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engines/m4/core/imath.h
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86
engines/m4/core/imath.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_CORE_IMATH_H
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#define M4_CORE_IMATH_H
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#include "common/endian.h"
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#include "m4/m4_types.h"
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namespace M4 {
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#define FRAC16(a,b) ((a<<16) + (b))
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#define Atan2F16(x1, x2) ArcTan(x1, x2)
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#define MulSF16(x1, x2) FixedMul(x1, x2)
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#define DivSF16(x1, x2) FixedDiv(x1, x2)
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#define RecipUF16(x) FixedDiv(1, x)
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#define SquareSF16(x) FixedMul(x, x)
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#define SWAP_INT16(x) ((((x)>>8)&0x00ff) + (((x)&0x00ff)<<8))
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#define SWAP_INT32(x) ((((int32)(x)&0x000000ff)<<24) + (((int32)(x)&0x0000ff00)<<8) + \
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(((int32)(x)&0x00ff0000)>>8) + (((int32)(x)>>24)&0x000000ff))
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frac16 FixedMul(frac16 Multiplicand, frac16 Multiplier);
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frac16 FixedDiv(frac16 Dividend, frac16 Divisor);
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unsigned long sqrtul(unsigned long v);
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int32 imath_max(int32 a, int32 b);
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int32 imath_min(int32 a, int32 b);
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int32 imath_abs(int32 a);
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void imath_seed(int32 seedNum);
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uint32 imath_random();
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int32 imath_ranged_rand(int32 a, int32 b);
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frac16 imath_ranged_rand16(frac16 a, frac16 b);
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bool imath_rand_bool(int max);
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frac16 dist2d(int32 x1, int32 y1, int32 x2, int32 y2);
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frac16 SqrtF16(frac16 n);
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frac16 ArcTan(frac16 x, frac16 y);
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uint16 HighWord(uint32 n);
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uint16 LowWord(uint32 n);
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uint32 convert_intel32(uint32 a);
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uint16 convert_intel16(uint16 a);
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//
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// I N L I N E S
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//
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inline short abs(short a) {
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return (a >= 0) ? a : -a;
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}
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inline long abs(long a) {
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return (a >= 0) ? a : -a;
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}
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inline int16 convert_intel16(void *src) {
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return READ_LE_INT16(src);
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}
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} // namespace M4
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#endif
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