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186
engines/m4/burger/rooms/section9/room903.cpp
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186
engines/m4/burger/rooms/section9/room903.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "common/config-manager.h"
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#include "m4/burger/rooms/section9/room903.h"
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#include "m4/adv_r/adv_control.h"
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#include "m4/adv_r/adv_trigger.h"
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#include "m4/graphics/gr_series.h"
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#include "m4/burger/vars.h"
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#include "m4/burger/other.h"
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#include "m4/m4.h"
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namespace M4 {
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namespace Burger {
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namespace Rooms {
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static const MenuButtonDef BUTTONS[6] = {
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{ 295, 125, 615, 155, 0, 1, 2, 3, BTNSTATE_ENABLED, 5 },
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{ 295, 165, 615, 195, 12, 13, 14, 15, BTNSTATE_ENABLED, 6 },
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{ 295, 205, 615, 235, 4, 5, 6, 7, BTNSTATE_ENABLED, 7 },
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{ 295, 245, 615, 275, 16, 17, 18, 19, BTNSTATE_ENABLED, 8 },
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{ 295, 285, 615, 315, 8, 9, 10, 11, BTNSTATE_ENABLED, 9 },
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{ 295, 325, 615, 355, 20, 21, 22, 23, BTNSTATE_ENABLED, 10 },
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};
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void Room903::preload() {
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_G(player).walker_in_this_scene = false;
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}
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void Room903::init() {
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MenuRoom::init();
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if (!ConfMan.getBool("seen_intro")) {
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ConfMan.setBool("seen_intro", true);
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ConfMan.flushToDisk();
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}
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player_set_commands_allowed(false);
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_buttonsDrawn = false;
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setButtons(BUTTONS, 6);
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series_show("903logo", 0, 0, -1, -1, 0, 100, 386, 20);
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if (_G(game).previous_room <= 0 || _G(game).previous_room == 951) {
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kernel_trigger_dispatch_now(11);
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} else {
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if (!digi_play_state(1))
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kernel_trigger_dispatch_now(1);
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kernel_trigger_dispatch_now(2);
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kernel_trigger_dispatch_now(14);
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pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 100, 60, -1);
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}
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}
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void Room903::daemon() {
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if (_G(menu).menuSystemInitialized)
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return;
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switch (_G(kernel).trigger) {
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case 1:
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digi_preload("903music");
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digi_play("903music", 3, 100, -1);
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break;
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case 2:
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if (!_buttonsDrawn) {
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digi_preload("901click");
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drawButtons();
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if (!g_engine->savesExist()) {
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_buttons[2]._state = BTNSTATE_DISABLED;
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drawButton(2);
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}
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if (!g_engine->autosaveExists()) {
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_buttons[3]._state = BTNSTATE_DISABLED;
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drawButton(3);
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}
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_buttonsDrawn = true;
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kernel_timing_trigger(30, 3);
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}
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break;
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case 3:
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case 4:
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if (_G(kernel).trigger == 3)
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_G(kernel).call_daemon_every_loop = true;
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resetSelectedButton();
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player_set_commands_allowed(true);
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for (uint i = 0; i < _buttons.size(); ++i) {
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if (_buttons[i]._state != BTNSTATE_DISABLED)
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setButtonState(i, BTNSTATE_ENABLED);
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}
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break;
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case 5:
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player_set_commands_allowed(false);
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pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 9005);
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break;
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case 6:
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player_set_commands_allowed(false);
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pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 15);
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break;
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case 7:
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g_engine->showLoadScreen(M4Engine::kLoadFromMainMenu);
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break;
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case 8:
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other_resurrect_player();
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break;
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case 9:
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player_set_commands_allowed(false);
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pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 9004);
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break;
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case 10:
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player_set_commands_allowed(false);
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pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 16);
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break;
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case 11:
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if (!digi_play_state(1))
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digi_play("903_001", 2, 155, -1);
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pal_fade_set_start(_G(master_palette), 0);
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series_play("903d", 1792, 16, 12, 8, 0, 100, -5, 50, 0, -1);
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pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, -1);
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break;
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case 12:
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kernel_timing_trigger(0, 13);
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break;
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case 13:
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kernel_trigger_dispatch_now(2);
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break;
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case 14:
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series_show("903d", 0, 0, -1, -1, 23);
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break;
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case 15:
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g_vars->initialize_game();
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_G(game).setRoom(801);
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break;
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case 16:
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// Quit game
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_G(kernel).going = false;
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break;
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default:
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MenuRoom::daemon();
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break;
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}
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}
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} // namespace Rooms
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} // namespace Burger
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} // namespace M4
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