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engines/m4/gui/gui_vmng_rectangles.h
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engines/m4/gui/gui_vmng_rectangles.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_GUI_GUI_VMNG_RECTANGLES_H
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#define M4_GUI_GUI_VMNG_RECTANGLES_H
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#include "m4/m4_types.h"
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#include "m4/gui/gui_univ.h"
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namespace M4 {
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RectList *vmng_CreateNewRect(int32 x1, int32 y1, int32 x2, int32 y2);
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void vmng_AddRectToRectList(RectList **scrnRectList, int32 x1, int32 y1, int32 x2, int32 y2);
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RectList *vmng_DuplicateRectList(RectList *myRectList);
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bool vmng_RectIntersectsRectList(RectList *myRectList, int32 x1, int32 y1, int32 x2, int32 y2);
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bool vmng_RectListValid(RectList *myRectList);
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bool vmng_ClipRectList(RectList **myRectList, int32 clipX1, int32 clipY1, int32 clipX2, int32 clipY2);
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void vmng_DisposeRectList(RectList **rectList);
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void vmng_RemoveRectFromRectList(RectList **scrnRectList, int32 x1, int32 y1, int32 x2, int32 y2);
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} // End of namespace M4
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#endif
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