Initial commit
This commit is contained in:
90
engines/m4/detection.h
Normal file
90
engines/m4/detection.h
Normal file
@@ -0,0 +1,90 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef M4_DETECTION_H
|
||||
#define M4_DETECTION_H
|
||||
|
||||
#include "engines/advancedDetector.h"
|
||||
|
||||
namespace M4 {
|
||||
|
||||
enum M4DebugChannels {
|
||||
kDebugScripts = 1,
|
||||
kDebugMessages,
|
||||
kDebugCore,
|
||||
};
|
||||
|
||||
enum M4GameType {
|
||||
GType_Riddle = 1,
|
||||
GType_Burger = 2
|
||||
};
|
||||
|
||||
enum M4GameStyle {
|
||||
GStyle_Game = 0,
|
||||
GStyle_Demo = 1,
|
||||
GStyle_NonInteractiveDemo = 2
|
||||
};
|
||||
|
||||
enum Features {
|
||||
kFeaturesNone = 0,
|
||||
kFeaturesCD = 1 << 0,
|
||||
kFeaturesDemo = 1 << 1,
|
||||
kFeaturesNonInteractiveDemo = 1 << 2
|
||||
};
|
||||
|
||||
struct M4GameDescription {
|
||||
AD_GAME_DESCRIPTION_HELPERS(desc);
|
||||
|
||||
ADGameDescription desc;
|
||||
|
||||
int gameType;
|
||||
uint32 features;
|
||||
};
|
||||
|
||||
#define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS1
|
||||
|
||||
} // End of namespace M4
|
||||
|
||||
class M4MetaEngineDetection : public AdvancedMetaEngineDetection<M4::M4GameDescription> {
|
||||
static const DebugChannelDef debugFlagList[];
|
||||
|
||||
public:
|
||||
M4MetaEngineDetection();
|
||||
~M4MetaEngineDetection() override {}
|
||||
|
||||
const char *getName() const override {
|
||||
return "m4";
|
||||
}
|
||||
|
||||
const char *getEngineName() const override {
|
||||
return "M4";
|
||||
}
|
||||
|
||||
const char *getOriginalCopyright() const override {
|
||||
return "M4 (C) 1995-1996 Sanctuary Woods Multimedia Corporation";
|
||||
}
|
||||
|
||||
const DebugChannelDef *getDebugChannels() const override {
|
||||
return debugFlagList;
|
||||
}
|
||||
};
|
||||
|
||||
#endif // M4_DETECTION_H
|
||||
Reference in New Issue
Block a user