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engines/m4/gui/gui_item.h
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160
engines/m4/gui/gui_item.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_GUI_GUI_ITEM_H
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#define M4_GUI_GUI_ITEM_H
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#include "m4/m4_types.h"
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#include "m4/graphics/gr_font.h"
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namespace M4 {
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#define ITEM_NORMAL 0x00000
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#define ITEM_PRESSED 0x00001
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#define ITEM_DEFAULT 0x00001
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#define ITEM_RETURN 0x00002
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#define SU_PRESSED 0x0100
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#define SD_PRESSED 0x0200
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#define PU_PRESSED 0x0400
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#define PD_PRESSED 0x0800
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#define THUMB_PRESSED 0x1000
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#define BOX_PRESSED 0x2000
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#define AREA_PRESSED 0x3f00
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#define NO_SCROLL 0x0000
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#define SCROLLABLE 0x0001
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#define PAGEABLE 0x0002
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#define FILL_INTERIOR 1 // a flag for use by DrawTile
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#define BORDER 0
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enum ItemType {
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MESSAGE, PICTURE, BUTTON, LISTBOX, TEXTFIELD, REPEAT_BUTTON, DIALOGBOX
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};
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enum {
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LIST_BY_TAG = 0,
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LIST_ALPH,
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LIST_SEQUN
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};
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struct ListItem {
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char prompt[80];
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int32 tag;
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struct ListItem *next;
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struct ListItem *prev;
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};
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struct TextItem {
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TextItem *next;
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int32 justification;
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int32 x;
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int32 y;
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int32 w;
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int32 h;
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int32 tag;
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int32 type;
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char *prompt;
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M4CALLBACK callback;
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};
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struct Item {
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Item *next;
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Item *prev;
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M4CALLBACK callback;
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ItemType type;
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int32 status;
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Font *myFont;
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char *prompt;
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char *aux;
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char *aux2;
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int32 promptMax;
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int32 myListCount;
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int32 viewIndex;
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int32 thumbY;
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ListItem *myList;
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ListItem *currItem;
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ListItem *viewTop;
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ListItem *viewBottom;
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int32 listView;
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int32 x, y, w, h;
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int32 tag;
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};
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struct Item_Globals {
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char *origPrompt = nullptr;
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char *undoPrompt = nullptr;
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char *undoAux = nullptr;
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char *undoAux2 = nullptr;
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Item *currTextField = nullptr;
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int32 buttonWidth = 0;
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int32 buttonHeight = 0;
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char clipBoard[100] = { 0 };
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};
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bool InitItems(void);
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Item *Item_create(Item *parent, enum ItemType type, int32 tag, M4CALLBACK cb);
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void Item_destroy(Item *myItem);
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void Item_empty_list(Item *myItem);
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Item *ItemAdd(Item *itemList, int32 x, int32 y, int32 w, int32 h, const char *prompt, int32 tag,
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ItemType type, M4CALLBACK cb, int32 promptMax);
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Item *ItemFind(Item *itemList, int32 tag);
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bool Item_SetViewBottom(Item *i);
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bool ListItemExists(Item *myItem, char *prompt, int32 listTag);
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bool ListItemAdd(Item *myItem, char *prompt, int32 listTag, int32 addMode, ListItem *changedItem);
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bool ListItemDelete(Item *myItem, ListItem *myListItem, int32 listTag);
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bool ListItemChange(Item *myItem, ListItem *myListItem, int32 listTag,
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char *newPrompt, int32 newTag, int32 changeMode);
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void ViewCurrListItem(Item *myItem);
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ListItem *ListItemFind(Item *myItem, int32 searchMode, char *searchStr, int32 parm1);
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bool ListItemSearch(Item *myItem, int32 searchMode, char *searchStr, int32 parm1);
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bool DoubleClickOnListBox(Item *myItem, int32 xOffset, int32 yOffset);
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bool ClickOnListBox(Item *myItem, int32 xOffset, int32 yOffset, int32 scrollType);
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bool ResetDefaultListBox(Item *myItem);
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bool Item_change_prompt(Item *myItem, const char *newPrompt);
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void Item_ClearOrigPrompt(void);
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Item *Item_RestoreTextField(void);
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Item *Item_CheckTextField(void);
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void Item_SaveTextField(Item *myItem);
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void SetTextBlockBegin(Item *myItem, int32 relXPos);
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void SetTextBlockEnd(Item *myItem, int32 relXPos);
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bool Item_TextEdit(Item *myItem, int32 parm1);
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bool GetNextListItem(Item *myItem);
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bool GetNextPageList(Item *myItem);
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bool GetPrevListItem(Item *myItem);
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bool GetPrevPageList(Item *myItem);
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bool Item_show(Item *i, void *bdrDialog, Buffer *scrBuf, int32 itemType);
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void Item_format(Item *i);
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Item *Item_set_default(Item *itemList, Item *currDefault, int32 tag);
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Item *Item_set_pressed(Item *itemList, Item *myItem, int32 tag);
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Item *Item_set_unpressed(Item *itemList, Item *myItem, int32 tag);
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Item *Item_set_cancel(Item *itemList, int32 tag);
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Item *Item_set_next_default(Item *currDefault, Item *itemList);
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Item *Item_set_prev_default(Item *currDefault, Item *listBottom);
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} // End of namespace M4
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#endif
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