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engines/m4/gui/gui_vmng.h
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engines/m4/gui/gui_vmng.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_GUI_GUI_VMNG_H
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#define M4_GUI_GUI_VMNG_H
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#include "m4/m4_types.h"
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#include "m4/gui/gui_univ.h"
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#include "m4/gui/gui_vmng_core.h"
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#include "m4/gui/gui_vmng_rectangles.h"
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#include "m4/gui/gui_vmng_screen.h"
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namespace M4 {
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enum {
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SCRN_DLG = 0, SCRN_BUF, SCRN_TEXT, SCRN_TRANS
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};
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enum {
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SCRN_ANY = 0, SCRN_ACTIVE, SCRN_INACTIVE, SCRN_UNDEFN
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};
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#define SF_LAYER 0x000f
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#define SF_BACKGRND 0x0000
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#define SF_DRIFTER 0x0001
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#define SF_FLOATER 0x0002
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#define SF_SURFACE 0x0003
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#define SF_MOUSE 0x000e
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#define SF_GET_NONE 0x0000
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#define SF_GET_KEY 0x0010
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#define SF_GET_MOUSE 0x0020
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#define SF_GET_ALL 0x0030
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#define SF_BLOCK_NONE 0x0000
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#define SF_BLOCK_KEY 0x0040
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#define SF_BLOCK_MOUSE 0x0080
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#define SF_BLOCK_ALL 0x00c0
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#define SF_IMMOVABLE 0x0100 // if set, it ain't draggable
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#define SF_OFFSCRN 0x0200 // can be dragged off screen, if it's draggable
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#define SF_TRANSPARENT 0x0400 // if the screen is transparent
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#define SF_DEFAULT SF_DRIFTER | SF_GET_ALL | SF_BLOCK_NONE
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#define SF_ALERT SF_FLOATER | SF_GET_ALL | SF_BLOCK_ALL
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} // End of namespace M4
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#endif
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