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engines/m4/gui/gui_vmng_screen.h
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108
engines/m4/gui/gui_vmng_screen.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_GUI_GUI_VMNG_SCREEN_H
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#define M4_GUI_GUI_VMNG_SCREEN_H
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#include "m4/m4_types.h"
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#include "m4/gui/gui_univ.h"
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namespace M4 {
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/**
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* Record the (global) coordinates of the window which was created for scrnContent.
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* @param scrnContent The window identifier
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* @param x1 Window top-left X
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* @param y1 Window top-left Y
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* @param x2 Window bottom-right X
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* @param y2 Window bottom-right Y
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*/
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bool GetScreenCoords(void *scrnContent, int32 *x1, int32 *y1, int32 *x2, int32 *y2);
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/**
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* Change which procedure will be called when a portion of the window
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* needs to be redrawn.
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* @param scrnContent The window identifier
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* @param redraw The new refresh function pointer
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*/
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bool vmng_SetScreenRefresh(void *scrnContent, RefreshFunc redraw);
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/**
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* Add a "hot key" to a window.
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* @paramscrnContent The window identifier
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* @param myKey The "key" which, when pressed, will cause the callback function
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* to be executed.
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* @param callback The function to be executed when "myKey" is pressed
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*/
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bool AddScreenHotkey(void *scrnContent, int32 myKey, HotkeyCB callback);
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/**
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* Remove a hot key
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* @param scrnContent The window identifier
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* @param myKey The "hot key" to be removed.
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* @returns False if either the window or the "hot key" could not be found,
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* TRUE if successful
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*/
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bool RemoveScreenHotkey(void *scrnContent, int32 myKey);
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/**
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* Obvious shell to MoveScreen
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*/
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bool MoveScreenAbs(ScreenContext *myScreen, int32 parmX, int32 parmY);
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/**
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* Obvious shell to MoveScreen
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*/
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bool MoveScreenDelta(ScreenContext *myScreen, int32 parmX, int32 parmY);
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bool MoveScreenDelta(int32 parmX, int32 parmY);
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/**
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* Resize the windows width and/or height
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* @param newW The new width of the window. If <= 0, the old window width will remain
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* @param newH The new height of the window. If <= 0, the old window height will remain.
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* @returns TRUE if the window was found, FALSE otherwise
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*/
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bool ResizeScreen(void *scrnContent, int32 newW, int32 newH);
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/**
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* Restore the monitor image by redrawing the visible portions of each window
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* intersecting the given rectangle.
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* @param updateX1 Rectangle top-left X
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* @param updateY1 Rectangle top-left Y
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* @param updateX2 Rectangle bottom-right X
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* @param updateY2 Rectangle bottom-right Y
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*/
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void RestoreScreens(int32 updateX1, int32 updateY1, int32 updateX2, int32 updateY2);
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/**
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* A shell to RestoreScreens
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*/
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void RestoreScreensInContext(int32 x1, int32 y1, int32 x2, int32 y2, ScreenContext *myScreen);
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/**
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* Capture a screenshot to a bitmap.
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*/
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void Screen2BuffC(int8 *Buff);
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} // End of namespace M4
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#endif
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