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164
engines/m4/gui/gui_cheapo.h
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164
engines/m4/gui/gui_cheapo.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_GUI_CHEAPO_H
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#define M4_GUI_CHEAPO_H
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#include "common/str.h"
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#include "m4/graphics/gr_buff.h"
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#include "m4/m4_types.h"
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namespace M4 {
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namespace GUI {
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constexpr int16 MAX_BUTTONS = 20;
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enum ControlStatus {
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NOTHING, IN_CONTROL, OVER_CONTROL, SELECTED, TRACKING
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};
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enum ButtonState {
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BUTTON_0, BUTTON_RELAXED, BUTTON_OVER, BUTTON_PICKED
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};
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class RectClass;
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class ButtonClass;
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class InterfaceBox;
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class RectClass {
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public:
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int16 _x1 = 0, _x2 = 0, _y1 = 0, _y2 = 0;
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public:
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RectClass();
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RectClass(int16 x1, int16 y1, int16 x2, int16 y2);
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RectClass(const RectClass *);
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virtual ~RectClass();
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virtual int16 inside(int16 x, int16 y) const;
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void copyInto(RectClass *r) const;
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void set(int16 x1, int16 y1, int16 x2, int16 y2);
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void set(const RectClass *r);
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};
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class TextField : public RectClass {
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private:
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char *_string = nullptr;
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int16 _string_len = 0;
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public:
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bool _must_redraw = false;
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public:
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TextField(int16 x1, int16 y1, int16 x2, int16 y2);
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~TextField();
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void set_string(const char *string);
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void draw(GrBuff *interface_buffer);
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};
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class ButtonClass : public RectClass {
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protected:
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int16 _tag = 0;
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int16 _unknown = 0;
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int16 _relaxed = 0;
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int16 _over = 0;
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int16 _picked = 0;
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int16 _tracking = 0;
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int32 _sprite = 0;
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bool _highlighted = false;
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bool _hidden = false;
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void init();
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void zap_resources();
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public:
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ButtonState _state = BUTTON_RELAXED;
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Common::String _name;
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bool _must_redraw = false;
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public:
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ButtonClass();
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ButtonClass(const RectClass &r, const Common::String &btnName, int16 tag);
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ButtonClass(const RectClass &r, const Common::String &btnName, int16 tag,
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int16 unknown, int16 relaxed, int16 over, int16 picked, int sprite);
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ButtonClass(const RectClass &r, const Common::String &btnName, int16 tag,
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int16 relaxed, int16 over, int16 picked, int sprite);
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~ButtonClass();
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void draw(GrBuff *interface_buffer);
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int16 inside(int16 x, int16 y) const override;
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virtual ControlStatus track(int32 eventType, int16 x, int16 y);
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void set(const ButtonClass *b);
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void set(int16 x1, int16 y1, int16 x2, int16 y2, int16 tag);
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void set(int16 x1, int16 y1, int16 x2, int16 y2, int16 tag, int16 unknown,
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int16 relaxed, int16 over, int16 picked, int32 sprite);
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void set_name(const Common::String &btnName);
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int16 get_tag() const;
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void hide();
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void unhide();
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bool is_hidden() const;
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void set_sprite_relaxed(int16 r);
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void set_sprite_picked(int16 p);
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void set_sprite_over(int16 o);
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void set_sprite_unknown(int16 val);
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};
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class Toggler : public ButtonClass {
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public:
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ControlStatus _toggle_state;
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public:
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Toggler();
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ControlStatus track(int32 eventType, int16 x, int16 y);
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};
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class InterfaceBox : public RectClass {
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private:
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bool _selected = false;
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int16 _index = 0;
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ButtonClass *_button[MAX_BUTTONS] = { nullptr };
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public:
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int16 _highlight_index = 0;
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bool _must_redraw_all = false;
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public:
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InterfaceBox(const RectClass &r);
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~InterfaceBox();
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void draw(GrBuff *interface_buffer);
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int16 inside(int16 x, int16 y) const override;
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ControlStatus track(int32 eventType, int16 x, int16 y);
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void add(ButtonClass *b);
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int16 check_inventory(int16 x, int16 y);
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void highlight_button(int16 index);
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void set_selected(bool);
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};
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} // namespace GUI
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} // namespace M4
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#endif
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