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246
engines/m4/mem/res.cpp
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246
engines/m4/mem/res.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/file.h"
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#include "common/textconsole.h"
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#include "m4/mem/res.h"
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#include "m4/mem/memman.h"
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#include "m4/mem/reloc.h"
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#include "m4/core/errors.h"
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#include "m4/vars.h"
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namespace M4 {
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#define PRIME 8179
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#define HASHSIZE MAX_RESOURCES
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#define FULLY_BUFFERED 1
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#define MARKED_PURGE 0x80
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Resources::~Resources() {
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delete _fp;
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}
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Resources::Entry *Resources::findAndSetResEntry(const Common::String &resourceName) {
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int orig_hash_val;
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int hash_val;
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Entry *res = nullptr;
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Common::String resName = resourceName;
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if (_useLowercase)
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resName.toLowercase();
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orig_hash_val = hash_val = hash(resName);
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// If empty slot at this hash, then we're done
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if (!_resources[hash_val].Flags)
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goto got_one;
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// Flags is set, so scan until Flags is clear, or the resource name strings match
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while ((_resources[hash_val].Flags & FULLY_BUFFERED)
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&& !resName.equals(_resources[hash_val].name)) {
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// if we searched every entry to no avail:
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if ((hash_val = (hash_val + 1) & (HASHSIZE - 1)) == orig_hash_val)
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goto test4;
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}
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goto got_one;
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test4:
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hash_val = orig_hash_val;
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while (!(_resources[hash_val].Flags & MARKED_PURGE))
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// if we searched every entry to no avail:
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if ((hash_val = (hash_val + 1) & (HASHSIZE - 1)) == orig_hash_val) {
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error("Out of resource space");
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}
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res = &_resources[hash_val];
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delete[] res->RHandle;
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res->RHandle = nullptr;
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got_one:
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res = &_resources[hash_val];
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res->name = resName;
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res->Flags = FULLY_BUFFERED;
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return res;
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}
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int Resources::hash(const Common::String &sym) const {
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uint ret_val = 0;
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const char *s = sym.c_str();
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while (*s) {
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ret_val += *s++;
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ret_val *= PRIME;
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}
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return ret_val & (HASHSIZE - 1);
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}
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MemHandle Resources::rget(const Common::String &resourceName, int32 *resourceSize) {
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Entry *resEntry;
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if (resourceSize)
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*resourceSize = 0;
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if (!(resEntry = findAndSetResEntry(resourceName))) {
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term_message("rget:%s -> failed!", resourceName.c_str());
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return nullptr;
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}
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// Check if resource is fully buffered
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// All resources are currently fully buffered!
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if (!(resEntry->Flags & FULLY_BUFFERED)) {
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term_message("rget:%s -> failed!", resourceName.c_str());
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return nullptr;
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}
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// If there's a handle with some memory in it
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// Resource is cached; unmark purge flag and return handle
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if (resEntry->RHandle && *resEntry->RHandle) {
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if (resourceSize)
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*resourceSize = resEntry->Size;
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HNoPurge(resEntry->RHandle);
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resEntry->Flags &= ~MARKED_PURGE;
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term_message("rget:%s -> from memory", resourceName.c_str());
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return resEntry->RHandle;
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}
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// Check if size known
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if ((resEntry->Size = get_file(resEntry->name)) == -1)
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error("Error getting entry %s", resEntry->name.c_str());
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// Check if buffer size is set
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if (resEntry->BufferSize != resEntry->Size)
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resEntry->BufferSize = resEntry->Size;
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// Check if resource handle allocated
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if (!resEntry->RHandle)
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resEntry->RHandle = MakeNewHandle(resEntry->BufferSize, resEntry->name.c_str());
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// Check if resource handle has valid memory block allocated to it
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if (!*resEntry->RHandle)
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mem_ReallocateHandle(resEntry->RHandle, resEntry->BufferSize, resEntry->name.c_str());
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if (!do_file(resEntry->RHandle))
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error("rget: do_file -> %s", resourceName.c_str());
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if (resourceSize) // xi change
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*resourceSize = resEntry->Size;
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term_message("rget:%s -> from disk", resourceName.c_str());
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return resEntry->RHandle;
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}
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void Resources::rtoss(const Common::String &resourceName) {
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int hash_val;
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Entry *resEntry = nullptr;
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Common::String resName = resourceName;
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if (_useLowercase)
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resName.toLowercase();
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hash_val = hash(resName);
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// Check if resource is in resource table
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if (_resources[hash_val].Flags) {
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for (int ctr = 0; ctr <= HASHSIZE && _resources[hash_val].Flags;
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++ctr, hash_val = (hash_val + 1) % HASHSIZE) {
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if (resName.equals(_resources[hash_val].name)) {
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resEntry = &_resources[hash_val];
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break;
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}
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}
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}
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if (!resEntry)
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error_show(FL, 'RIOU', "rtoss: %s", resourceName.c_str());
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else if (!(resEntry->Flags & FULLY_BUFFERED))
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return;
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if (!resEntry || !*resEntry->RHandle) {
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term_message("bad rtoss no memory %s", resourceName.c_str());
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return;
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}
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if (resEntry->Flags & MARKED_PURGE)
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// This is actually okay. In Riddle, for example, "show script"
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// is assigned to multiple MACH slots, and in ClearWSAssets will
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// pass it to rtoss for each entry
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term_message("multiple rtoss: %s", resourceName.c_str());
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else
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term_message("rtossing: %s", resourceName.c_str());
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HUnLock(resEntry->RHandle);
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HPurge(resEntry->RHandle);
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resEntry->Flags |= MARKED_PURGE;
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}
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int32 Resources::get_file(const Common::String &name) {
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assert(!_fp);
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_fp = new SysFile(name);
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assert(_fp);
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if (!_fp->exists())
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error("get_file - getting %s", name.c_str());
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return _fp->size();
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}
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bool Resources::do_file(MemHandle buffer) {
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_fp->seek(0);
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bool result = true;
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// read in resource from file
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if (!_fp->read(buffer)) {
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term_message("unable to read: %s", _fp->filename.c_str());
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result = false;
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}
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delete _fp;
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_fp = nullptr;
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return result;
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}
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void Resources::dumpResources() {
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if (gDebugLevel >= 2) {
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debug(2, "List of active resources:");
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for (int i = 0; i < MAX_RESOURCES; ++i) {
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Entry &entry = _resources[i];
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if (entry.Flags != 0 && (entry.Flags & MARKED_PURGE) == 0)
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debug(2, "#%d - %s", i, entry.name.c_str());
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}
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debugN(2, "\n");
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}
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}
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MemHandle rget(const Common::String &resourceName, int32 *resourceSize) {
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return _G(resources).rget(resourceName, resourceSize);
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}
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void rtoss(const Common::String &resourceName) {
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_G(resources).rtoss(resourceName);
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}
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} // namespace M4
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