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135
engines/m4/burger/rooms/section9/room902.cpp
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135
engines/m4/burger/rooms/section9/room902.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/burger/rooms/section9/room902.h"
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#include "m4/graphics/gr_series.h"
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#include "m4/burger/vars.h"
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namespace M4 {
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namespace Burger {
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namespace Rooms {
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static const Entry ENTRIES1[] = {
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{ "902bk", 168 },
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{ "902bi", 168 },
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{ "902bj", 168 },
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{ "902bb", 168 },
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{ "902bs", 168 },
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{ "902bg", 168 },
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{ "902bc", 168 },
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{ "902bl", 168 },
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{ "902ba", 168 },
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{ "902bw", 168 },
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{ "902bq", 168 },
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{ "902bn", 168 },
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{ nullptr, 0 }
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};
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static const Entry ENTRIES2[] = {
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{ "902wa", 300 },
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{ nullptr, 0 }
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};
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void Room902::preload() {
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_G(player).walker_in_this_scene = false;
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}
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void Room902::init() {
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_vol = 255;
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digi_preload("902music");
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digi_play("902music", 1, _vol, -1);
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mouse_hide();
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if (_G(room902Flag) <= 0) {
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_entries = ENTRIES1;
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series_load("902ob", -1, _G(master_palette));
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kernel_timing_trigger(1, 3);
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} else if (_G(room902Flag) == 1) {
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_entries = ENTRIES2;
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}
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_index = 0;
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_name = _entries[_index]._name;
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_duration = _entries[_index]._duration;
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_G(kernel).suppress_fadeup = true;
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pal_fade_set_start(_G(master_palette), 0);
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pal_fade_init(_G(master_palette), 0, 255, 100, 60, 1);
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}
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void Room902::daemon() {
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switch (_G(kernel).trigger) {
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case 1:
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pal_fade_set_start(_G(master_palette), 0);
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if (_name) {
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if (_index <= 0)
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series_unload(_seriesIndex);
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_seriesIndex = series_load(_name, -1, _G(master_palette));
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series_show(_name, 1, 64, 1, _duration + 60, 0, 100, 0, 0);
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pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 100, 30, 5);
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kernel_timing_trigger(_duration + 30, 2);
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++_index;
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_name = _entries[_index]._name;
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_duration = _entries[_index]._duration;
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}
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break;
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case 2:
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if (_name) {
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pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, -1);
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} else {
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pal_fade_init(_G(master_palette), 0, 255, 0, 30, -1);
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kernel_trigger_dispatch_now(4);
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}
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break;
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case 3:
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series_show("902ob", 2, 64, -1, -1, 0, 100, 320, 430);
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break;
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case 4:
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_vol -= 20;
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if (_vol > 0) {
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digi_change_volume(1, _vol);
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kernel_timing_trigger(6, 4);
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} else if (_G(executing) == WHOLE_GAME) {
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_G(game).setRoom(903);
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} else {
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_G(game).setRoom(901);
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}
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break;
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case 5:
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if (_entries[_index]._name)
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series_load(_entries[_index]._name, -1, nullptr);
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break;
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default:
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break;
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}
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}
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} // namespace Rooms
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} // namespace Burger
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} // namespace M4
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