParser != nullptr) {
|
||||
Common::StackLock lock(_mutex);
|
||||
if (_paused) {
|
||||
_midiParser->pausePlaying();
|
||||
} else {
|
||||
_midiParser->resumePlaying();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Midi::stop() {
|
||||
Common::StackLock lock(_mutex);
|
||||
|
||||
if (_midiParser != nullptr) {
|
||||
_midiParser->stopPlaying();
|
||||
if (_driver != nullptr)
|
||||
_driver->deinitSource(0);
|
||||
}
|
||||
}
|
||||
|
||||
bool Midi::isPlaying() {
|
||||
Common::StackLock lock(_mutex);
|
||||
|
||||
return _midiParser->isPlaying();
|
||||
}
|
||||
|
||||
void Midi::startFade(uint16 duration, uint16 targetVolume) {
|
||||
if (_driver == nullptr || _midiParser == nullptr || !_midiParser->isPlaying())
|
||||
return;
|
||||
|
||||
_driver->startFade(0, duration, targetVolume);
|
||||
}
|
||||
|
||||
bool Midi::isFading() {
|
||||
return _driver->isFading(0);
|
||||
}
|
||||
|
||||
void Midi::syncSoundSettings() {
|
||||
if (_driver != nullptr)
|
||||
_driver->syncSoundSettings();
|
||||
}
|
||||
|
||||
void Midi::midi_play(const char *name, int volume, bool loop, int trigger, int roomNum) {
|
||||
if (_driver == nullptr || _midiParser == nullptr)
|
||||
return;
|
||||
|
||||
_midiEndTrigger = trigger;
|
||||
|
||||
// Load in the resource
|
||||
Common::String fileName = expand_name_2_HMP(name, roomNum);
|
||||
int32 assetSize;
|
||||
MemHandle workHandle = rget(fileName, &assetSize);
|
||||
if (workHandle == nullptr)
|
||||
error("Could not find music - %s", fileName.c_str());
|
||||
|
||||
HLock(workHandle);
|
||||
/*
|
||||
Common::DumpFile dump;
|
||||
dump.open(fileName.c_str());
|
||||
dump.write(*workHandle, assetSize);
|
||||
dump.close();
|
||||
*/
|
||||
|
||||
load((byte *)*workHandle, assetSize);
|
||||
_midiParser->setTrack(0);
|
||||
_midiParser->property(MidiParser::mpAutoLoop, loop ? 1 : 0);
|
||||
// TODO Some calls use volume 0? What is that supposed to do?
|
||||
_driver->setSourceVolume(0, volume);
|
||||
|
||||
play();
|
||||
|
||||
/*
|
||||
#ifdef TODO
|
||||
byte *pSrc = (byte *)*workHandle;
|
||||
|
||||
MidiParser *parser = MidiParser::createParser_SMF();
|
||||
bool loaded = parser->loadMusic(pSrc, assetSize);
|
||||
|
||||
if (loaded) {
|
||||
stop();
|
||||
parser->setTrack(0);
|
||||
parser->setMidiDriver(this);
|
||||
parser->setTimerRate(_driver->getBaseTempo());
|
||||
parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);
|
||||
|
||||
_parser = parser;
|
||||
_isLooping = false;
|
||||
_isPlaying = true;
|
||||
}
|
||||
#else
|
||||
// TODO: When music is properly implemented, trigger when music done
|
||||
if (trigger != -1)
|
||||
kernel_timing_trigger(10, trigger);
|
||||
#endif
|
||||
*/
|
||||
|
||||
HUnLock(workHandle);
|
||||
rtoss(fileName);
|
||||
}
|
||||
|
||||
void Midi::task() {
|
||||
// No implementation
|
||||
}
|
||||
|
||||
void Midi::loop() {
|
||||
// No implementation
|
||||
}
|
||||
|
||||
void Midi::midi_fade_volume(int targetVolume, int duration) {
|
||||
uint16 durationMsec = duration * 1000 / 30;
|
||||
startFade(durationMsec, targetVolume);
|
||||
// TODO Should this stop playback when fade is completed?
|
||||
// Should this call return after the fade has completed?
|
||||
}
|
||||
|
||||
void Midi::onTimer(void* data) {
|
||||
Midi *m = (Midi *)data;
|
||||
Common::StackLock lock(m->_mutex);
|
||||
|
||||
if (m->_midiParser != nullptr) {
|
||||
m->_midiParser->onTimer();
|
||||
if (!m->_midiParser->isPlaying() && _midiEndTrigger >= 0) {
|
||||
// FIXME Can this trigger a deadlock on the mutex?
|
||||
kernel_timing_trigger(10, _midiEndTrigger);
|
||||
_midiEndTrigger = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Sound
|
||||
|
||||
void midi_play(const char *name, int volume, bool loop, int trigger, int roomNum) {
|
||||
_G(midi).midi_play(name, volume, loop, trigger, roomNum);
|
||||
}
|
||||
|
||||
void midi_loop() {
|
||||
_G(midi).loop();
|
||||
}
|
||||
|
||||
void midi_stop() {
|
||||
_G(midi).stop();
|
||||
}
|
||||
|
||||
void midi_fade_volume(int targetVolume, int duration) {
|
||||
_G(midi).midi_fade_volume(targetVolume, duration);
|
||||
}
|
||||
|
||||
} // namespace M4
|
||||
82
engines/m4/platform/sound/midi.h
Normal file
82
engines/m4/platform/sound/midi.h
Normal file
@@ -0,0 +1,82 @@
|
||||
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef M4_SOUND_PLATFORM_MIDI_H
|
||||
#define M4_SOUND_PLATFORM_MIDI_H
|
||||
|
||||
#include "m4/m4_types.h"
|
||||
|
||||
#include "audio/mididrv_ms.h"
|
||||
#include "audio/midiparser.h"
|
||||
|
||||
namespace M4 {
|
||||
namespace Sound {
|
||||
|
||||
class Midi {
|
||||
private:
|
||||
static int _midiEndTrigger;
|
||||
|
||||
Common::Mutex _mutex;
|
||||
|
||||
MusicType _deviceType;
|
||||
|
||||
MidiDriver_Multisource *_driver;
|
||||
MidiParser *_midiParser;
|
||||
byte *_midiData;
|
||||
|
||||
bool _paused;
|
||||
|
||||
protected:
|
||||
static void onTimer(void *data);
|
||||
|
||||
public:
|
||||
Midi();
|
||||
~Midi();
|
||||
|
||||
int open();
|
||||
|
||||
void load(byte *in, int32 size);
|
||||
void play();
|
||||
void pause(bool pause);
|
||||
void stop();
|
||||
bool isPlaying();
|
||||
void startFade(uint16 duration, uint16 targetVolume);
|
||||
bool isFading();
|
||||
|
||||
void syncSoundSettings();
|
||||
|
||||
void midi_play(const char *name, int volume, bool loop, int trigger, int roomNum);
|
||||
void task();
|
||||
void loop();
|
||||
void midi_fade_volume(int targetVolume, int duration);
|
||||
};
|
||||
|
||||
} // namespace Sound
|
||||
|
||||
void midi_play(const char *name, int volume, bool loop, int trigger, int roomNum);
|
||||
void midi_loop();
|
||||
void midi_stop();
|
||||
void midi_fade_volume(int targetVolume, int duration);
|
||||
|
||||
} // namespace M4
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user